// // (C) Copyright 2003-2019 by Autodesk, Inc. // // Permission to use, copy, modify, and distribute this software in // object code form for any purpose and without fee is hereby granted, // provided that the above copyright notice appears in all copies and // that both that copyright notice and the limited warranty and // restricted rights notice below appear in all supporting // documentation. // // AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS. // AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF // MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC. // DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE // UNINTERRUPTED OR ERROR FREE. // // Use, duplication, or disclosure by the U.S. Government is subject to // restrictions set forth in FAR 52.227-19 (Commercial Computer // Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii) // (Rights in Technical Data and Computer Software), as applicable. // using System; using System.Windows.Forms; using System.Collections; using System.Collections.Generic; using Autodesk.Revit; using Autodesk.Revit.DB; using Autodesk.Revit.UI; using Autodesk.Revit.UI.Selection; namespace Revit.SDK.Samples.StairsAutomation.CS { /// /// Implements the Revit add-in interface IExternalCommand /// [Autodesk.Revit.Attributes.Transaction(Autodesk.Revit.Attributes.TransactionMode.Manual)] [Autodesk.Revit.Attributes.Regeneration(Autodesk.Revit.Attributes.RegenerationOption.Manual)] public class Command : IExternalCommand { #region IExternalCommand Members /// /// The implementation of the automatic stairs creation command. /// public Result Execute(ExternalCommandData commandData, ref string message, Autodesk.Revit.DB.ElementSet elements) { UIDocument activeDocument = commandData.Application.ActiveUIDocument; Document document = activeDocument.Document; // Create an automation utility with a hardcoded stairs configuration number StairsAutomationUtility utility = StairsAutomationUtility.Create(document, stairsConfigs[stairsIndex]); // Generate the stairs utility.GenerateStairs(); stairsIndex++; if (stairsIndex > 4) stairsIndex = 0; return Result.Succeeded; } #endregion private static int stairsIndex = 0; private static int[] stairsConfigs = { 0, 3, 4, 1, 2 }; } }