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2024-12-12 09:51:40 +01:00

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C#

//
// (C) Copyright 2003-2009 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using Autodesk.Revit;
using Autodesk.Revit.Elements;
using Autodesk.Revit.Geometry;
using Autodesk.Revit.Parameters;
using Element = Autodesk.Revit.Element;
using GElement = Autodesk.Revit.Geometry.Element;
namespace Revit.SDK.Samples.WindowWizard.CS
{
/// <summary>
/// A object to help locating with geometry data.
/// </summary>
public class GeoHelper
{
/// <summary>
/// store the const precision
/// </summary>
private const double Precision = 0.0001;
/// <summary>
/// The method is used to get the wall face along the specified parameters
/// </summary>
/// <param name="wall">the wall</param>
/// <param name="view">the options view</param>
/// <param name="ExtOrInt">if true indicate that get exterior wall face, else false get the interior wall face</param>
/// <returns>the face</returns>
static public Face GetWallFace(Wall wall, View view, bool ExtOrInt)
{
FaceArray faces = null;
Face face = null;
Options options = new Options();
options.ComputeReferences = true;
options.View = view;
if (wall != null)
{
GeometryObjectArray geoArr = wall.get_Geometry(options).Objects;
foreach (GeometryObject geoObj in geoArr)
{
if (geoObj is Solid)
{
Solid s = geoObj as Solid;
faces = s.Faces;
}
}
}
if (ExtOrInt)
face = GetExteriorFace(faces);
else
face = GetInteriorFace(faces);
return face;
}
/// <summary>
/// The method is used to get extrusion's face along to the specified parameters
/// </summary>
/// <param name="extrusion">the extrusion</param>
/// <param name="view">options view</param>
/// <param name="ExtOrInt">If true indicate getting exterior extrusion face, else getting interior extrusion face</param>
/// <returns>the face</returns>
static public Face GetExtrusionFace(Extrusion extrusion, View view, bool ExtOrInt)
{
Face face = null;
FaceArray faces = null;
if (extrusion.IsSolid)
{
Options options = new Options();
options.ComputeReferences = true;
options.View = view;
GeometryObjectArray geoArr = extrusion.get_Geometry(options).Objects;
foreach (GeometryObject geoObj in geoArr)
{
if (geoObj is Solid)
{
Solid s = geoObj as Solid;
faces = s.Faces;
}
}
if (ExtOrInt)
face = GetExteriorFace(faces);
else
face = GetInteriorFace(faces);
}
return face;
}
/// <summary>
/// The assistant method is used for getting wall face and getting extrusion face
/// </summary>
/// <param name="faces">faces array</param>
/// <returns>the face</returns>
static private Face GetExteriorFace(FaceArray faces)
{
double elevation = 0;
double tempElevation = 0;
Mesh mesh = null;
Face face = null;
foreach (Face f in faces)
{
tempElevation = 0;
mesh = f.Triangulate();
foreach (XYZ xyz in mesh.Vertices)
{
tempElevation = tempElevation + xyz.Y;
}
tempElevation = tempElevation / mesh.Vertices.Size;
if (elevation < tempElevation || null == face)
{
face = f;
elevation = tempElevation;
}
}
return face;
}
/// <summary>
/// The assistant method is used for getting wall face and getting extrusion face
/// </summary>
/// <param name="faces">faces array</param>
/// <returns>the face</returns>
static private Face GetInteriorFace(FaceArray faces)
{
double elevation = 0;
double tempElevation = 0;
Mesh mesh = null;
Face face = null;
foreach (Face f in faces)
{
tempElevation = 0;
mesh = f.Triangulate();
foreach (XYZ xyz in mesh.Vertices)
{
tempElevation = tempElevation + xyz.Y;
}
tempElevation = tempElevation / mesh.Vertices.Size;
if (elevation > tempElevation || null == face)
{
face = f;
elevation = tempElevation;
}
}
return face;
}
/// <summary>
/// Find out the three points which made of a plane.
/// </summary>
/// <param name="mesh">A mesh contains many points.</param>
/// <param name="startPoint">Create a new instance of ReferencePlane.</param>
/// <param name="endPoint">The free end apply to reference plane.</param>
/// <param name="thirdPnt">A third point needed to define the reference plane.</param>
static public void Distribute(Mesh mesh, ref XYZ startPoint, ref XYZ endPoint, ref XYZ thirdPnt)
{
int count = mesh.Vertices.Size;
startPoint = mesh.Vertices.get_Item(0);
endPoint = mesh.Vertices.get_Item((int)(count / 3));
thirdPnt = mesh.Vertices.get_Item((int)(count / 3 * 2));
}
/// <summary>
/// Determines whether a edge is vertical.
/// </summary>
/// <param name="edge">The edge to be determined.</param>
/// <returns>Return true if this edge is vertical, or else return false.</returns>
static public bool IsVerticalEdge(Edge edge)
{
XYZArray polyline = edge.Tessellate();
XYZ verticalVct = new XYZ(0, 0, 1);
XYZ pointBuffer = polyline.get_Item(0);
for (int i = 1; i < polyline.Size; i = i + 1)
{
XYZ temp = polyline.get_Item(i);
XYZ vector = GetVector(pointBuffer, temp);
if (Equal(vector, verticalVct))
{
return true;
}
else
{
continue;
}
}
return false;
}
/// <summary>
/// Get the vector between two points.
/// </summary>
/// <param name="startPoint">The start point.</param>
/// <param name="endPoint">The end point.</param>
/// <returns>The vector between two points.</returns>
static public XYZ GetVector(XYZ startPoint, XYZ endPoint)
{
return new XYZ(endPoint.X - startPoint.X,
endPoint.Y - startPoint.Y, endPoint.Z - startPoint.Z);
}
/// <summary>
/// Determines whether two vector are equal in x and y axis.
/// </summary>
/// <param name="vectorA">The vector A.</param>
/// <param name="vectorB">The vector B.</param>
/// <returns>Return true if two vector are equals, or else return false.</returns>
static public bool Equal(XYZ vectorA, XYZ vectorB)
{
bool isNotEqual = (Precision < Math.Abs(vectorA.X - vectorB.X)) ||
(Precision < Math.Abs(vectorA.Y - vectorB.Y));
return isNotEqual ? false : true;
}
}
}