mirror of
https://github.com/jeremytammik/RevitSdkSamples.git
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163 lines
5.4 KiB
C#
163 lines
5.4 KiB
C#
//
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// (C) Copyright 2003-2008 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Revit.SDK.Samples.BlendVertexConnectTable.CS
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{
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/// <summary>
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/// This class defines the data item of the vertex connection of blend
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/// </summary>
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class VertexConnectData
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{
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#region VertexConnectData member variables
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// vertex index in bottom sketch, the index is actually index in all vertexes.
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// if the curves of sketch are lines, the index will be equal to index in VertexConnectTableData.
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// if the curves of sketch are not line, after tessellating, the index will not be equal to VertexConnectTableData.
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private int m_bottomIndex;
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// vertex index in top sketch, the index is actual index in all top vertexes.
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private int m_topIndex;
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#endregion
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#region VertexConnectData construction
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/// <summary>
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/// Class construction, create one vertex connect item
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/// </summary>
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/// <param name="_bottomIndex"> bottom vertex index </param>
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/// <param name="_topIndex"> top vertex index </param>
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public VertexConnectData(int _bottomIndex, int _topIndex)
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{
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m_bottomIndex = _bottomIndex;
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m_topIndex = _topIndex;
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}
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#endregion
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#region Properties of VertexConnectData
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/// <summary>
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/// Bottom index property, read only
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/// </summary>
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public int BottomIndex
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{
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get
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{
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return m_bottomIndex;
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}
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}
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/// <summary>
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/// Top index property, read only
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/// </summary>
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public int TopIndex
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{
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get
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{
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return m_topIndex;
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}
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}
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#endregion
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}
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/// <summary>
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/// The class defines the data structure only shown in DataGridView control, we should not use it in other fields.
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/// Assuming the bottom sketch of blend is a circle, there will be only two connect vertexes,
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/// but there will be more than two vertices after tessellating the curves of sketches.
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/// The index(bottomIndex / topIndex) in VertexConnectData class is the actual position in all these vertices.
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/// We should not mark all these vertices with "T0, ..., Tn" (or B1, ..., Bn), we should only mark those connect vertexes.
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/// The VertexConnectTableData defines the updated index in all connect vertexes(that is, the vertices has the index are connect vertex)
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/// In other words, the indexes in this class are virtual!
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/// </summary>
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class VertexConnectTableData
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{
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#region VertexConnectTableData member variables
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private int m_tableIndex; // connect edge index
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// vertex index in bottom sketch, the index are actually index in all vertexes
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private int m_bottomIndex;
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// vertex index in top sketch, the index are actual index in all top vertexes.
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private int m_topIndex;
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#endregion
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#region VertexConnectTableData constructions
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/// <summary>
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/// Create new item for showing in DataGridView control
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/// </summary>
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/// <param name="_tableIndex">Index of data</param>
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/// <param name="_bottomIndex">Virtual bottom vertex index</param>
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/// <param name="_topIndex">Virtual top vertex index</param>
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public VertexConnectTableData(int _tableIndex, int _bottomIndex, int _topIndex)
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{
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m_tableIndex = _tableIndex;
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m_bottomIndex = _bottomIndex;
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m_topIndex = _topIndex;
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}
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#endregion
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#region Properties of VertexConnectTableData
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/// <summary>
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/// Table index property, read only
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/// </summary>
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public int TableIndex
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{
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get
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{
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return m_tableIndex;
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}
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}
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/// <summary>
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/// Bottom index property, read only
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/// </summary>
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public int BottomIndex
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{
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get
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{
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return m_bottomIndex;
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}
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}
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/// <summary>
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/// Top index property, read only
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/// </summary>
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public int TopIndex
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{
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get
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{
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return m_topIndex;
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}
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}
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#endregion
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}
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}
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