mirror of
https://github.com/jeremytammik/RevitSdkSamples.git
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171 lines
4.7 KiB
C#
171 lines
4.7 KiB
C#
//
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// (C) Copyright 2003-2019 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Revit.SDK.Samples.Openings.CS
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{
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/// <summary>
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/// Line class use to store information about line(include startPoint and endPoint)
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/// and get the value via (startPoint, endPoint)property
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/// </summary>
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public class Line3D
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{
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Vector m_startPnt; //start point
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Vector m_endPnt; //end point
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Vector m_normal; //normal
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double m_length; //length of line
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//property
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/// <summary>
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/// Property to get and set length of line
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/// </summary>
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public double Length
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{
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get
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{
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return m_length;
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}
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set
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{
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if (m_length == value)
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{
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return;
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}
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m_length = value;
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CalculateEndPoint();
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}
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}
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/// <summary>
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/// Property to get and set Start Point of line
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/// </summary>
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public Vector StartPoint
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{
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get
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{
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return m_startPnt;
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}
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set
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{
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if (m_startPnt == value)
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{
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return;
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}
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m_startPnt = value;
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CalculateDirection();
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}
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}
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/// <summary>
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/// Property to get and set End Point of line
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/// </summary>
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public Vector EndPoint
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{
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get
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{
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return m_endPnt;
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}
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set
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{
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if (m_endPnt == value)
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{
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return;
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}
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m_endPnt = value;
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CalculateDirection();
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}
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}
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/// <summary>
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/// Property to get and set Normal of line
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/// </summary>
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public Vector Normal
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{
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get
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{
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return m_normal;
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}
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set
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{
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if (m_normal == value)
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{
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return;
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}
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m_normal = value;
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CalculateEndPoint();
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}
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}
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/// <summary>
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/// The default constructor
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/// </summary>
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public Line3D()
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{
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m_startPnt = new Vector(0.0, 0.0, 0.0);
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m_endPnt = new Vector(1.0, 0.0, 0.0);
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m_length = 1.0;
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m_normal = new Vector(1.0, 0.0, 0.0);
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}
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/// <summary>
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/// The default constructor
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/// </summary>
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/// <param name="startPnt">start point of line</param>
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/// <param name="endPnt">enn point of line</param>
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public Line3D(Vector startPnt, Vector endPnt)
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{
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m_startPnt = startPnt;
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m_endPnt = endPnt;
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CalculateDirection();
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}
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/// <summary>
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/// calculate length by StartPoint and EndPoint
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/// </summary>
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private void CalculateLength()
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{
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m_length = ~(m_startPnt - m_endPnt);
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}
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/// <summary>
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/// calculate Direction by StartPoint and EndPoint
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/// </summary>
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private void CalculateDirection()
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{
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CalculateLength();
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m_normal = (m_endPnt - m_startPnt) / m_length;
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}
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/// <summary>
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/// calculate EndPoint by StartPoint, Length and Direction
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/// </summary>
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private void CalculateEndPoint()
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{
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m_endPnt = m_startPnt + m_normal * m_length;
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}
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}
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}
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