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2021-04-20 11:36:21 +02:00

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C#

//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
using Autodesk.Revit.DB.Visual;
using Autodesk.Revit.UI.Selection;
using Autodesk.Revit.UI.Events;
using System.Diagnostics;
namespace Revit.SDK.Samples.AppearanceAssetEditing.CS
{ /// <summary>
/// Implements the Revit add-in interface IExternalApplication
/// </summary>
public class Application : IExternalApplication
{
// class instance
internal static Application thisApp = null;
#region Class member variables
// ModelessForm instance
private AppearanceAssetEditingForm m_MyForm;
Autodesk.Revit.UI.UIApplication m_revit;
Document m_document;
Material m_currentMaterial;
ElementId m_currentAppearanceAssetElementId;
#endregion
#region IExternalApplication Members
/// <summary>
/// Implements the OnShutdown event
/// </summary>
/// <param name="application"></param>
/// <returns></returns>
public Result OnShutdown(UIControlledApplication application)
{
if (m_MyForm != null && !m_MyForm.IsDisposed)
{
m_MyForm.Dispose();
m_MyForm = null;
// if we've had a dialog, we had subscribed
application.Idling -= IdlingHandler;
}
return Result.Succeeded;
}
/// <summary>
/// Implements the OnStartup event
/// </summary>
/// <param name="application"></param>
/// <returns></returns>
public Result OnStartup(UIControlledApplication application)
{
m_MyForm = null; // no dialog needed yet; the command will bring it
thisApp = this; // static access to this application instance
return Result.Succeeded;
}
/// <summary>
/// This method creates and shows a modeless dialog, unless it already exists.
/// </summary>
/// <remarks>
/// The external command invokes this on the end-user's request
/// </remarks>
///
public void ShowForm(UIApplication uiapp)
{
m_revit = uiapp;
m_document = uiapp.ActiveUIDocument.Document;
// If we do not have a dialog yet, create and show it
if (m_MyForm == null || m_MyForm.IsDisposed)
{
m_MyForm = new AppearanceAssetEditingForm();
m_MyForm.Show();
// if we have a dialog, we need Idling too
uiapp.Idling += IdlingHandler;
}
}
/// <summary>
/// Compares two colors.
/// </summary>
/// <param name="color1">The first color.</param>
/// <param name="color2">The second color.</param>
/// <returns>True if the colors are equal, false otherwise.</returns>
private bool ColorsEqual(Color color1, Color color2)
{
return color1.Red == color2.Red && color1.Green == color2.Green && color1.Blue == color2.Blue;
}
void Log(string msg)
{
string dt = DateTime.Now.ToString("u");
Trace.WriteLine(dt + " " + msg);
}
/// <summary>
/// Custom filter for selection.
/// </summary>
private class IsPaintedFaceSelectionFilter : ISelectionFilter
{
Document selectedDocument = null;
public bool AllowElement(Element element)
{
selectedDocument = element.Document;
return true;
}
public bool AllowReference(Reference refer, XYZ point)
{
if (selectedDocument == null)
{
throw new Exception("AllowElement was never called for this reference...");
}
Element element = selectedDocument.GetElement(refer);
Face face = element.GetGeometryObjectFromReference(refer) as Face;
return selectedDocument.IsPainted(element.Id, face);
}
}
/// <summary>
/// Get the painted material from selection.
/// </summary>
internal void GetPaintedMaterial()
{
Reference refer;
try
{
refer = m_revit.ActiveUIDocument.Selection.PickObject(ObjectType.Face, new IsPaintedFaceSelectionFilter(), "Select a painted face for editing.");
}
catch (Autodesk.Revit.Exceptions.OperationCanceledException)
{
// Selection Cancelled.
return;
}
catch (Exception ex)
{
// If any error, give error information and return failed
Log(ex.Message);
return;
}
if (refer == null)
{
return;
}
else
{
Element element = m_document.GetElement(refer);
Face face = element.GetGeometryObjectFromReference(refer) as Face;
ElementId matId = m_document.GetPaintedMaterial(element.Id, face);
m_currentMaterial = m_document.GetElement(matId) as Material;
if (m_currentMaterial != null)
{
m_currentAppearanceAssetElementId = m_currentMaterial.AppearanceAssetId;
// Clear selection
m_revit.ActiveUIDocument.Selection.GetElementIds().Clear();
}
}
}
/// <summary>
/// Check if the selected material supports "tint".
/// </summary>
/// <returns>True if the selected material supports "tint" or not.</returns>
private bool SupportTintColor()
{
if (this.m_currentAppearanceAssetElementId == ElementId.InvalidElementId)
return false;
AppearanceAssetElement assetElem = m_document.GetElement(this.m_currentAppearanceAssetElementId) as AppearanceAssetElement;
if (assetElem == null)
return false;
Asset asset = assetElem.GetRenderingAsset();
AssetPropertyDoubleArray4d tintColorProp = asset.FindByName("common_Tint_color") as AssetPropertyDoubleArray4d;
if (tintColorProp == null)
return false;
// If the material supports tint but it is not enabled, it will be enabled first with a value (255 255 255)
AssetPropertyBoolean tintToggleProp = asset.FindByName("common_Tint_color") as AssetPropertyBoolean;
if ((tintToggleProp != null) && !(tintToggleProp.Value))
{
EnableTintColor();
}
return true;
}
/// <summary>
/// Enable tint color.
/// </summary>
private void EnableTintColor()
{
using (Transaction transaction = new Transaction(m_document, "Enable tint color"))
{
transaction.Start();
using (AppearanceAssetEditScope editScope = new AppearanceAssetEditScope(m_document))
{
Asset editableAsset = editScope.Start(m_currentAppearanceAssetElementId);
// If the material supports tint but it is not enabled, it will be enabled first with a value (255 255 255)
AssetPropertyBoolean tintToggleProp = editableAsset.FindByName("common_Tint_color") as AssetPropertyBoolean;
AssetPropertyDoubleArray4d tintColorProp = editableAsset.FindByName("common_Tint_color") as AssetPropertyDoubleArray4d;
tintToggleProp.Value = true;
tintColorProp.SetValueAsColor(new Color(255, 255, 255));
editScope.Commit(true);
}
transaction.Commit();
}
}
/// <summary>
/// Check if the button Lighter is enabled.
/// </summary>
/// <returns>True if the material can be made lighter or not.</returns>
internal bool IsLighterEnabled()
{
if (!SupportTintColor())
return false;
AppearanceAssetElement assetElem = m_document.GetElement(m_currentAppearanceAssetElementId) as AppearanceAssetElement;
if (assetElem == null)
return false;
Asset asset = assetElem.GetRenderingAsset();
AssetPropertyDoubleArray4d tintColorProp = asset.FindByName("common_Tint_color") as AssetPropertyDoubleArray4d;
Color tintColor = tintColorProp.GetValueAsColor();
Color white = new Color(255, 255, 255);
return !ColorsEqual(tintColor, white);
}
/// <summary>
/// Check if the button Darker is enabled.
/// </summary>
/// <returns>True if the material can be made darker or not.</returns>
internal bool IsDarkerEnabled()
{
if (!SupportTintColor())
return false;
AppearanceAssetElement assetElem = m_document.GetElement(this.m_currentAppearanceAssetElementId) as AppearanceAssetElement;
if (assetElem == null)
return false;
Asset asset = assetElem.GetRenderingAsset();
AssetPropertyDoubleArray4d tintColorProp = asset.FindByName("common_Tint_color") as AssetPropertyDoubleArray4d;
Color tintColor = tintColorProp.GetValueAsColor();
Color black = new Color(0, 0, 0);
return !ColorsEqual(tintColor, black);
}
/// <summary>
/// A handler for the Idling event.
/// </summary>
/// <remarks>
/// We keep the handler very simple. First we check
/// if we still have the dialog. If not, we unsubscribe from Idling,
/// for we no longer need it and it makes Revit speedier.
/// If we do have the dialog around, we check if it has a request ready
/// and process it accordingly.
/// </remarks>
///
public void IdlingHandler(object sender, IdlingEventArgs args)
{
UIApplication uiapp = sender as UIApplication;
UIDocument uidoc = uiapp.ActiveUIDocument;
if (m_MyForm.IsDisposed)
{
uiapp.Idling -= IdlingHandler;
return;
}
else // dialog still exists
{
// fetch the request from the dialog
RequestId requestId = m_MyForm.Request.Take();
if (requestId != RequestId.None)
{
try
{
// we take the request, if any was made,
// and pass it on to the request executor
RequestHandler.Execute(this, requestId);
}
finally
{
// The dialog may be in its waiting state;
// make sure we wake it up even if we get an exception.
m_MyForm.EnableButtons(IsLighterEnabled(), IsDarkerEnabled());
}
}
}
return;
}
/// <summary>
/// Limit value to 0-255
/// </summary>
/// <returns>True if the material can be made darker or not.</returns>
private int LimitValue(int value)
{
return (value < 0) ? 0 : (value > 255) ? 255 : value;
}
/// <summary>
/// The main material-modification subroutine - called from every request
/// </summary>
/// <remarks>
/// It searches the current selection for all doors
/// and if it finds any it applies the requested operation to them
/// </remarks>
/// <param name="text">Caption of the transaction for the operation.</param>
/// <param name="lighter">Increase the tint color property or not.</param>
///
internal void ModifySelectedMaterial(String text, bool lighter)
{
// Since we'll modify the document, we need a transaction
// It's best if a transaction is scoped by a 'using' block
using (Transaction trans = new Transaction(m_document))
{
// The name of the transaction was given as an argument
if (trans.Start(text) == TransactionStatus.Started)
{
// apply the requested operation to every door
EditMaterialTintColorProperty(lighter);
trans.Commit();
}
}
}
/// <summary>
/// Edit tint color property.
/// </summary>
/// <param name="lighter">Increase the tint color property or not.</param>
internal void EditMaterialTintColorProperty(bool lighter)
{
using (AppearanceAssetEditScope editScope = new AppearanceAssetEditScope(m_document))
{
Asset editableAsset = editScope.Start(m_currentAppearanceAssetElementId);
AssetPropertyDoubleArray4d metalColorProp = editableAsset.FindByName("common_Tint_color") as AssetPropertyDoubleArray4d;
Color color = metalColorProp.GetValueAsColor();
byte red = color.Red;
byte green = color.Green;
byte blue = color.Blue;
// Increment factor (value related to 255)
int factor = 25;
if (lighter)
{
red = (byte)LimitValue(red + factor);
green = (byte)LimitValue(green + factor);
blue = (byte)LimitValue(blue + factor);
}
else
{
red = (byte)LimitValue(red - factor);
green = (byte)LimitValue(green - factor);
blue = (byte)LimitValue(blue - factor);
}
if (metalColorProp.IsValidValue(color))
metalColorProp.SetValueAsColor(new Color(red, green, blue));
editScope.Commit(true);
}
}
#endregion
}
}