mirror of
https://github.com/jeremytammik/RevitSdkSamples.git
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235 lines
8.9 KiB
C#
235 lines
8.9 KiB
C#
//
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// (C) Copyright 2003-2009 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using Autodesk.Revit;
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using Autodesk.Revit.Elements;
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using Autodesk.Revit.Geometry;
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using Autodesk.Revit.Parameters;
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using Element = Autodesk.Revit.Element;
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using GElement = Autodesk.Revit.Geometry.Element;
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namespace Revit.SDK.Samples.WindowWizard.CS
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{
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/// <summary>
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/// A object to help locating with geometry data.
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/// </summary>
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public class GeoHelper
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{
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/// <summary>
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/// store the const precision
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/// </summary>
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private const double Precision = 0.0001;
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/// <summary>
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/// The method is used to get the wall face along the specified parameters
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/// </summary>
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/// <param name="wall">the wall</param>
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/// <param name="view">the options view</param>
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/// <param name="ExtOrInt">if true indicate that get exterior wall face, else false get the interior wall face</param>
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/// <returns>the face</returns>
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static public Face GetWallFace(Wall wall, View view, bool ExtOrInt)
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{
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FaceArray faces = null;
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Face face = null;
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Options options = new Options();
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options.ComputeReferences = true;
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options.View = view;
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if (wall != null)
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{
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GeometryObjectArray geoArr = wall.get_Geometry(options).Objects;
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foreach (GeometryObject geoObj in geoArr)
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{
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if (geoObj is Solid)
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{
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Solid s = geoObj as Solid;
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faces = s.Faces;
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}
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}
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}
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if (ExtOrInt)
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face = GetExteriorFace(faces);
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else
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face = GetInteriorFace(faces);
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return face;
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}
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/// <summary>
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/// The method is used to get extrusion's face along to the specified parameters
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/// </summary>
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/// <param name="extrusion">the extrusion</param>
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/// <param name="view">options view</param>
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/// <param name="ExtOrInt">If true indicate getting exterior extrusion face, else getting interior extrusion face</param>
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/// <returns>the face</returns>
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static public Face GetExtrusionFace(Extrusion extrusion, View view, bool ExtOrInt)
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{
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Face face = null;
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FaceArray faces = null;
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if (extrusion.IsSolid)
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{
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Options options = new Options();
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options.ComputeReferences = true;
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options.View = view;
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GeometryObjectArray geoArr = extrusion.get_Geometry(options).Objects;
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foreach (GeometryObject geoObj in geoArr)
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{
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if (geoObj is Solid)
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{
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Solid s = geoObj as Solid;
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faces = s.Faces;
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}
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}
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if (ExtOrInt)
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face = GetExteriorFace(faces);
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else
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face = GetInteriorFace(faces);
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}
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return face;
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}
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/// <summary>
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/// The assistant method is used for getting wall face and getting extrusion face
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/// </summary>
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/// <param name="faces">faces array</param>
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/// <returns>the face</returns>
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static private Face GetExteriorFace(FaceArray faces)
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{
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double elevation = 0;
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double tempElevation = 0;
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Mesh mesh = null;
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Face face = null;
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foreach (Face f in faces)
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{
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tempElevation = 0;
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mesh = f.Triangulate();
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foreach (XYZ xyz in mesh.Vertices)
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{
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tempElevation = tempElevation + xyz.Y;
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}
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tempElevation = tempElevation / mesh.Vertices.Size;
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if (elevation < tempElevation || null == face)
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{
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face = f;
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elevation = tempElevation;
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}
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}
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return face;
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}
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/// <summary>
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/// The assistant method is used for getting wall face and getting extrusion face
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/// </summary>
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/// <param name="faces">faces array</param>
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/// <returns>the face</returns>
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static private Face GetInteriorFace(FaceArray faces)
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{
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double elevation = 0;
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double tempElevation = 0;
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Mesh mesh = null;
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Face face = null;
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foreach (Face f in faces)
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{
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tempElevation = 0;
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mesh = f.Triangulate();
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foreach (XYZ xyz in mesh.Vertices)
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{
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tempElevation = tempElevation + xyz.Y;
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}
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tempElevation = tempElevation / mesh.Vertices.Size;
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if (elevation > tempElevation || null == face)
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{
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face = f;
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elevation = tempElevation;
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}
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}
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return face;
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}
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/// <summary>
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/// Find out the three points which made of a plane.
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/// </summary>
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/// <param name="mesh">A mesh contains many points.</param>
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/// <param name="startPoint">Create a new instance of ReferencePlane.</param>
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/// <param name="endPoint">The free end apply to reference plane.</param>
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/// <param name="thirdPnt">A third point needed to define the reference plane.</param>
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static public void Distribute(Mesh mesh, ref XYZ startPoint, ref XYZ endPoint, ref XYZ thirdPnt)
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{
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int count = mesh.Vertices.Size;
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startPoint = mesh.Vertices.get_Item(0);
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endPoint = mesh.Vertices.get_Item((int)(count / 3));
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thirdPnt = mesh.Vertices.get_Item((int)(count / 3 * 2));
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}
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/// <summary>
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/// Determines whether a edge is vertical.
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/// </summary>
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/// <param name="edge">The edge to be determined.</param>
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/// <returns>Return true if this edge is vertical, or else return false.</returns>
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static public bool IsVerticalEdge(Edge edge)
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{
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XYZArray polyline = edge.Tessellate();
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XYZ verticalVct = new XYZ(0, 0, 1);
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XYZ pointBuffer = polyline.get_Item(0);
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for (int i = 1; i < polyline.Size; i = i + 1)
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{
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XYZ temp = polyline.get_Item(i);
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XYZ vector = GetVector(pointBuffer, temp);
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if (Equal(vector, verticalVct))
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{
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return true;
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}
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else
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{
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continue;
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}
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}
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return false;
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}
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/// <summary>
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/// Get the vector between two points.
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/// </summary>
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/// <param name="startPoint">The start point.</param>
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/// <param name="endPoint">The end point.</param>
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/// <returns>The vector between two points.</returns>
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static public XYZ GetVector(XYZ startPoint, XYZ endPoint)
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{
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return new XYZ(endPoint.X - startPoint.X,
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endPoint.Y - startPoint.Y, endPoint.Z - startPoint.Z);
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}
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/// <summary>
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/// Determines whether two vector are equal in x and y axis.
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/// </summary>
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/// <param name="vectorA">The vector A.</param>
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/// <param name="vectorB">The vector B.</param>
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/// <returns>Return true if two vector are equals, or else return false.</returns>
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static public bool Equal(XYZ vectorA, XYZ vectorB)
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{
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bool isNotEqual = (Precision < Math.Abs(vectorA.X - vectorB.X)) ||
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(Precision < Math.Abs(vectorA.Y - vectorB.Y));
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return isNotEqual ? false : true;
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}
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}
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}
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