// // (C) Copyright 2003-2019 by Autodesk, Inc. // // Permission to use, copy, modify, and distribute this software in // object code form for any purpose and without fee is hereby granted, // provided that the above copyright notice appears in all copies and // that both that copyright notice and the limited warranty and // restricted rights notice below appear in all supporting // documentation. // // AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS. // AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF // MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC. // DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE // UNINTERRUPTED OR ERROR FREE. // // Use, duplication, or disclosure by the U.S. Government is subject to // restrictions set forth in FAR 52.227-19 (Commercial Computer // Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii) // (Rights in Technical Data and Computer Software), as applicable. // using System; using System.Collections.Generic; using System.Text; using Autodesk.Revit; using Autodesk.Revit.DB; using Autodesk.Revit.UI; using Autodesk.Revit.DB.Mechanical; namespace Revit.SDK.Samples.AddSpaceAndZone.CS { /// /// The ZoneManager class is used to manage the Zone elements in the current document. /// class ZoneManager { ExternalCommandData m_commandData; Dictionary> m_zoneDictionary; Level m_currentLevel; Zone m_currentZone; /// /// The constructor of ZoneManager class. /// /// The ExternalCommandData /// The spaceData contains all the Zone elements in different level. public ZoneManager(ExternalCommandData commandData, Dictionary> zoneData) { m_commandData = commandData; m_zoneDictionary = zoneData; } /// /// Create a zone in a specified level and phase. /// /// /// public void CreateZone(Level level, Phase phase) { Zone zone = m_commandData.Application.ActiveUIDocument.Document.Create.NewZone(level, phase); if (zone != null) { this.m_zoneDictionary[level.Id.IntegerValue].Add(zone); } } /// /// Add some spaces to current Zone. /// /// public void AddSpaces(SpaceSet spaces) { m_currentZone.AddSpaces(spaces); } /// /// Remove some spaces to current Zone. /// /// public void RemoveSpaces(SpaceSet spaces) { m_currentZone.RemoveSpaces(spaces); } /// /// Get the Zone elements in a specified level. /// /// /// Return a zone list public List GetZones(Level level) { m_currentLevel = level; return m_zoneDictionary[level.Id.IntegerValue]; } /// /// Get/Set the Current Zone element. /// public Zone CurrentZone { get { return CurrentZone; } set { m_currentZone = value; } } } }