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2021-04-20 11:36:21 +02:00

223 lines
5.8 KiB
C#

//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Windows.Forms;
using Autodesk.Revit.UI;
namespace Revit.SDK.Samples.ModelessForm_ExternalEvent.CS
{
/// <summary>
/// The class of our modeless dialog.
/// </summary>
/// <remarks>
/// Besides other methods, it has one method per each command button.
/// In each of those methods nothing else is done but raising an external
/// event with a specific request set in the request handler.
/// </remarks>
///
public partial class ModelessForm : Form
{
// In this sample, the dialog owns the handler and the event objects,
// but it is not a requirement. They may as well be static properties
// of the application.
private RequestHandler m_Handler;
private ExternalEvent m_ExEvent;
/// <summary>
/// Dialog instantiation
/// </summary>
///
public ModelessForm(ExternalEvent exEvent, RequestHandler handler)
{
InitializeComponent();
m_Handler = handler;
m_ExEvent = exEvent;
}
/// <summary>
/// Form closed event handler
/// </summary>
/// <param name="e"></param>
protected override void OnFormClosed(FormClosedEventArgs e)
{
// we own both the event and the handler
// we should dispose it before we are closed
m_ExEvent.Dispose();
m_ExEvent = null;
m_Handler = null;
// do not forget to call the base class
base.OnFormClosed(e);
}
/// <summary>
/// Control enabler / disabler
/// </summary>
///
private void EnableCommands(bool status)
{
foreach (Control ctrl in this.Controls)
{
ctrl.Enabled = status;
}
if (!status)
{
this.btnExit.Enabled = true;
}
}
/// <summary>
/// A private helper method to make a request
/// and put the dialog to sleep at the same time.
/// </summary>
/// <remarks>
/// It is expected that the process which executes the request
/// (the Idling helper in this particular case) will also
/// wake the dialog up after finishing the execution.
/// </remarks>
///
private void MakeRequest(RequestId request)
{
m_Handler.Request.Make( request );
m_ExEvent.Raise();
DozeOff();
}
/// <summary>
/// DozeOff -> disable all controls (but the Exit button)
/// </summary>
///
private void DozeOff()
{
EnableCommands(false);
}
/// <summary>
/// WakeUp -> enable all controls
/// </summary>
///
public void WakeUp()
{
EnableCommands(true);
}
/// <summary>
/// Exit - closing the dialog
/// </summary>
///
private void btnExit_Click(object sender, EventArgs e)
{
Close();
}
/// <summary>
/// Making a door Left
/// </summary>
///
private void btnFlipLeft_Click(object sender, EventArgs e)
{
MakeRequest( RequestId.MakeLeft );
}
/// <summary>
/// Making a door Right
/// </summary>
///
private void btnFlipRight_Click(object sender, EventArgs e)
{
MakeRequest( RequestId.MakeRight );
}
/// <summary>
/// Flipping a door between Right and Left
/// </summary>
///
private void btnFlipLeftRight_Click(object sender, EventArgs e)
{
MakeRequest( RequestId.FlipLeftRight );
}
/// <summary>
/// Flipping a door between facing In and Out
/// </summary>
///
private void btnFlipInOut_Click(object sender, EventArgs e)
{
MakeRequest( RequestId.FlipInOut );
}
/// <summary>
/// Turning a door to face Out
/// </summary>
///
private void btnFlipOut_Click(object sender, EventArgs e)
{
MakeRequest( RequestId.TurnOut );
}
/// <summary>
/// Turning a door to face In
/// </summary>
///
private void btnFlipIn_Click(object sender, EventArgs e)
{
MakeRequest( RequestId.TurnIn );
}
/// <summary>
/// Turning a door around - flipping both hand and face
/// </summary>
///
private void btnRotate_Click(object sender, EventArgs e)
{
MakeRequest( RequestId.Rotate );
}
/// <summary>
/// Deleting a door
/// </summary>
///
private void btnDelete_Click(object sender, EventArgs e)
{
MakeRequest( RequestId.Delete );
}
} // class
}