Files
2021-04-20 11:36:21 +02:00

198 lines
5.1 KiB
C#

//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
using System.Xml.Linq;
using System.IO;
using System.Xml;
using System.Diagnostics;
using Autodesk.Revit.DB.Events;
namespace Revit.SDK.Samples.ProgressNotifier.CS
{
/// <summary>
/// An object containing a progress event name, position, and status.
/// </summary>
public class ProgressItem
{
/// <summary>
/// Flag of progress
/// </summary>
private bool m_done;
/// <summary>
/// Name
/// </summary>
private string m_name;
/// <summary>
/// Lower
/// </summary>
private int m_lower;
/// <summary>
/// Upper
/// </summary>
private int m_upper;
/// <summary>
/// Position
/// </summary>
private int m_position;
/// <summary>
/// Progress stage
/// </summary>
ProgressStage m_stage;
/// <summary>
/// Constructor
/// </summary>
/// <param name="name"></param>
/// <param name="lower"></param>
/// <param name="upper"></param>
/// <param name="position"></param>
/// <param name="stage"></param>
public ProgressItem(string name, int lower, int upper, int position, ProgressStage stage)
{
m_name = name;
m_lower = lower;
m_upper = upper;
m_position = position;
m_done = false;
m_stage = stage;
}
/// <summary>
/// Name property
/// </summary>
public string Name
{
get
{
if (string.IsNullOrEmpty(m_name) || (m_name == " "))
return "<None>";
else
return m_name;
}
set
{
m_name = value;
}
}
/// <summary>
/// IsDone property
/// </summary>
public bool IsDone
{
get
{
return m_done;
}
set
{
m_done = value;
}
}
/// <summary>
/// Lower property
/// </summary>
public int Lower
{
get
{
return m_lower;
}
set
{
m_lower = value;
}
}
/// <summary>
/// Upper property
/// </summary>
public int Upper
{
get
{
return m_upper;
}
set
{
m_upper = value;
}
}
/// <summary>
/// Position property
/// </summary>
public int Position
{
get
{
return m_position;
}
set
{
m_position = value;
}
}
/// <summary>
/// progress stage property
/// </summary>
public ProgressStage Stage
{
get
{
return m_stage;
}
set
{
m_stage = value;
}
}
/// <summary>
/// percent of progress
/// </summary>
/// <returns></returns>
public double PercentDone()
{
return ((double)m_position / (double)(m_upper - m_lower)) * 100;
}
/// <summary>
/// ToString
/// </summary>
/// <returns></returns>
public override string ToString()
{
return "Name: " + Name + ", Stage: " + m_stage.ToString() + ", Percent Done: " + this.PercentDone().ToString("F") + ", Upper: " + m_upper + ", Position: " + m_position;
}
}
}