mirror of
https://github.com/jeremytammik/RevitSdkSamples.git
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155 lines
5.5 KiB
C#
155 lines
5.5 KiB
C#
//
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// (C) Copyright 2003-2010 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using System.Collections.Generic;
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using Autodesk.Revit;
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using Autodesk.Revit.DB;
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using Autodesk.Revit.DB.Structure;
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namespace Revit.SDK.Samples.Materials.CS
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{
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/// <summary>
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/// A object to edit structural element's material.
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/// </summary>
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public class ElementMaterialEditor
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{
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private Element m_selected;// A selected element to change material.
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private Material m_material;// A material be set to a structural element.
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//Dictionary for edit different element's material.
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private Dictionary<string, EditHandler> m_editHandler;
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//A delegate for edit different element's material.
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private delegate bool EditHandler();
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/// <summary>
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/// Default constructor
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/// </summary>
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public ElementMaterialEditor()
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{
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m_editHandler = new Dictionary<string, EditHandler>();
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m_editHandler.Add("Wall", new EditHandler(EditWallMaterial));
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m_editHandler.Add("FamilyInstance", new EditHandler(EditFamilyInstanceMaterial));
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m_editHandler.Add("Floor", new EditHandler(EditFloorMaterial));
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}
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/// <summary>
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/// Change the selected element's material, if this element is structural.
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/// </summary>
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/// <returns>Return true if changed successful, or else return false.</returns>
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public bool ChangeMaterial(Element selected, Material material)
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{
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if (null == selected || null == material)
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throw new ArgumentNullException();
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m_selected = selected;
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m_material = material;
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EditHandler editHandler = m_editHandler[m_selected.GetType().Name];
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return editHandler();
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}
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/// <summary>
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/// Change wall's material, if this wall is a structural wall.
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/// </summary>
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/// <returns>Return true if changed successful, or else return false.</returns>
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private bool EditWallMaterial()
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{
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Wall wall = m_selected as Wall;
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if (null == wall)
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return false;
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if (null == wall.GetAnalyticalModel())
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return false;
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WallType wallType = wall.WallType;
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// Change all layers' material of the wall.
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foreach (CompoundStructureLayer layer in wallType.CompoundStructure.Layers)
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{
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layer.Material = m_material;
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}
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return true;
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}
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/// <summary>
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/// Change a family instance's material, if it is a structural beam
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/// or a structural column.
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/// </summary>
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/// <returns>Return true if changed successful, or else return false.</returns>
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private bool EditFamilyInstanceMaterial()
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{
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try
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{
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FamilyInstance fInstance = m_selected as FamilyInstance;
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if (null == fInstance)
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return false;
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if (null == fInstance.GetAnalyticalModel())
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return false;
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// Change a family instance's material by setting a material id to its parameter.
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foreach (Parameter p in fInstance.Parameters)
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{
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if (p.Definition.Name.Equals("Beam Material")
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|| p.Definition.Name.Equals("Column Material"))
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{
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Autodesk.Revit.DB.ElementId id = m_material.Id;
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p.Set(id);
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break;
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}
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}
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}
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catch (Exception)
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{
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return false;
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}
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return true;
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}
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/// <summary>
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/// Change a slab's material, if this slab is a structural slab.
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/// </summary>
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/// <returns>Return true if changed successful, or else return false.</returns>
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private bool EditFloorMaterial()
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{
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Floor floor = m_selected as Floor;
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if (null == floor)
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return false;
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if (null == floor.GetAnalyticalModel())
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return false;
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// Change all layers' material of the floor.
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foreach (CompoundStructureLayer layer in floor.FloorType.CompoundStructure.Layers)
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{
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layer.Material = m_material;
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}
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return true;
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}
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}
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}
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