mirror of
https://github.com/jeremytammik/RevitSdkSamples.git
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207 lines
6.3 KiB
C#
207 lines
6.3 KiB
C#
//
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// (C) Copyright 2003-2010 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using Autodesk.Revit.Utility;
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namespace Revit.SDK.Samples.Materials.CS
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{
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/// <summary>
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/// A Form used to display all Asset retrieved from Application
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/// </summary>
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public partial class RenderAppearancesFrom : System.Windows.Forms.Form
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{
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#region Fields
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/// <summary>
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/// A reference to Application's property "Assets"
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/// </summary>
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private static AssetSet m_asssets;
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/// <summary>
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/// A map between Asset and its name
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/// </summary>
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private static Dictionary<String,Asset> m_assetDict;
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/// <summary>
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/// A list store names of all Asset retrieved from m_assets
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/// </summary>
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private static List<String> m_assetNameList;
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/// <summary>
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/// RenderAppearanceDescriptor of current Asset
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/// </summary>
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private RenderAppearanceDescriptor m_descriptor;
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/// <summary>
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/// Current selected Asset
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/// </summary>
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private Asset m_selectedAsset;
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#endregion
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#region Properties
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/// <summary>
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/// Property to get selected Asset
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/// </summary>
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public Asset SelectedAsset
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{
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get
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{
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return m_selectedAsset;
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}
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}
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/// <summary>
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/// Property to get or set AssetSet
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/// </summary>
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public static AssetSet Asssets
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{
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get
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{
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return m_asssets;
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}
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set
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{
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if(null == value)
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{
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return;
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}
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m_asssets = value;
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LoadAssets();
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}
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}
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#endregion
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#region Methods
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/// <summary>
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/// public class Constructor
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/// </summary>
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public RenderAppearancesFrom()
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{
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InitializeComponent();
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}
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/// <summary>
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/// Occurs before a form is displayed for the first time.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void RenderAppearancesFrom_Load(object sender, EventArgs e)
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{
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if(null == m_assetDict || null == m_assetNameList)
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{
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LoadAssets();
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}
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//Deal with ListBox used to display all Asset
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renderAppearancesListBox.DataSource = m_assetNameList;
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if (0 == renderAppearancesListBox.Items.Count)
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{
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m_selectedAsset = null;
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return;
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}
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else
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{
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renderAppearancesListBox.SetSelected(0, true);
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}
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}
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/// <summary>
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/// Occurs when the SelectedIndex property has changed.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void renderAppearancesListBox_SelectedIndexChanged(object sender, EventArgs e)
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{
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//Get selected Asset's name
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String selectedAssetName = renderAppearancesListBox.SelectedItem as String;
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//Try to find the Asset with name in dictionary
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if(m_assetDict.TryGetValue(selectedAssetName,out m_selectedAsset))
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{
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if(null != m_selectedAsset)
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{
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m_descriptor = new RenderAppearanceDescriptor(m_selectedAsset);
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}
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else
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{
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m_descriptor = null;
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}
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}
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else
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{
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m_selectedAsset = null;
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m_descriptor = null;
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}
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renderAppearancePropertyGrid.SelectedObject = m_descriptor;
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}
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/// <summary>
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/// Collect Asset information from AssetSet
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/// </summary>
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private static void LoadAssets()
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{
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if (null == m_assetDict)
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{
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m_assetDict = new Dictionary<string, Asset>();
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}
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if(null == m_assetNameList)
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{
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m_assetNameList = new List<string>();
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}
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if(null == m_asssets)
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{
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return;
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}
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//Clear their members, prepare to add new members.
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m_assetDict.Clear();
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m_assetNameList.Clear();
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if(0 == m_asssets.Size)
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{
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return;
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}
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//For each Asset, add their name to a list
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//and build the map between Asset and its name;
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foreach (Asset asset in m_asssets)
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{
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if (null != asset && null != asset.Name)
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{
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m_assetDict.Add(asset.Name, asset);
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m_assetNameList.Add(asset.Name);
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}
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}
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m_assetNameList.Sort();
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}
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#endregion
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}
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} |