//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Collections.Generic;
using System.Text;
using Autodesk.Revit.DB;
namespace Revit.SDK.Samples.CurtainSystem.CS.Utility
{
///
/// Vector4 is a homogeneous coordinate class used to store vector
/// and contain method to handle the vector
///
public class Vector4
{
#region Class member variables and properties
private double m_x;
private double m_y;
private double m_z;
private double m_w = 1.0d;
///
/// X property to get/set x value of Vector4
///
public double X
{
get
{
return m_x;
}
set
{
m_x = value;
}
}
///
/// Y property to get/set y value of Vector4
///
public double Y
{
get
{
return m_y;
}
set
{
m_y = value;
}
}
///
/// Z property to get/set z value of Vector4
///
public double Z
{
get
{
return m_z;
}
set
{
m_z = value;
}
}
///
/// W property to get/set fourth value of Vector4
///
public double W
{
get
{
return m_w;
}
set
{
m_w = value;
}
}
#endregion
///
/// constructor
///
public Vector4(double x, double y, double z)
{
this.X = x; this.Y = y; this.Z = z;
}
///
/// constructor, transfer Autodesk.Revit.DB.XYZ to vector
///
/// Autodesk.Revit.DB.XYZ structure which needs to be transfered
public Vector4(Autodesk.Revit.DB.XYZ v)
{
this.X = (double)v.X; this.Y = (double)v.Y; this.Z = (double)v.Z;
}
///
/// get normal vector of plane contains two vectors
///
/// second vector
/// normal vector of two vectors
public Vector4 CrossProduct(Vector4 v)
{
return new Vector4(this.Y * v.Z - this.Z * v.Y, this.Z * v.X
- this.X * v.Z, this.X * v.Y - this.Y * v.X);
}
///
/// get normal vector of two vectors
///
/// first vector
/// second vector
/// normal vector of two vectors
public static Vector4 CrossProduct(Vector4 va, Vector4 vb)
{
return new Vector4(va.Y * vb.Z - va.Z * vb.Y, va.Z * vb.X
- va.X * vb.Z, va.X * vb.Y - va.Y * vb.X);
}
};
}