using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
namespace Revit.Samples.DirectionCalculation
{
///
/// Implementation class for utilities to find south facing exterior walls in a project.
///
///
[Autodesk.Revit.Attributes.Transaction(Autodesk.Revit.Attributes.TransactionMode.Automatic)]
[Autodesk.Revit.Attributes.Regeneration(Autodesk.Revit.Attributes.RegenerationOption.Manual)]
[Autodesk.Revit.Attributes.Journaling(Autodesk.Revit.Attributes.JournalingMode.NoCommandData)]
public class FindSouthFacingWalls : FindSouthFacingBase
{
///
/// The implementation of the FindSouthFacingWalls command.
///
/// true to use the active project location's north/south direction.
/// false to use the default coordinate system's north/south (Y-axis).
protected void Execute(bool useProjectLocationNorth)
{
UIDocument uiDoc = new UIDocument(Document);
Autodesk.Revit.UI.Selection.SelElementSet selElements = uiDoc.Selection.Elements;
IEnumerable walls = CollectExteriorWalls();
foreach (Wall wall in walls)
{
XYZ exteriorDirection = GetExteriorWallDirection(wall);
if (useProjectLocationNorth)
exteriorDirection = TransformByProjectLocation(exteriorDirection);
bool isSouthFacing = IsSouthFacing(exteriorDirection);
if (isSouthFacing)
selElements.Insert(wall);
}
// Select all walls which had the proper direction.
uiDoc.Selection.Elements = selElements;
}
///
/// Finds all exterior walls in the active document.
///
/// An enumerable containing exterior walls.
protected IEnumerable CollectExteriorWalls()
{
FilteredElementCollector collector = new FilteredElementCollector(Document);
IList elementsToProcess = collector.OfClass(typeof(Wall)).ToElements();
// Use a LINQ query to filter out only Exterior walls
IEnumerable exteriorWalls = from wall in elementsToProcess.Cast()
where IsExterior(Document.get_Element(wall.GetTypeId()) as ElementType)
select wall;
return exteriorWalls;
}
///
/// Test method to see if the wall type is exterior.
///
/// The wall type.
/// true if the wall is exterior, else false.
protected bool IsExterior(ElementType wallType)
{
Parameter wallFunction = wallType.get_Parameter(BuiltInParameter.FUNCTION_PARAM);
WallFunction value = (WallFunction)wallFunction.AsInteger();
return (value == WallFunction.Exterior);
}
///
/// Obtains the outward direction of the exterior wall.
///
/// The wall.
/// A normalized XYZ direction vector.
protected XYZ GetExteriorWallDirection(Wall wall)
{
LocationCurve locationCurve = wall.Location as LocationCurve;
XYZ exteriorDirection = XYZ.BasisZ;
if (locationCurve != null)
{
Curve curve = locationCurve.Curve;
//Write("Wall line endpoints: ", curve);
XYZ direction = XYZ.BasisX;
if (curve is Line)
{
// Obtains the tangent vector of the wall.
direction = curve.ComputeDerivatives(0, true).BasisX.Normalize();
}
else
{
// An assumption, for non-linear walls, that the "tangent vector" is the direction
// from the start of the wall to the end.
direction = (curve.get_EndPoint(1) - curve.get_EndPoint(0)).Normalize();
}
// Calculate the normal vector via cross product.
exteriorDirection = XYZ.BasisZ.CrossProduct(direction);
// Flipped walls need to reverse the calculated direction
if (wall.Flipped) exteriorDirection = -exteriorDirection;
}
return exteriorDirection;
}
}
}