Files
2021-04-20 11:36:21 +02:00

194 lines
7.7 KiB
C#

//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections.ObjectModel;
namespace Revit.SDK.Samples.Openings.CS
{
/// <summary>
/// WireFrame class for generate the model lines and fit the picture box's size to display
/// </summary>
public class WireFrame : ObjectSketch
{
/// <summary>
/// ratio of margin to canvas width
/// </summary>
private const float MARGINRATIO = 0.1f;
//construct function
/// <summary>
/// The default constructor
/// </summary>
/// <param name="line3Ds">a list contain all the line in WireFrame</param>
public WireFrame(ReadOnlyCollection<Line3D> line3Ds)
{
Frame3DTo2D(line3Ds);
}
/// <summary>
/// draw the line contain in m_lines in 2d Preview
/// </summary>
/// <param name="previewWidth">Width of Preview</param>
/// <param name="previewHeigh">Heigh of Preview</param>
/// /// <param name="graphics">Graphics to draw</param>
/// <returns></returns>
public void Draw2D(float previewWidth, float previewHeigh, Graphics graphics)
{
graphics.Clear(System.Drawing.Color.Black);
CalculateTransform(previewWidth, previewHeigh);
foreach (ObjectSketch sketch in m_objects)
{
sketch.Draw(graphics, m_transform);
}
}
/// <summary>
/// draw override method
/// </summary>
/// <param name="g">graphics object</param>
/// <param name="translate">matrix use to transform points or vectors</param>
public override void Draw(Graphics g, Matrix translate)
{
}
/// <summary>
/// calculate the transform between canvas and geometry objects
/// </summary>
private void CalculateTransform(float previewWidth, float previewHeigh)
{
PointF[] plgpts = CalculateCanvasRegion(previewWidth, previewHeigh);
m_transform = new Matrix(BoundingBox, plgpts);
}
/// <summary>
/// get the display region, adjust the proportion and location
/// </summary>
/// <returns>upper-left, upper-right, and lower-left corners of the rectangle </returns>
private PointF[] CalculateCanvasRegion(float previewWidth, float previewHeigh)
{
// get the area without margin
float realWidth = previewWidth * (1 - 2 * MARGINRATIO);
float realHeight = previewHeigh * (1 - 2 * MARGINRATIO);
float minX = previewWidth * MARGINRATIO;
float minY = previewHeigh * MARGINRATIO;
// ratio of width to height
float originRate = m_boundingBox.Width / m_boundingBox.Height;
float displayRate = realWidth / realHeight;
if (originRate > displayRate)
{
// display area in canvas need move to center in height
float goalHeight = realWidth / originRate;
minY = minY + (realHeight - goalHeight) / 2;
realHeight = goalHeight;
}
else
{
// display area in canvas need move to center in width
float goalWidth = realHeight * originRate;
minX = minX + (realWidth - goalWidth) / 2;
realWidth = goalWidth;
}
PointF[] plgpts = new PointF[3];
plgpts[0] = new PointF(minX, realHeight + minY); // upper-left point
plgpts[1] = new PointF(realWidth + minX, realHeight + minY); // upper-right point
plgpts[2] = new PointF(minX, minY); // lower-left point
return plgpts;
}
/// <summary>
/// transform 3d point to 2d (if all points in the same plane)
/// </summary>
private void Frame3DTo2D(ReadOnlyCollection<Line3D> line3Ds)
{
const double LengthEpsilon = 0.01;
const double AngleEpsilon = 0.1;
// find 3 points to form 2 lines whose length is bigger than LengthEpsilon
// and angle between them should be bigger than AngleEpsilon
Line3D line0 = line3Ds[0];
Vector vector0 = new Vector();
Vector vector1 = new Vector();
// to find the first 2 points to form first line
int index = 0;
for (int i = 1; i < line3Ds.Count; i++)
{
vector0 = line3Ds[i].StartPoint - line0.StartPoint;
if (vector0.GetLength() > LengthEpsilon)
{
index = i;
break;
}
}
if (index == 0)
{
return;
}
// to find the last points to form the second line
for (int j = index + 1; j < line3Ds.Count; j++)
{
vector1 = line3Ds[j].StartPoint - line3Ds[index].StartPoint;
double angle = Vector.GetAngleOf2Vectors(vector0, vector1, true);
if (vector1.GetLength() > LengthEpsilon && angle > AngleEpsilon)
{
break;
}
}
// find the local coordinate system in which the profile of opening is horizontal
Vector zAxis = (vector0 & vector1).GetNormal();
Vector xAxis = zAxis & (new Vector(0.0, 1.0, 0.0));
Vector yAxis = zAxis & xAxis;
Vector origin = new Vector(0.0, 0.0, 0.0);
UCS ucs = new UCS(origin, xAxis, yAxis);
// transform all the 3D lines to UCS and create accordingly 2D lines
bool isFirst = true;
foreach (Line3D line in line3Ds)
{
Line3D tmp = ucs.GC2LC(line);
PointF startPnt = new PointF((float)tmp.StartPoint.X, (float)tmp.StartPoint.Y);
PointF endPnt = new PointF((float)tmp.EndPoint.X, (float)tmp.EndPoint.Y);
Line2D line2D = new Line2D(startPnt, endPnt);
LineSketch aLineSketch = new LineSketch(line2D);
if (isFirst)
{
m_boundingBox = aLineSketch.BoundingBox;
isFirst = false;
}
else
{
m_boundingBox = RectangleF.Union(m_boundingBox, aLineSketch.BoundingBox);
}
m_objects.Add(aLineSketch);
}
}
}
}