// // (C) Copyright 2003-2019 by Autodesk, Inc. // // Permission to use, copy, modify, and distribute this software in // object code form for any purpose and without fee is hereby granted, // provided that the above copyright notice appears in all copies and // that both that copyright notice and the limited warranty and // restricted rights notice below appear in all supporting // documentation. // // AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS. // AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF // MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC. // DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE // UNINTERRUPTED OR ERROR FREE. // // Use, duplication, or disclosure by the U.S. Government is subject to // restrictions set forth in FAR 52.227-19 (Commercial Computer // Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii) // (Rights in Technical Data and Computer Software), as applicable. // using System; using System.Collections.Generic; using System.Text; using Autodesk.Revit.DB; using Autodesk.Revit.UI; using Autodesk.Revit; using System.Drawing; using System.Drawing.Drawing2D; namespace Revit.SDK.Samples.ShaftHolePuncher.CS { /// /// ProfileBeam class contains the information about profile of beam, /// and contains method used to create opening on a beam. /// public class ProfileBeam : Profile { private FamilyInstance m_data = null; //beam //store the transform used to change points in beam coordinate system to Revit coordinate system Transform m_beamTransform = null; bool m_isZaxis = true; //decide whether to create opening on Zaxis of beam or Yaixs of beam //if m_haveOpening is true means beam has already had opening on it //then the points get from get_Geometry(Option) do not need to be transformed //by the Transform get from Instance object anymore. bool m_haveOpening = false; Matrix4 m_MatrixZaxis = null; //transform points to plane whose normal is Zaxis of beam Matrix4 m_MatrixYaxis = null; //transform points to plane whose normal is Yaxis of beam /// /// constructor /// /// beam to create opening on /// object which contains reference to Revit Application public ProfileBeam(FamilyInstance beam, ExternalCommandData commandData) : base(commandData) { m_data = beam; List> faces = GetFaces(m_data); m_points = GetNeedPoints(faces); m_to2DMatrix = GetTo2DMatrix(); m_moveToCenterMatrix = ToCenterMatrix(); } /// /// Get points of the first face /// /// edges in all faces /// points of first face public override List> GetNeedPoints(List> faces) { List> needPoints = new List>(); for (int i = 0; i < faces.Count; i++) { foreach (Edge edge in faces[i]) { List edgexyzs = edge.Tessellate() as List; if (false == m_haveOpening) { List transformedPoints = new List(); for (int j = 0; j < edgexyzs.Count; j++) { Autodesk.Revit.DB.XYZ xyz = edgexyzs[j]; Autodesk.Revit.DB.XYZ transformedXYZ = m_beamTransform.OfPoint(xyz); transformedPoints.Add(transformedXYZ); } edgexyzs = transformedPoints; } needPoints.Add(edgexyzs); } } return needPoints; } /// /// Get the bound of a face /// /// points array stores the bound of the face public override PointF[] GetFaceBounds() { Matrix4 matrix = m_to2DMatrix; Matrix4 inverseMatrix = matrix.Inverse(); float minX = 0, maxX = 0, minY = 0, maxY = 0; bool bFirstPoint = true; //get the max and min point on the face for (int i = 0; i < m_points.Count; i++) { List points = m_points[i]; foreach (Autodesk.Revit.DB.XYZ point in points) { Vector4 v = new Vector4(point); Vector4 v1 = inverseMatrix.Transform(v); if (bFirstPoint) { minX = maxX = v1.X; minY = maxY = v1.Y; bFirstPoint = false; } else { if (v1.X < minX) { minX = v1.X; } else if (v1.X > maxX) { maxX = v1.X; } if (v1.Y < minY) { minY = v1.Y; } else if (v1.Y > maxY) { maxY = v1.Y; } } } } //return an array with max and min value of face PointF[] resultPoints = new PointF[2] { new PointF(minX, minY), new PointF(maxX, maxY) }; return resultPoints; } /// /// Get a matrix which can transform points to 2D /// /// matrix which can transform points to 2D public override Matrix4 GetTo2DMatrix() { //get transform used to transform points to plane whose normal is Zaxis of beam Vector4 xAxis = new Vector4(m_data.HandOrientation); xAxis.Normalize(); //Because Y axis in windows UI is downward, so we should Multiply(-1) here Vector4 yAxis = new Vector4(m_data.FacingOrientation.Multiply(-1)); yAxis.Normalize(); Vector4 zAxis = yAxis.CrossProduct(xAxis); zAxis.Normalize(); Vector4 vOrigin = new Vector4(m_points[0][0]); Matrix4 result = new Matrix4(xAxis, yAxis, zAxis, vOrigin); m_MatrixZaxis = result; //get transform used to transform points to plane whose normal is Yaxis of beam xAxis = new Vector4(m_data.HandOrientation); xAxis.Normalize(); zAxis = new Vector4(m_data.FacingOrientation); zAxis.Normalize(); yAxis = (xAxis.CrossProduct(zAxis)) * (-1); yAxis.Normalize(); result = new Matrix4(xAxis, yAxis, zAxis, vOrigin); m_MatrixYaxis = result; return m_MatrixZaxis; } /// /// Get edges of element's profile /// /// selected element /// all the faces in the selected Element public override List> GetFaces(Autodesk.Revit.DB.Element elem) { List> faceEdges = new List>(); Options options = m_appCreator.NewGeometryOptions(); options.DetailLevel = ViewDetailLevel.Medium; //make sure references to geometric objects are computed. options.ComputeReferences = true; Autodesk.Revit.DB.GeometryElement geoElem = elem.get_Geometry(options); //GeometryObjectArray gObjects = geoElem.Objects; IEnumerator Objects = geoElem.GetEnumerator(); //get all the edges in the Geometry object //foreach (GeometryObject geo in gObjects) while (Objects.MoveNext()) { GeometryObject geo = Objects.Current; //if beam doesn't contain opening on it, then we can get edges from instance //and the points we get should be transformed by instance.Tranceform if (geo is Autodesk.Revit.DB.GeometryInstance) { Autodesk.Revit.DB.GeometryInstance instance = geo as Autodesk.Revit.DB.GeometryInstance; m_beamTransform = instance.Transform; Autodesk.Revit.DB.GeometryElement elemGeo = instance.SymbolGeometry; //GeometryObjectArray objectsGeo = elemGeo.Objects; IEnumerator Objects1 = elemGeo.GetEnumerator(); //foreach (GeometryObject objGeo in objectsGeo) while (Objects1.MoveNext()) { GeometryObject objGeo = Objects1.Current; Solid solid = objGeo as Solid; if (null != solid) { FaceArray faces = solid.Faces; foreach (Face face in faces) { EdgeArrayArray edgeArrarr = face.EdgeLoops; foreach (EdgeArray edgeArr in edgeArrarr) { List edgesList = new List(); foreach (Edge edge in edgeArr) { edgesList.Add(edge); } faceEdges.Add(edgesList); } } } } } //if beam contains opening on it, then we can get edges from solid //and the points we get do not need transform anymore else if (geo is Autodesk.Revit.DB.Solid) { m_haveOpening = true; Solid solid = geo as Solid; FaceArray faces = solid.Faces; foreach (Face face in faces) { EdgeArrayArray edgeArrarr = face.EdgeLoops; foreach (EdgeArray edgeArr in edgeArrarr) { List edgesList = new List(); foreach (Edge edge in edgeArr) { edgesList.Add(edge); } faceEdges.Add(edgesList); } } } } return faceEdges; } /// /// Create Opening on beam /// /// points used to create Opening /// newly created Opening public override Opening CreateOpening(List points) { Autodesk.Revit.DB.XYZ p1, p2; Line curve; CurveArray curves = m_appCreator.NewCurveArray(); for (int i = 0; i < points.Count - 1; i++) { p1 = new Autodesk.Revit.DB.XYZ(points[i].X, points[i].Y, points[i].Z); p2 = new Autodesk.Revit.DB.XYZ(points[i + 1].X, points[i + 1].Y, points[i + 1].Z); curve = Line.CreateBound(p1, p2); curves.Append(curve); } //close the curve p1 = new Autodesk.Revit.DB.XYZ(points[0].X, points[0].Y, points[0].Z); p2 = new Autodesk.Revit.DB.XYZ(points[points.Count - 1].X, points[points.Count - 1].Y, points[points.Count - 1].Z); curve = Line.CreateBound(p1, p2); curves.Append(curve); if (false == m_isZaxis) { return m_docCreator.NewOpening(m_data, curves, Autodesk.Revit.Creation.eRefFace.CenterY); } else { return m_docCreator.NewOpening(m_data, curves, Autodesk.Revit.Creation.eRefFace.CenterZ); } } /// /// Change transform matrix used to transform points to 2d. /// /// transform points to which plane. /// true means transform points to plane whose normal is Zaxis of beam. /// false means transform points to plane whose normal is Yaxis of beam /// public void ChangeTransformMatrix(bool isZaxis) { m_isZaxis = isZaxis; if (isZaxis) { m_to2DMatrix = m_MatrixZaxis; } else { m_to2DMatrix = m_MatrixYaxis; } //re-calculate matrix used to move points to center m_moveToCenterMatrix = ToCenterMatrix(); } } }