// // (C) Copyright 2003-2019 by Autodesk, Inc. // // Permission to use, copy, modify, and distribute this software in // object code form for any purpose and without fee is hereby granted, // provided that the above copyright notice appears in all copies and // that both that copyright notice and the limited warranty and // restricted rights notice below appear in all supporting // documentation. // // AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS. // AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF // MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC. // DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE // UNINTERRUPTED OR ERROR FREE. // // Use, duplication, or disclosure by the U.S. Government is subject to // restrictions set forth in FAR 52.227-19 (Commercial Computer // Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii) // (Rights in Technical Data and Computer Software), as applicable. // using System; using System.Collections.Generic; using System.Text; using Autodesk.Revit.DB; using Autodesk.Revit.UI; using Autodesk.Revit.DB.Structure; using Autodesk.Revit; using System.Drawing; using System.Windows.Forms; namespace Revit.SDK.Samples.NewPathReinforcement.CS { /// /// ProfileWall class contains the information about profile of wall, /// and contains method to create PathReinforcement on wall /// public class ProfileWall : Profile { private Wall m_data; /// /// constructor /// /// wall to create reinforcement on /// object which contains reference to Revit Application public ProfileWall(Wall wall, ExternalCommandData commandData) : base(commandData) { m_data = wall; List> faces = GetFaces(m_data); m_points = GetNeedPoints(faces); m_to2DMatrix = GetTo2DMatrix(); } /// /// Get points of first face /// /// edges in all faces /// points of first face public override List> GetNeedPoints(List> faces) { List needFace = new List(); List> needPoints = new List>(); LocationCurve location = m_data.Location as LocationCurve; Curve curve = location.Curve; List xyzs = curve.Tessellate() as List; Vector4 zAxis = new Vector4(0, 0, 1); //if Location curve of wall is line, then return first face if (xyzs.Count == 2) { needFace = faces[0]; } //else we return the face whose normal is Z axis foreach (List face in faces) { foreach (Edge edge in face) { List edgexyzs = edge.Tessellate() as List; if (xyzs.Count == edgexyzs.Count) { Vector4 normal = GetFaceNormal(face); //get the normal of face Vector4 cross = Vector4.CrossProduct(zAxis, normal); cross.Normalize(); if (cross.Length() == 1) { needFace = face; } } } } needFace = faces[0]; //get points array in edges foreach (Edge edge in needFace) { List edgexyzs = edge.Tessellate() as List; needPoints.Add(edgexyzs); } return needPoints; } /// /// Get a matrix which can transform points to 2D /// /// matrix which can transform points to 2D public override Matrix4 GetTo2DMatrix() { //get the location curve LocationCurve location = m_data.Location as LocationCurve; Vector4 xAxis = new Vector4(1, 0, 0); Vector4 yAxis = new Vector4(0, 1, 0); Vector4 zAxis = new Vector4(0, 0, 1); Vector4 origin = new Vector4(0, 0, 0); if (location != null) { Curve curve = location.Curve; if (!(curve is Autodesk.Revit.DB.Line)) { throw new Exception("Path Reinforcement cannot build on this Wall"); } Autodesk.Revit.DB.XYZ start = curve.GetEndPoint(0); Autodesk.Revit.DB.XYZ end = curve.GetEndPoint(1); //because we create PathReinforcement on the back of wall //so we need make X axis reverse xAxis = new Vector4(-(float)(end.X - start.X), -(float)(end.Y - start.Y), -(float)(end.Z - start.Z)); xAxis.Normalize(); //because in the windows UI, Y axis is downward yAxis = new Vector4(0, 0, -1); zAxis = Vector4.CrossProduct(xAxis, yAxis); zAxis.Normalize(); origin = new Vector4((float)(end.X + start.X) / 2, (float)(end.Y + start.Y) / 2, (float)(end.Z + start.Z) / 2); } return new Matrix4(xAxis, yAxis, zAxis, origin); } /// /// create PathReinforcement on wall /// /// points used to create PathReinforcement /// used to specify whether new PathReinforcement is Filp /// new created PathReinforcement public override PathReinforcement CreatePathReinforcement(List points, bool flip) { Autodesk.Revit.DB.XYZ p1, p2; Line curve; IList curves = new List(); for (int i = 0; i < points.Count - 1; i++) { p1 = new Autodesk.Revit.DB.XYZ(points[i].X, points[i].Y, points[i].Z); p2 = new Autodesk.Revit.DB.XYZ(points[i + 1].X, points[i + 1].Y, points[i + 1].Z); curve = Line.CreateBound(p1, p2); curves.Add(curve); } //draw PathReinforcement on wall ElementId pathReinforcementTypeId = PathReinforcementType.CreateDefaultPathReinforcementType(m_document); ElementId rebarBarTypeId = RebarBarType.CreateDefaultRebarBarType(m_document); ElementId rebarHookTypeId = RebarHookType.CreateDefaultRebarHookType(m_document); return PathReinforcement.Create(m_document, m_data, curves, flip, pathReinforcementTypeId, rebarBarTypeId, rebarHookTypeId, rebarHookTypeId); } } }