mirror of
https://github.com/jeremytammik/RevitSdkSamples.git
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168 lines
5.4 KiB
C#
168 lines
5.4 KiB
C#
//
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// (C) Copyright 2003-2023 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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namespace Revit.SDK.Samples.AreaReinCurve.CS
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{
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using Autodesk.Revit;
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using Autodesk.Revit.DB;
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using Autodesk.Revit.DB.Structure;
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using GeoElement = Autodesk.Revit.DB.GeometryElement;
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using Element = Autodesk.Revit.DB.Element;
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/// <summary>
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/// provide some common geometry judgement and calculate method
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/// </summary>
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class GeomUtil
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{
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const double PRECISION = 0.00001; //precision when judge whether two doubles are equal
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/// <summary>
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/// judge whether given 4 lines can form a rectangular
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/// </summary>
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/// <param name="lines"></param>
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/// <returns>is rectangular</returns>
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/// <summary>
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/// judge whether given 4 lines can form a rectangular
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/// </summary>
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/// <param name="lines"></param>
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/// <returns>is rectangular</returns>
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public static bool IsRectangular(CurveArray curves)
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{
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if (curves.Size != 4)
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{
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return false;
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}
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Line[] lines = new Line[4];
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for (int i = 0; i < 4; i++)
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{
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lines[i] = curves.get_Item(i) as Line;
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if (null == lines[i])
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{
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return false;
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}
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}
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Line iniLine = lines[0];
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Line[] verticalLines = new Line[2];
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Line paraLine = null;
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int index = 0;
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for (int i = 1; i < 4; i++)
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{
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if (IsVertical(lines[0], lines[i]))
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{
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verticalLines[index] = lines[i];
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index++;
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}
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else
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{
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paraLine = lines[i];
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}
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}
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if (index != 2)
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{
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return false;
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}
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bool flag = IsVertical(paraLine, verticalLines[0]);
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return flag;
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}
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/// <summary>
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/// judge whether two lines are vertical
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/// </summary>
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/// <param name="line1"></param>
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/// <param name="line2"></param>
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/// <returns></returns>
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public static bool IsVertical(Line line1, Line line2)
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{
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Autodesk.Revit.DB.XYZ vector1 = SubXYZ(line1.GetEndPoint(0), line1.GetEndPoint(1));
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Autodesk.Revit.DB.XYZ vector2 = SubXYZ(line2.GetEndPoint(0), line2.GetEndPoint(1));
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double result = DotMatrix(vector1, vector2);
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if (Math.Abs(result) < PRECISION)
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{
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return true;
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}
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return false;
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}
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/// <summary>
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/// subtraction of two Autodesk.Revit.DB.XYZ as Matrix
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/// </summary>
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/// <param name="p1"></param>
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/// <param name="p2"></param>
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/// <returns></returns>
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private static Autodesk.Revit.DB.XYZ SubXYZ (Autodesk.Revit.DB.XYZ p1, Autodesk.Revit.DB.XYZ p2)
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{
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double x = p1.X - p2.X;
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double y = p1.Y - p2.Y;
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double z = p1.Z - p2.Z;
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Autodesk.Revit.DB.XYZ result = new Autodesk.Revit.DB.XYZ (x, y, z);
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return result;
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}
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/// <summary>
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/// dot product of two Autodesk.Revit.DB.XYZ as Matrix
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/// </summary>
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/// <param name="p1"></param>
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/// <param name="p2"></param>
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/// <returns></returns>
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private static double DotMatrix(Autodesk.Revit.DB.XYZ p1, Autodesk.Revit.DB.XYZ p2)
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{
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double v1 = p1.X;
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double v2 = p1.Y;
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double v3 = p1.Z;
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double u1 = p2.X;
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double u2 = p2.Y;
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double u3 = p2.Z;
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double result = v1 * u1 + v2 * u2 + v3 * u3;
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return result;
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}
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/// <summary>
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/// judge whether the subtraction of two doubles is less than the internal decided precision
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/// </summary>
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/// <param name="d1"></param>
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/// <param name="d2"></param>
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/// <returns></returns>
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private static bool IsEqual(double d1, double d2)
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{
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double diff = Math.Abs(d1 - d2);
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if (diff < PRECISION)
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{
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return true;
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}
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return false;
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}
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}
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}
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