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added Revit 2020 SDK files
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//
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// (C) Copyright 2003-2014 by Autodesk, Inc. All rights reserved.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM 'AS IS' AND WITH ALL ITS FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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namespace Revit.SDK.Samples.ObjectViewer.CS
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{
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using Autodesk.Revit.Structural;
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using Autodesk.Revit.Geometry;
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/// <summary>
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/// interface as the datasource of view, include nececessary members
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/// </summary>
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public interface IGraphicsData
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{
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/// <summary>
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/// 2D lines
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/// </summary>
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/// <returns></returns>
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List<PointF[]> PointCurves();
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/// <summary>
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/// view data update
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/// </summary>
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event UpdateViewDelegate UpdateViewEvent;
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/// <summary>
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/// region of 3D view data
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/// </summary>
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RectangleF Region
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{
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get;
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}
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}
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/// <summary>
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/// abstrace class include general members
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/// </summary>
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public abstract class GraphicsDataBase : IGraphicsData
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{
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protected XYZ m_transferedMax; //3D max point after transfered
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protected XYZ m_transferedMin; //3D min point after transfered
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protected XYZ m_originMax = new XYZ(double.MinValue, double.MinValue, double.MinValue); //3D max point
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protected XYZ m_originMin = new XYZ(double.MaxValue, double.MaxValue, double.MaxValue); //3d min point
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protected double[,] m_origin = { { 1.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }, { 0.0, 0.0, 1.0 } }; //tranform matrix between origin matrix and view matrix
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public const float MINEDGElENGTH = 1.0f; //minimum value of the region box's edge
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public const double ROTATEANGLE = System.Math.PI / 90; //default angle when rotate around X,Y,Z axis
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public virtual event UpdateViewDelegate UpdateViewEvent;
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/// <summary>
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/// constructor
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/// </summary>
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public GraphicsDataBase()
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{
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Initialize();
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}
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public double[,] Origin
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{
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get
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{
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return m_origin;
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}
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set
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{
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m_origin = value;
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}
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}
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/// <summary>
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/// initialize some member data
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/// </summary>
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protected virtual void Initialize()
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{
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m_transferedMax = new XYZ(double.MinValue, double.MinValue, double.MinValue);
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m_transferedMin = new XYZ(double.MaxValue, double.MaxValue, double.MaxValue);
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}
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/// <summary>
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/// trig updata view event
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/// </summary>
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public virtual void UpdataData()
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{
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UpdateViewEvent();
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}
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public abstract List<PointF[]> PointCurves();
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/// <summary>
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/// rectangular region of 3D view data
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/// </summary>
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public RectangleF Region
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{
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get
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{
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float width = (float)Math.Abs(m_transferedMax.X - m_transferedMin.X);
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float height = (float)Math.Abs(m_transferedMax.Y - m_transferedMin.Y);
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if (width < 1f)
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{
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width = 1f;
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}
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if (height < 1f)
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{
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height = 1f;
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}
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float maxX = (width / 2);
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float maxY = (height / 2);
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float minX = -(width / 2);
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float minY = -(height / 2);
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RectangleF rec = new RectangleF(minX, minY, width, height);
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return rec;
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}
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}
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/// <summary>
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/// rotate around Z axis with default angle
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/// </summary>
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/// <param name="direction">minus or positive angle</param>
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public void RotateZ(bool direction)
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{
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double angle = ROTATEANGLE;
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if (!direction)
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{
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angle = -ROTATEANGLE;
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}
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RotateZ(ref m_origin, angle);
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UpdataData();
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}
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/// <summary>
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/// rotate 3*3 matrix around Z axis
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/// </summary>
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/// <param name="origin">matrix to rotate</param>
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/// <param name="angle"></param>
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private void RotateZ(ref double[,] origin, double angle)
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{
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double sin = Math.Sin(angle);
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double cos = Math.Cos(angle);
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double[,] rotate = { { cos, sin, 0.0 }, { -sin, cos, 0.0 }, { 0.0, 0.0, 1.0 } };
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origin = MathUtil.MultiCross(m_origin, rotate);
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}
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/// <summary>
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/// rotate around Y axis with default angle
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/// </summary>
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/// <param name="direction">minus or positive angle</param>
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public void RotateY(bool direction)
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{
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double angle = ROTATEANGLE;
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if (!direction)
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{
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angle = -ROTATEANGLE;
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}
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RotateY(ref m_origin, angle);
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UpdataData();
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}
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/// <summary>
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/// rotate 3*3 matrix around Y axis
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/// </summary>
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/// <param name="origin">matrix to rotate</param>
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/// <param name="angle"></param>
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private void RotateY(ref double[,] origin, double angle)
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{
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double sin = Math.Sin(angle);
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double cos = Math.Cos(angle);
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double[,] rotate = { { cos, 0.0, -sin }, { 0.0, 1.0, 0.0 }, { sin, 0.0, cos } };
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origin = MathUtil.MultiCross(m_origin, rotate);
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}
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/// <summary>
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/// rotate around X axis with default angle
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/// </summary>
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/// <param name="direction">minus or positive angle</param>
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public void RotateX(bool direction)
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{
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double angle = ROTATEANGLE;
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if (!direction)
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{
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angle = -ROTATEANGLE;
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}
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RotateX(ref m_origin, angle);
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UpdataData();
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}
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/// <summary>
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/// rotate 3*3 matrix around X axis
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/// </summary>
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/// <param name="origin">matrix to rotate</param>
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/// <param name="angle"></param>
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private void RotateX(ref double[,] origin, double angle)
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{
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double sin = Math.Sin(angle);
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double cos = Math.Cos(angle);
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double[,] rotate = { { 1.0, 0.0, 0.0 }, { 0.0, cos, sin }, { 0.0, -sin, cos } };
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origin = MathUtil.MultiCross(m_origin, rotate);
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}
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}
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/// <summary>
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/// datasource that can bind to PictureBox3D
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/// </summary>
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public class GraphicsData : GraphicsDataBase
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{
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List<XYZArray> m_originCurves;
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List<XYZArray> m_transferedCurves;
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List<PointF[]> m_curves2D;
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public override event UpdateViewDelegate UpdateViewEvent;
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/// <summary>
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/// constructor to initialize member data
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/// </summary>
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public GraphicsData()
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: base()
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{
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m_originCurves = new List<XYZArray>();
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m_transferedCurves = new List<XYZArray>();
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m_curves2D = new List<PointF[]>();
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}
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/// <summary>
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/// curves array
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/// </summary>
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/// <returns></returns>
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public override List<PointF[]> PointCurves()
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{
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return m_curves2D;
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}
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/// <summary>
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/// insert curves array into datasource
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/// </summary>
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/// <param name="points">points compose the curve</param>
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public void InsertCurve(XYZArray points)
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{
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m_originCurves.Add(points);
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foreach (XYZ point in points)
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{
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XYZ temp = TransferRotate(point);
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UpdateRange(point, ref m_originMin, ref m_originMax);
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UpdateRange(temp, ref m_transferedMin, ref m_transferedMax);
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}
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}
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/// <summary>
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/// update 3D view data
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/// </summary>
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public override void UpdataData()
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{
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m_transferedCurves.Clear();
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m_curves2D.Clear();
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foreach (XYZArray points in m_originCurves)
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{
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SynChroData(points);
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}
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if (null != UpdateViewEvent)
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{
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UpdateViewEvent();
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}
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}
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/// <summary>
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/// update 3D view curve data with origin data and transfer matrix
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/// </summary>
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/// <param name="points"></param>
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private void SynChroData(XYZArray points)
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{
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int size = points.Size;
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PointF[] points2D = new PointF[size];
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XYZArray transferedPoints = new XYZArray();
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for (int i = 0; i < size; i++)
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{
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XYZ point = points.get_Item(i);
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XYZ temp = TransferMove(point);
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XYZ transferedPoint = TransferRotate(temp);
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points2D[i] = new PointF((float)transferedPoint.X, (float)transferedPoint.Y);
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transferedPoints.Append(ref transferedPoint);
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}
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m_transferedCurves.Add(transferedPoints);
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m_curves2D.Add(points2D);
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}
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/// <summary>
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/// compare to get the max and min value
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/// </summary>
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/// <param name="point">point to be compared</param>
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/// <param name="min"></param>
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/// <param name="max"></param>
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private void UpdateRange(XYZ point, ref XYZ min, ref XYZ max)
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{
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if (point.X > max.X)
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{
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max.X = point.X;
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}
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if (point.Y > max.Y)
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{
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max.Y = point.Y;
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}
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if (point.Z > max.Z)
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{
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max.Z = point.Z;
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}
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if (point.X < min.X)
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{
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min.X = point.X;
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}
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if (point.Y < min.Y)
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{
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min.Y = point.Y;
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}
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if (point.Z < min.Z)
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{
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min.Z = point.Z;
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}
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}
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/// <summary>
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/// rotate points with origion matrix
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/// </summary>
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/// <param name="point"></param>
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/// <returns></returns>
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private XYZ TransferRotate(XYZ point)
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{
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XYZ newPoint = new XYZ();
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double x = point.X;
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double y = point.Y;
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double z = point.Z;
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//transform the origin of the old coordinate system in the new coordinate system
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newPoint.X = x * m_origin[0, 0] + y * m_origin[0, 1] + z * m_origin[0, 2];
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newPoint.Y = x * m_origin[1, 0] + y * m_origin[1, 1] + z * m_origin[1, 2];
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newPoint.Z = x * m_origin[2, 0] + y * m_origin[2, 1] + z * m_origin[2, 2];
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return newPoint;
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}
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/// <summary>
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/// move the point so that the center of the curves in 3D view is origin
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/// </summary>
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/// <param name="point">points to be moved</param>
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/// <returns>moved result</returns>
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private XYZ TransferMove(XYZ point)
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{
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XYZ newPoint = new XYZ();
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//transform the origin of the old coordinate system in the new coordinate system
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newPoint.X = point.X - (m_transferedMax.X + m_transferedMin.X) / 2;
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newPoint.Y = point.Y - (m_transferedMax.Y + m_transferedMin.Y) / 2;
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newPoint.Z = point.Z - (m_transferedMax.Z + m_transferedMin.Z) / 2;
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return newPoint;
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}
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}
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}
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