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https://github.com/jeremytammik/RevitSdkSamples.git
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238 lines
9.8 KiB
C#
238 lines
9.8 KiB
C#
#region Copyright
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//
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// (C) Copyright 2010 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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// Migrated to C# by Saikat Bhattacharya
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//
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#endregion // Copyright
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#region "Imports"
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using System;
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using Autodesk.Revit.DB;
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using Autodesk.Revit.UI;
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using Autodesk.Revit.ApplicationServices;
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using Autodesk.Revit.Attributes; // specify this if you want to save typing for attributes. e.g.
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#endregion
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namespace RevitUILabsCS
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{
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// Task Dialog
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//
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// cf. Developer Guide, Section 3.9 Revit-style Task Dialogs (pp55)
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// Appexdix G. API User Interface Guidelines (pp381), Task Dialog (pp404)
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//
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//
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[Transaction(TransactionMode.Automatic)]
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[Regeneration(RegenerationOption.Manual)]
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public class UITaskDialog : IExternalCommand
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{
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// member variables
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UIApplication _rvtUIApp;
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UIDocument _rvtUIDoc;
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public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
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{
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// Get the access to the top most objects. (we may not use them all in this specific lab.)
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_rvtUIApp = commandData.Application;
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_rvtUIDoc = _rvtUIApp.ActiveUIDocument;
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// (1) static TaskDialog.Show()
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// we have been using this already. let's see what else we can do with it.
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//
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// (2) use an instance of TaskDialog
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// this way has more option to customize
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// let's see what we can do.
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//
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ShowTaskDialogInstance(true);
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return Result.Succeeded;
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}
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// Task Dialog static sampler
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// there are three overloads for static Show().
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//
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public void ShowTaskDialogStatic()
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{
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// (1) simplest of all. title and main instruction. has default [Close] button at lower right corner.
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TaskDialog.Show("Task Dialog Static 1", "Main message");
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// (2) this version accepts command buttons in addition to above.
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// XOr is a bitwise operator Or.
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// Here we add [Yes] [No] [Cancel}
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//
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TaskDialogResult res2 = default(TaskDialogResult);
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res2 = TaskDialog.Show("Task Dialog Static 2", "Main message", (TaskDialogCommonButtons.Yes ^ TaskDialogCommonButtons.No ^ TaskDialogCommonButtons.Cancel));
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// what did the user pressed?
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TaskDialog.Show("Revit UI Labs", "You pressed: " + res2.ToString());
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// (3) this version accepts default button in addition to above.
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// Here we set [No] as a default (just for testing purposes).
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//
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TaskDialogResult res3 = default(TaskDialogResult);
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TaskDialogResult defaultButton = TaskDialogResult.Yes;
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res3 = TaskDialog.Show("Task Dialog Static 3", "Main message", (TaskDialogCommonButtons.Yes ^ TaskDialogCommonButtons.No ^ TaskDialogCommonButtons.Cancel), TaskDialogResult.No);
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// what did the user pressed?
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TaskDialog.Show("Revit UI Labs", "You pressed: " + res3.ToString());
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}
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// Task Dialog - create an instance of task dialog gives you more options.
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// cf. Developer guide, Figure 223 (on pp 405) has a image of all the components visible.
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// this function is to visulize what kind of contents you can add with TaskDialog.
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// Note: actual interpretation of
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//
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public void ShowTaskDialogInstance(bool stepByStep)
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{
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// (0) create an instance of task dialog to set more options.
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TaskDialog myDialog = new TaskDialog("Revit UI Labs - Task Dialog Options");
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if (stepByStep) myDialog.Show();
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// (1) set the main area. these appear at the upper portion of the dialog.
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//
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myDialog.MainIcon = TaskDialogIcon.TaskDialogIconWarning;
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// or TaskDialogIcon.TaskDialogIconNone.
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if (stepByStep) myDialog.Show();
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myDialog.MainInstruction = "Main instruction: This is Revit UI Lab 3 Task Dialog";
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if (stepByStep) myDialog.Show();
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myDialog.MainContent = "Main content: You can add detailed description here.";
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if (stepByStep) myDialog.Show();
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// (2) set the bottom area
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//
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myDialog.CommonButtons = TaskDialogCommonButtons.Yes ^ TaskDialogCommonButtons.No ^ TaskDialogCommonButtons.Cancel;
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myDialog.DefaultButton = TaskDialogResult.Yes;
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if (stepByStep) myDialog.Show();
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myDialog.ExpandedContent = "Expanded content: the visibility of this portion is controled by Show/Hide button.";
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if (stepByStep) myDialog.Show();
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myDialog.VerificationText = "Verification: Do not show this message again comes here";
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if (stepByStep) myDialog.Show();
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myDialog.FooterText = "Footer: <a href=\"http://www.autodesk.com/developrevit\">Revit Developer Center</a>";
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if (stepByStep) myDialog.Show();
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// (4) add command links. you can add up to four links
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//
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myDialog.AddCommandLink(TaskDialogCommandLinkId.CommandLink1, "Command Link 1", "description 1");
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if (stepByStep) myDialog.Show();
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myDialog.AddCommandLink(TaskDialogCommandLinkId.CommandLink2, "Command Link 2", "description 2");
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if (stepByStep) myDialog.Show();
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myDialog.AddCommandLink(TaskDialogCommandLinkId.CommandLink3, "Command Link 3", "you can add up to four command links");
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if (stepByStep) myDialog.Show();
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myDialog.AddCommandLink(TaskDialogCommandLinkId.CommandLink4, "Command Link 4", "Can also have URLs e.g. Revit Product Online Help");
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//If stepByStep Then myDialog.Show()
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// show it.
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TaskDialogResult res = myDialog.Show();
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if (TaskDialogResult.CommandLink4 == res)
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{
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System.Diagnostics.Process process = new System.Diagnostics.Process();
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process.StartInfo.FileName = "http://docs.autodesk.com/REVIT/2011/ENU/landing.html";
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process.Start();
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}
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TaskDialog.Show("Revit UI Labs", "The last action was: " + res.ToString());
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}
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}
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//
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// Create House with Dialog added
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//
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// show a task dialog and ask the user if he/she wants to create a house interactively or automatically.
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//
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[Transaction(TransactionMode.Automatic)]
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[Regeneration(RegenerationOption.Manual)]
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public class CreateHouseDialog : IExternalCommand
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{
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// member variables
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UIApplication _rvtUIApp;
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UIDocument _rvtUIDoc;
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public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
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{
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// Get the access to the top most objects. (we may not use them all in this specific lab.)
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_rvtUIApp = commandData.Application;
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_rvtUIDoc = _rvtUIApp.ActiveUIDocument;
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// (1) create an instance of task dialog to set more options.
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//
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TaskDialog houseDialog = new TaskDialog("Revit UI Labs - Create House Dialog");
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houseDialog.MainInstruction = "Create a house";
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houseDialog.MainContent = "There are two options to create a house.";
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houseDialog.AddCommandLink(TaskDialogCommandLinkId.CommandLink1, "Interactive", "You will pick two corners of rectangular footprint of a house, and choose where you want to add a front door.");
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houseDialog.AddCommandLink(TaskDialogCommandLinkId.CommandLink2, "Automatic", "This is will automatically place a house with a default settings.");
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houseDialog.CommonButtons = TaskDialogCommonButtons.Cancel;
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houseDialog.DefaultButton = TaskDialogResult.CommandLink1;
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// show the dialog to the user.
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//
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TaskDialogResult res = houseDialog.Show();
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//TaskDialog.Show("Revit UI Labs", "The last action was: " + res.ToString)
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// (2) pause the result and create a house with the method that use has chosen.
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//
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// create a house interactively.
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if (res == TaskDialogResult.CommandLink1)
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{
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CreateHouseUI.CreateHouseInteractive(_rvtUIDoc);
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return Result.Succeeded;
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}
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// create a house automatically with the default settings.
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if (res == TaskDialogResult.CommandLink2)
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{
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RevitIntroVB.ModelCreation.CreateHouse(_rvtUIDoc.Document);
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return Result.Succeeded;
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}
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// request canceled.
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if (res == TaskDialogResult.Cancel)
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{
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return Result.Cancelled;
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}
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return Result.Succeeded;
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}
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}
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}
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