added Revit 2020 SDK files

This commit is contained in:
Jeremy Tammik
2019-09-11 14:43:53 +02:00
parent fbb29172ed
commit 8b8832b7be
2956 changed files with 938523 additions and 0 deletions
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//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Autodesk.Revit.UI;
namespace Revit.SDK.Samples.ExternalCommandRegistration.CS
{
/// <summary>
/// Implements the Revit add-in interface IExternalCommandAvailability,
/// determine when to enable\disable the corresponding external command by
/// return value from IsCommandAvailable function.
/// Corresponding command will be disabled when a wall selected by user in this case.
/// </summary>
class WallSelection : IExternalCommandAvailability
{
#region IExternalCommandAvailability Members
public bool IsCommandAvailable(UIApplication applicationData,
Autodesk.Revit.DB.CategorySet selectedCategories)
{
System.Collections.IEnumerator iterCategory = selectedCategories.GetEnumerator();
iterCategory.Reset();
while (iterCategory.MoveNext())
{
Autodesk.Revit.DB.Category category = (Autodesk.Revit.DB.Category)(iterCategory.Current);
if (category.Name == "Walls")
{
return false;
}
}
return true;
}
#endregion
}
/// <summary>
/// Implements the Revit add-in interface IExternalCommandAvailability,
/// determine when to enable\disable the corresponding external command by
/// return value from IsCommandAvailable function.
/// Corresponding command will be disabled if active document is not a 3D view.
/// </summary>
class View3D : IExternalCommandAvailability
{
#region IExternalCommandAvailability Members
public bool IsCommandAvailable(UIApplication applicationData,
Autodesk.Revit.DB.CategorySet selectedCategories)
{
Autodesk.Revit.DB.View activeView = applicationData.ActiveUIDocument.Document.ActiveView;
if (Autodesk.Revit.DB.ViewType.ThreeD == activeView.ViewType)
{
return true;
}
else
{
return false;
}
}
#endregion
}
}
@@ -0,0 +1,117 @@
//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Autodesk.Revit.UI;
using System.Windows.Forms;
using Autodesk.Revit.DB;
namespace Revit.SDK.Samples.ExternalCommandRegistration.CS
{
/// <summary>
/// Implements the Revit add-in interface IExternalCommand, create a wall
/// </summary>
[Autodesk.Revit.Attributes.Transaction(Autodesk.Revit.Attributes.TransactionMode.Manual)]
[Autodesk.Revit.Attributes.Regeneration(Autodesk.Revit.Attributes.RegenerationOption.Manual)]
[Autodesk.Revit.Attributes.Journaling(Autodesk.Revit.Attributes.JournalingMode.NoCommandData)]
public class ExternalCommandCreateWall : IExternalCommand
{
#region IExternalCommand Members
public Result Execute(ExternalCommandData commandData,
ref string message, Autodesk.Revit.DB.ElementSet elements)
{
Transaction trans = new Transaction(commandData.Application.ActiveUIDocument.Document, "Revit.SDK.Samples.ExternalCommandRegistration");
trans.Start();
UIDocument uiDoc = commandData.Application.ActiveUIDocument;
Autodesk.Revit.Creation.Application creApp = uiDoc.Document.Application.Create;
Autodesk.Revit.Creation.Document creDoc = uiDoc.Document.Create;
List<Curve> curves = new List<Curve>();
//create rectangular curve: wall length: 60 , wall width: 40
Line line1 = Line.CreateBound(new Autodesk.Revit.DB.XYZ(0, 0, 0),
new Autodesk.Revit.DB.XYZ(0, 60, 0));
Line line2 = Line.CreateBound(new Autodesk.Revit.DB.XYZ(0, 60, 0),
new Autodesk.Revit.DB.XYZ(0, 60, 40));
Line line3 = Line.CreateBound(new Autodesk.Revit.DB.XYZ(0, 60, 40),
new Autodesk.Revit.DB.XYZ(0, 0, 40));
Line line4 = Line.CreateBound(new Autodesk.Revit.DB.XYZ(0, 0, 40),
new Autodesk.Revit.DB.XYZ(0, 0, 0));
curves.Add(line1);
curves.Add(line2);
curves.Add(line3);
curves.Add(line4);
//create wall
Wall.Create(uiDoc.Document, curves, false);
trans.Commit();
return Autodesk.Revit.UI.Result.Succeeded;
}
#endregion
};
/// <summary>
/// Implements the Revit add-in interface IExternalCommand, show a message box
/// </summary>
[Autodesk.Revit.Attributes.Transaction(Autodesk.Revit.Attributes.TransactionMode.ReadOnly)]
[Autodesk.Revit.Attributes.Regeneration(Autodesk.Revit.Attributes.RegenerationOption.Manual)]
public class ExternalCommand3DView : IExternalCommand
{
#region IExternalCommand Members
public Result Execute(ExternalCommandData commandData,
ref string message, Autodesk.Revit.DB.ElementSet elements)
{
TaskDialog.Show("External Command Registration Sample", "Hello, 3D View!");
return Autodesk.Revit.UI.Result.Succeeded;
}
#endregion
};
/// <summary>
/// Implements the Revit add-in interface IExternalApplication,
/// show message box when Revit start up and shut down
/// </summary>
[Autodesk.Revit.Attributes.Regeneration(Autodesk.Revit.Attributes.RegenerationOption.Manual)]
public class ExternalApplicationClass : IExternalApplication
{
#region IExternalApplication Members
public Result OnStartup(UIControlledApplication application)
{
TaskDialog.Show("External command Registration Sample", "Revit is starting up.");
return Result.Succeeded;
}
public Result OnShutdown(UIControlledApplication application)
{
TaskDialog.Show("External command Registration Sample", "Revit is shutting down.");
return Result.Succeeded;
}
#endregion
};
}
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{60316DFC-53FD-42B4-BBCE-25FD3D337815}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ExternalCommandRegistration</RootNamespace>
<AssemblyName>ExternalCommandRegistration</AssemblyName>
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>OnOutputUpdated</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AvailabilityClass.cs" />
<Compile Include="ExternalCommandClass.cs" />
<Compile Include="ExternalCommandResource.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>ExternalCommandResource.resx</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="ExternalCommandResource.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>ExternalCommandResource.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<Content Include="Pictures\CreateWall.png" />
<Content Include="Pictures\CreateWallTooltip.bmp" />
<Content Include="Pictures\View3D.bmp" />
</ItemGroup>
<Import Project="$(SolutionDir)VSProps\SDKSamples.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<PropertyGroup>
<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>set FILEFORSAMPLEREG="$(SolutionDir)..\..\..\..\Regression\API\SDKSamples\UpdateSampleDllForRegression.pl"
if exist %25FILEFORSAMPLEREG%25 perl %25FILEFORSAMPLEREG%25 $(ProjectExt) "$(ProjectPath)" "$(TargetPath)" "$(SolutionDir)"</PostBuildEvent>
</PropertyGroup>
</Project>
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ExternalCommandRegistration {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class ExternalCommandResource {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal ExternalCommandResource() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ExternalCommandRegistration.ExternalCommandResource", typeof(ExternalCommandResource).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap CreateWall {
get {
object obj = ResourceManager.GetObject("CreateWall", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Create Wall.
/// </summary>
internal static string createWallText {
get {
return ResourceManager.GetString("createWallText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap CreateWallTooltip {
get {
object obj = ResourceManager.GetObject("CreateWallTooltip", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap View3D {
get {
object obj = ResourceManager.GetObject("View3D", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to 3D View.
/// </summary>
internal static string view3DText {
get {
return ResourceManager.GetString("view3DText", resourceCulture);
}
}
}
}
@@ -0,0 +1,136 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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</data>
<data name="createWallText" xml:space="preserve">
<value>Create Wall</value>
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ExternalCommandRegistration")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Autodesk, Inc.")]
[assembly: AssemblyProduct("ExternalCommandRegistration")]
[assembly: AssemblyCopyright("Copyright © Autodesk, Inc. 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ec228fb7-d7e6-495f-b21a-478948fd02bb")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]