// // (C) Copyright 2003-2014 by Autodesk, Inc. All rights reserved. // // Permission to use, copy, modify, and distribute this software in // object code form for any purpose and without fee is hereby granted // provided that the above copyright notice appears in all copies and // that both that copyright notice and the limited warranty and // restricted rights notice below appear in all supporting // documentation. // // AUTODESK PROVIDES THIS PROGRAM 'AS IS' AND WITH ALL ITS FAULTS. // AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF // MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC. // DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE // UNINTERRUPTED OR ERROR FREE. // // Use, duplication, or disclosure by the U.S. Government is subject to // restrictions set forth in FAR 52.227-19 (Commercial Computer // Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii) // (Rights in Technical Data and Computer Software), as applicable. namespace Revit.SDK.Samples.ObjectViewer.CS { using System; using System.Collections.Generic; using System.Text; using System.Drawing; using System.Drawing.Drawing2D; using Autodesk.Revit.Structural; using Autodesk.Revit.Geometry; /// /// interface as the datasource of view, include nececessary members /// public interface IGraphicsData { /// /// 2D lines /// /// List PointCurves(); /// /// view data update /// event UpdateViewDelegate UpdateViewEvent; /// /// region of 3D view data /// RectangleF Region { get; } } /// /// abstrace class include general members /// public abstract class GraphicsDataBase : IGraphicsData { protected XYZ m_transferedMax; //3D max point after transfered protected XYZ m_transferedMin; //3D min point after transfered protected XYZ m_originMax = new XYZ(double.MinValue, double.MinValue, double.MinValue); //3D max point protected XYZ m_originMin = new XYZ(double.MaxValue, double.MaxValue, double.MaxValue); //3d min point protected double[,] m_origin = { { 1.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }, { 0.0, 0.0, 1.0 } }; //tranform matrix between origin matrix and view matrix public const float MINEDGElENGTH = 1.0f; //minimum value of the region box's edge public const double ROTATEANGLE = System.Math.PI / 90; //default angle when rotate around X,Y,Z axis public virtual event UpdateViewDelegate UpdateViewEvent; /// /// constructor /// public GraphicsDataBase() { Initialize(); } public double[,] Origin { get { return m_origin; } set { m_origin = value; } } /// /// initialize some member data /// protected virtual void Initialize() { m_transferedMax = new XYZ(double.MinValue, double.MinValue, double.MinValue); m_transferedMin = new XYZ(double.MaxValue, double.MaxValue, double.MaxValue); } /// /// trig updata view event /// public virtual void UpdataData() { UpdateViewEvent(); } public abstract List PointCurves(); /// /// rectangular region of 3D view data /// public RectangleF Region { get { float width = (float)Math.Abs(m_transferedMax.X - m_transferedMin.X); float height = (float)Math.Abs(m_transferedMax.Y - m_transferedMin.Y); if (width < 1f) { width = 1f; } if (height < 1f) { height = 1f; } float maxX = (width / 2); float maxY = (height / 2); float minX = -(width / 2); float minY = -(height / 2); RectangleF rec = new RectangleF(minX, minY, width, height); return rec; } } /// /// rotate around Z axis with default angle /// /// minus or positive angle public void RotateZ(bool direction) { double angle = ROTATEANGLE; if (!direction) { angle = -ROTATEANGLE; } RotateZ(ref m_origin, angle); UpdataData(); } /// /// rotate 3*3 matrix around Z axis /// /// matrix to rotate /// private void RotateZ(ref double[,] origin, double angle) { double sin = Math.Sin(angle); double cos = Math.Cos(angle); double[,] rotate = { { cos, sin, 0.0 }, { -sin, cos, 0.0 }, { 0.0, 0.0, 1.0 } }; origin = MathUtil.MultiCross(m_origin, rotate); } /// /// rotate around Y axis with default angle /// /// minus or positive angle public void RotateY(bool direction) { double angle = ROTATEANGLE; if (!direction) { angle = -ROTATEANGLE; } RotateY(ref m_origin, angle); UpdataData(); } /// /// rotate 3*3 matrix around Y axis /// /// matrix to rotate /// private void RotateY(ref double[,] origin, double angle) { double sin = Math.Sin(angle); double cos = Math.Cos(angle); double[,] rotate = { { cos, 0.0, -sin }, { 0.0, 1.0, 0.0 }, { sin, 0.0, cos } }; origin = MathUtil.MultiCross(m_origin, rotate); } /// /// rotate around X axis with default angle /// /// minus or positive angle public void RotateX(bool direction) { double angle = ROTATEANGLE; if (!direction) { angle = -ROTATEANGLE; } RotateX(ref m_origin, angle); UpdataData(); } /// /// rotate 3*3 matrix around X axis /// /// matrix to rotate /// private void RotateX(ref double[,] origin, double angle) { double sin = Math.Sin(angle); double cos = Math.Cos(angle); double[,] rotate = { { 1.0, 0.0, 0.0 }, { 0.0, cos, sin }, { 0.0, -sin, cos } }; origin = MathUtil.MultiCross(m_origin, rotate); } } /// /// datasource that can bind to PictureBox3D /// public class GraphicsData : GraphicsDataBase { List m_originCurves; List m_transferedCurves; List m_curves2D; public override event UpdateViewDelegate UpdateViewEvent; /// /// constructor to initialize member data /// public GraphicsData() : base() { m_originCurves = new List(); m_transferedCurves = new List(); m_curves2D = new List(); } /// /// curves array /// /// public override List PointCurves() { return m_curves2D; } /// /// insert curves array into datasource /// /// points compose the curve public void InsertCurve(XYZArray points) { m_originCurves.Add(points); foreach (XYZ point in points) { XYZ temp = TransferRotate(point); UpdateRange(point, ref m_originMin, ref m_originMax); UpdateRange(temp, ref m_transferedMin, ref m_transferedMax); } } /// /// update 3D view data /// public override void UpdataData() { m_transferedCurves.Clear(); m_curves2D.Clear(); foreach (XYZArray points in m_originCurves) { SynChroData(points); } if (null != UpdateViewEvent) { UpdateViewEvent(); } } /// /// update 3D view curve data with origin data and transfer matrix /// /// private void SynChroData(XYZArray points) { int size = points.Size; PointF[] points2D = new PointF[size]; XYZArray transferedPoints = new XYZArray(); for (int i = 0; i < size; i++) { XYZ point = points.get_Item(i); XYZ temp = TransferMove(point); XYZ transferedPoint = TransferRotate(temp); points2D[i] = new PointF((float)transferedPoint.X, (float)transferedPoint.Y); transferedPoints.Append(ref transferedPoint); } m_transferedCurves.Add(transferedPoints); m_curves2D.Add(points2D); } /// /// compare to get the max and min value /// /// point to be compared /// /// private void UpdateRange(XYZ point, ref XYZ min, ref XYZ max) { if (point.X > max.X) { max.X = point.X; } if (point.Y > max.Y) { max.Y = point.Y; } if (point.Z > max.Z) { max.Z = point.Z; } if (point.X < min.X) { min.X = point.X; } if (point.Y < min.Y) { min.Y = point.Y; } if (point.Z < min.Z) { min.Z = point.Z; } } /// /// rotate points with origion matrix /// /// /// private XYZ TransferRotate(XYZ point) { XYZ newPoint = new XYZ(); double x = point.X; double y = point.Y; double z = point.Z; //transform the origin of the old coordinate system in the new coordinate system newPoint.X = x * m_origin[0, 0] + y * m_origin[0, 1] + z * m_origin[0, 2]; newPoint.Y = x * m_origin[1, 0] + y * m_origin[1, 1] + z * m_origin[1, 2]; newPoint.Z = x * m_origin[2, 0] + y * m_origin[2, 1] + z * m_origin[2, 2]; return newPoint; } /// /// move the point so that the center of the curves in 3D view is origin /// /// points to be moved /// moved result private XYZ TransferMove(XYZ point) { XYZ newPoint = new XYZ(); //transform the origin of the old coordinate system in the new coordinate system newPoint.X = point.X - (m_transferedMax.X + m_transferedMin.X) / 2; newPoint.Y = point.Y - (m_transferedMax.Y + m_transferedMin.Y) / 2; newPoint.Z = point.Z - (m_transferedMax.Z + m_transferedMin.Z) / 2; return newPoint; } } }