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// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
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// documentation.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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//
using System;
using System.Collections.Generic;
using System.Text;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
using Autodesk.Revit;
using System.Drawing;
using System.Windows.Forms;
namespace Revit.SDK.Samples.ShaftHolePuncher.CS
{
///
/// ProfileWall class contains the information about profile of a wall,
/// and contains method to create Opening on a wall
///
public class ProfileWall : Profile
{
private Wall m_data;
///
/// constructor
///
/// wall to create Opening on
/// object which contains reference of Revit Application
public ProfileWall(Wall wall, ExternalCommandData commandData)
: base(commandData)
{
m_data = wall;
List> faces = GetFaces(m_data);
m_points = GetNeedPoints(faces);
m_to2DMatrix = GetTo2DMatrix();
m_moveToCenterMatrix = ToCenterMatrix();
}
///
/// Get points of first face
///
/// edges in all faces
/// points of first face
public override List> GetNeedPoints(List> faces)
{
List needFace = new List();
List> needPoints = new List>();
LocationCurve location = m_data.Location as LocationCurve;
Curve curve = location.Curve;
List xyzs = curve.Tessellate() as List;
Vector4 zAxis = new Vector4(0, 0, 1);
//if Location curve of wall is line, then return first face
if (xyzs.Count == 2)
{
needFace = faces[0];
}
//else we return the face whose normal is Z axis
foreach (List face in faces)
{
foreach (Edge edge in face)
{
List edgexyzs = edge.Tessellate() as List;
if (xyzs.Count == edgexyzs.Count)
{
//get the normal of face
Vector4 normal = GetFaceNormal(face);
Vector4 cross = Vector4.CrossProduct(zAxis, normal);
cross.Normalize();
if (cross.Length() == 1)
{
needFace = face;
}
}
}
}
needFace = faces[0];
//get points array in edges
foreach (Edge edge in needFace)
{
List edgexyzs = edge.Tessellate() as List;
needPoints.Add(edgexyzs);
}
return needPoints;
}
///
/// Get a matrix which can transform points to 2D
///
/// matrix which can transform points to 2D
public override Matrix4 GetTo2DMatrix()
{
//get the location curve
LocationCurve location = m_data.Location as LocationCurve;
Vector4 xAxis = new Vector4(1, 0, 0);
Vector4 yAxis = new Vector4(0, 1, 0);
Vector4 zAxis = new Vector4(0, 0, 1);
Vector4 origin = new Vector4(0, 0, 0);
if (location != null)
{
Curve curve = location.Curve;
if (!(curve is Autodesk.Revit.DB.Line))
{
throw new Exception("Opening cannot build on this Wall");
}
Autodesk.Revit.DB.XYZ start = curve.GetEndPoint(0);
Autodesk.Revit.DB.XYZ end = curve.GetEndPoint(1);
xAxis = new Vector4((float)(end.X - start.X),
(float)(end.Y - start.Y), (float)(end.Z - start.Z));
xAxis.Normalize();
//because in the windows UI, Y axis is downward
yAxis = new Vector4(0, 0, -1);
zAxis = Vector4.CrossProduct(xAxis, yAxis);
zAxis.Normalize();
origin = new Vector4((float)(end.X + start.X) / 2,
(float)(end.Y + start.Y) / 2, (float)(end.Z + start.Z) / 2);
}
return new Matrix4(xAxis, yAxis, zAxis, origin);
}
///
/// create Opening on wall
///
/// points used to create Opening
/// newly created Opening
public override Opening CreateOpening(List points)
{
//create Opening on wall
Autodesk.Revit.DB.XYZ p1 = new Autodesk.Revit.DB.XYZ (points[0].X, points[0].Y, points[0].Z);
Autodesk.Revit.DB.XYZ p2 = new Autodesk.Revit.DB.XYZ (points[1].X, points[1].Y, points[1].Z);
return m_docCreator.NewOpening(m_data, p1, p2);
}
}
}