// // (C) Copyright 2003-2019 by Autodesk, Inc. // // Permission to use, copy, modify, and distribute this software in // object code form for any purpose and without fee is hereby granted, // provided that the above copyright notice appears in all copies and // that both that copyright notice and the limited warranty and // restricted rights notice below appear in all supporting // documentation. // // AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS. // AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF // MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC. // DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE // UNINTERRUPTED OR ERROR FREE. // // Use, duplication, or disclosure by the U.S. Government is subject to // restrictions set forth in FAR 52.227-19 (Commercial Computer // Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii) // (Rights in Technical Data and Computer Software), as applicable. // using System; using System.Collections.Generic; using System.Linq; using System.Text; using Autodesk.Revit.DB; namespace Revit.SDK.Samples.GeometryCreation_BooleanOperation.CS { static class BooleanOperation { /// /// Boolean intersect geometric operation, return a new solid as the result /// /// Operation solid 1 /// Operation solid 2 /// The operation result public static Solid BooleanOperation_Intersect(Solid solid1, Solid solid2) { return BooleanOperationsUtils.ExecuteBooleanOperation(solid1, solid2, BooleanOperationsType.Intersect); } /// /// Boolean union geometric operation, return a new solid as the result /// /// Operation solid 1 /// Operation solid 2 /// The operation result public static Solid BooleanOperation_Union(Solid solid1, Solid solid2) { return BooleanOperationsUtils.ExecuteBooleanOperation(solid1, solid2, BooleanOperationsType.Union); } /// /// Boolean difference geometric operation, return a new solid as the result /// /// Operation solid 1 /// Operation solid 2 /// The operation result public static Solid BooleanOperation_Difference(Solid solid1, Solid solid2) { return BooleanOperationsUtils.ExecuteBooleanOperation(solid1, solid2, BooleanOperationsType.Difference); } /// /// Boolean intersect geometric operation, modify the original solid as the result /// /// Operation solid 1 and operation result /// Operation solid 2 public static void BooleanOperation_Intersect(ref Solid solid1, Solid solid2) { BooleanOperationsUtils.ExecuteBooleanOperationModifyingOriginalSolid(solid1, solid2, BooleanOperationsType.Intersect); } /// /// Boolean union geometric operation, modify the original solid as the result /// /// Operation solid 1 and operation result /// Operation solid 2 public static void BooleanOperation_Union(ref Solid solid1, Solid solid2) { BooleanOperationsUtils.ExecuteBooleanOperationModifyingOriginalSolid(solid1, solid2, BooleanOperationsType.Union); } /// /// Boolean difference geometric operation, modify the original solid as the result /// /// Operation solid 1 and operation result /// Operation solid 2 public static void BooleanOperation_Difference(ref Solid solid1, Solid solid2) { BooleanOperationsUtils.ExecuteBooleanOperationModifyingOriginalSolid(solid1, solid2, BooleanOperationsType.Difference); } } }