Files
2021-04-20 11:36:21 +02:00

217 lines
7.3 KiB
C#

//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using Autodesk.Revit.DB;
using System.Windows.Forms;
using Point = System.Drawing.Point;
namespace Revit.SDK.Samples.NewHostedSweep.CS
{
/// <summary>
/// This class is intent to convenience the geometry transformations.
/// It can produce rotation and scale transformations.
/// </summary>
public class TrackBall
{
/// <summary>
/// Canvas width.
/// </summary>
private float m_canvasWidth;
/// <summary>
/// Canvas height.
/// </summary>
private float m_canvasHeight;
/// <summary>
/// Previous position in 2D.
/// </summary>
private Point m_previousPosition2D;
/// <summary>
/// Previous position in 3D.
/// </summary>
private XYZ m_previousPosition3D;
/// <summary>
/// Current rotation transform.
/// </summary>
private Transform m_rotation = Transform.Identity;
/// <summary>
/// Current scale transform.
/// </summary>
private double m_scale;
/// <summary>
/// Current rotation transform.
/// </summary>
public Transform Rotation
{
get { return m_rotation; }
set { m_rotation = value; }
}
/// <summary>
/// Current scale transform.
/// </summary>
public double Scale
{
get { return m_scale; }
set { m_scale = value; }
}
/// <summary>
/// Project canvas 2D point to the track ball.
/// </summary>
/// <param name="width">Canvas width</param>
/// <param name="height">Canvas height</param>
/// <param name="point">2D point</param>
/// <returns>Projected point in track ball</returns>
private XYZ ProjectToTrackball(double width, double height, Point point)
{
double x = point.X / (width / 2); // Scale so bounds map to [0,0] - [2,2]
double y = point.Y / (height / 2);
x = x - 1; // Translate 0,0 to the center
y = 1 - y; // Flip so +Y is up instead of down
double d, t, z;
d = Math.Sqrt(x * x + y * y);
if (d < 0.70710678118654752440)
{ /* Inside sphere */
z = Math.Sqrt(1 - d * d);
}
else
{ /* On hyperbola */
t = 1 / 1.41421356237309504880;
z = t * t / d;
}
return new XYZ(x, y, z);
}
/// <summary>
/// Yield the rotation transform according to current 2D point in canvas.
/// </summary>
/// <param name="currentPosition">2D point in canvas</param>
private void Track(Point currentPosition)
{
XYZ currentPosition3D = ProjectToTrackball(
m_canvasWidth, m_canvasHeight, currentPosition);
XYZ axis = m_previousPosition3D.CrossProduct(currentPosition3D);
if (axis.GetLength() == 0) return;
double angle = m_previousPosition3D.AngleTo(currentPosition3D);
m_rotation = Transform.CreateRotation(axis, -angle);
m_previousPosition3D = currentPosition3D;
}
/// <summary>
/// Yield the scale transform according to current 2D point in canvas.
/// </summary>
/// <param name="currentPosition">2D point in canvas</param>
private void Zoom(Point currentPosition)
{
double yDelta = currentPosition.Y - m_previousPosition2D.Y;
double scale = Math.Exp(yDelta / 100); // e^(yDelta/100) is fairly arbitrary.
m_scale = scale;
}
/// <summary>
/// Mouse down, initialize the transformation to identity.
/// </summary>
/// <param name="width">Canvas width</param>
/// <param name="height">Canvas height</param>
/// <param name="e"></param>
public void OnMouseDown(float width, float height, MouseEventArgs e)
{
m_rotation = Transform.Identity;
m_scale = 1.0;
m_canvasWidth = width;
m_canvasHeight = height;
m_previousPosition2D = e.Location;
m_previousPosition3D = ProjectToTrackball(m_canvasWidth,
m_canvasHeight,
m_previousPosition2D);
}
/// <summary>
/// Mouse move with left button press will yield the rotation transform,
/// with right button press will yield scale transform.
/// </summary>
/// <param name="e"></param>
public void OnMouseMove(MouseEventArgs e)
{
Point currentPosition = e.Location;
// avoid any zero axis conditions
if (currentPosition == m_previousPosition2D) return;
// Prefer tracking to zooming if both buttons are pressed.
if (e.Button == MouseButtons.Left)
{
Track(currentPosition);
}
else if (e.Button == MouseButtons.Right)
{
Zoom(currentPosition);
}
m_previousPosition2D = currentPosition;
}
/// <summary>
/// Arrows key down will also yield the rotation transform.
/// </summary>
/// <param name="e"></param>
public void OnKeyDown(KeyEventArgs e)
{
XYZ axis = new XYZ(1.0, 0, 0);
double angle = 0.1;
switch (e.KeyCode)
{
case Keys.Down: break;
case Keys.Up:
angle = -angle;
break;
case Keys.Left:
axis = new XYZ(0, 1.0, 0);
angle = -angle;
break;
case Keys.Right:
axis = new XYZ(0, 1.0, 0);
break;
default: break;
}
m_rotation = Transform.CreateRotation(axis, angle);
}
}
}