//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Revit.SDK.Samples.CurtainSystem.CS.Data;
namespace Revit.SDK.Samples.CurtainSystem.CS.UI
{
///
/// the winForm for user to create a new curtain system
///
public partial class CreateCurtainSystemDialog : System.Windows.Forms.Form
{
MyDocument m_mydocument;
// the flag for curtain system creation, if it's true, the curtain system
// will be created by face array (can't add/remove curtain grids on this kind of curtain system)
// otherwise be created by reference array
bool m_byFaceArray;
///
/// constructor
///
///
/// the document of the sample
///
public CreateCurtainSystemDialog(MyDocument mydoc)
{
m_mydocument = mydoc;
InitializeComponent();
//
// initialize data
//
// by default, create the curtain system by reference array
m_byFaceArray = false;
}
///
/// check/uncheck the "by face array" flag
///
///
/// object who sent this event
///
///
/// event args
///
private void byFaceArrayCheckBox_CheckedChanged(object sender, EventArgs e)
{
m_byFaceArray = byFaceArrayCheckBox.Checked;
}
///
/// select all the faces
///
///
/// object who sent this event
///
///
/// event args
///
private void selectAllButton_Click(object sender, EventArgs e)
{
for (int i = 0; i < facesCheckedListBox.Items.Count; i++)
{
facesCheckedListBox.SetItemChecked(i, true);
}
}
///
/// reverse the selection
///
///
/// object who sent this event
///
///
/// event args
///
private void reverseSelButton_Click(object sender, EventArgs e)
{
for (int i = 0; i < facesCheckedListBox.Items.Count; i++)
{
bool itemChecked = facesCheckedListBox.GetItemChecked(i);
// toggle the checked status
facesCheckedListBox.SetItemChecked(i, !itemChecked);
}
}
///
/// clear the selected faces
///
///
/// object who sent this event
///
///
/// event args
///
private void clearButton_Click(object sender, EventArgs e)
{
for (int i = 0; i < facesCheckedListBox.Items.Count; i++)
{
facesCheckedListBox.SetItemChecked(i, false);
}
}
///
/// create a new curtain system by the selected faces
///
///
/// object who sent this event
///
///
/// event args
///
private void createCSButton_Click(object sender, EventArgs e)
{
// step 1: get the faces for curtain system creation
List checkedIndices = new List();
for (int i = 0; i < facesCheckedListBox.Items.Count; i++)
{
bool itemChecked = facesCheckedListBox.GetItemChecked(i);
if (true == itemChecked)
{
checkedIndices.Add(i);
}
}
// step 2: create the new curtain system
m_mydocument.SystemData.CreateCurtainSystem(checkedIndices, m_byFaceArray);
this.Close();
}
private void CreateCurtainSystemDialog_FormClosing(object sender, FormClosingEventArgs e)
{
// just refresh the main UI
m_mydocument.SystemData.CreateCurtainSystem(null, m_byFaceArray);
}
private void button1_Click(object sender, EventArgs e)
{
}
private void reverseSelection_Click(object sender, EventArgs e)
{
}
}// end of class
}