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2024-12-12 09:51:40 +01:00

406 lines
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C#

#region Copyright
//
// (C) Copyright 2010 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
// Migrated to C# by Saikat Bhattacharya
//
#endregion // Copyright
#region "Imports"
using System;
using System.Collections.Generic;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
using Autodesk.Revit.ApplicationServices;
using Autodesk.Revit.Attributes; // specify this if you want to save typing for attributes. e.g.
using Autodesk.Revit.DB.Events;
using Autodesk.Revit.UI.Events;
#endregion
namespace RevitUILabsCS
{
// Event
//
// cf. Developer Guide, Section 24 Event(pp278) - list of events you can subscribe
// Appexdix G. API User Interface Guidelines (pp381), Task Dialog (pp404)
//
// external application to register/unregister document changed event.
// simple reports what has been changed
//
[Transaction(TransactionMode.Automatic)]
[Regeneration(RegenerationOption.Manual)]
public class UIEventApp : IExternalApplication
{
// flag to indicate if we want to show a message at each object modified events.
public static bool _showEvent = false;
// OnShutdown() - called when Revit ends.
//
public Result OnShutdown(UIControlledApplication application)
{
// (1) unregister our document changed event hander
application.ControlledApplication.DocumentChanged -= UILabs_DocumentChanged;
return Result.Succeeded;
}
// OnStartup() - called when Revit starts.
//
public Result OnStartup(UIControlledApplication application)
{
// (1) resgister our document changed event hander
application.ControlledApplication.DocumentChanged += UILabs_DocumentChanged;
// (2) register our dynamic model updater (WindowDoorUpdater class definition below.)
// we are going to keep doors and windows at the center of the wall.
//
// construct our updater.
WindowDoorUpdater winDoorUpdater = new WindowDoorUpdater(application.ActiveAddInId);
// ActiveAddInId is from addin menifest.
// register it
UpdaterRegistry.RegisterUpdater(winDoorUpdater);
// tell which elements we are interested in notified.
// we want to know when wall changes it's length.
//
ElementClassFilter wallFilter = new ElementClassFilter(typeof(Wall));
UpdaterRegistry.AddTrigger(winDoorUpdater.GetUpdaterId(), wallFilter, Element.GetChangeTypeGeometry());
return Result.Succeeded;
}
// This is our event handler. Simply report the list of element ids which have been changed.
//
public void UILabs_DocumentChanged(object sender, DocumentChangedEventArgs args)
{
if (!_showEvent) return;
// you can get the list of ids of element added/changed/modified.
Document rvtdDoc = args.GetDocument();
ICollection<ElementId> idsAdded = args.GetAddedElementIds();
ICollection<ElementId> idsDeleted = args.GetDeletedElementIds();
ICollection<ElementId> idsModified = args.GetModifiedElementIds();
// put it in a string to show to the user.
string msg = "Added: ";
foreach (ElementId id in idsAdded)
{
msg += id.IntegerValue.ToString() + " ";
}
msg += "\nDeleted: ";
foreach (ElementId id in idsDeleted)
{
msg += id.IntegerValue.ToString() + " ";
}
msg += "\nModified: ";
foreach (ElementId id in idsModified)
{
msg += id.IntegerValue.ToString() + " ";
}
// show a message to a user.
TaskDialogResult res = default(TaskDialogResult);
res = TaskDialog.Show("Revit UI Labs - Event", msg, TaskDialogCommonButtons.Ok ^ TaskDialogCommonButtons.Cancel);
// if the user chooses to cancel, show no more event.
if ((res == TaskDialogResult.Cancel))
{
_showEvent = false;
}
}
}
//
// extrenal command to toggle event message on/off
//
[Transaction(TransactionMode.Automatic)]
[Regeneration(RegenerationOption.Manual)]
public class UIEvent : IExternalCommand
{
public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
{
if (UIEventApp._showEvent)
{
UIEventApp._showEvent = false;
}
else
{
UIEventApp._showEvent = true;
}
return Result.Succeeded;
}
}
[Transaction(TransactionMode.Automatic)]
[Regeneration(RegenerationOption.Manual)]
public class UIEventOn : IExternalCommand
{
public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
{
UIEventApp._showEvent = true;
return Result.Succeeded;
}
}
[Transaction(TransactionMode.Automatic)]
[Regeneration(RegenerationOption.Manual)]
public class UIEventOff : IExternalCommand
{
public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
{
UIEventApp._showEvent = false;
return Result.Succeeded;
}
}
//========================================================
// dynamic model update - derive from IUpdater class
//========================================================
public class WindowDoorUpdater : IUpdater
{
// member variables
AddInId m_addinId = null;
// this value comes from the addin manifest AddInId.
UpdaterId m_updaterId = null;
// unique id for this updater = addin GUID + GUID for this specific updater.
// flag to indicate if we want to perform
public static bool m_updateActive = false;
// constructor
//
public WindowDoorUpdater(AddInId id)
{
m_addinId = id;
m_updaterId = new UpdaterId(m_addinId, new Guid("EF43510F-38CB-4980-844C-72174A674D56"));
}
// this is the main function to do the actual job.
// for this exercise, we assume that we want to keep the door and window always at the center.
//
public void Execute(UpdaterData data)
{
if (!m_updateActive) return;
Document rvtDoc = data.GetDocument();
ICollection<ElementId> idsModified = data.GetModifiedElementIds();
foreach (ElementId id in idsModified)
{
Wall aWall = rvtDoc.get_Element(id) as Wall;
CenterWindowDoor(rvtDoc, aWall);
}
}
// helper function for Execute.
// checks if there is a door or a window on the given wall.
// if it does, adjust the location to the center of the wall.
// for simplify, we assume there is only one door or window.
// (TBD: or evenly if there are more than one.)
//
public void CenterWindowDoor(Document rvtDoc, Wall aWall)
{
// find a winow or a door on the wall.
FamilyInstance elem = FindWindowDoorOnWall(rvtDoc, aWall);
if (elem == null) return;
// move the element (door or window) to the center of the wall.
// center of the wall
LocationCurve wallLocationCurve = aWall.Location as LocationCurve;
XYZ pt1 = wallLocationCurve.Curve.get_EndPoint(0);
XYZ pt2 = wallLocationCurve.Curve.get_EndPoint(1);
XYZ midPt = (pt1 + pt2) * 0.5;
//
LocationPoint loc = elem.Location as LocationPoint;
if (loc.Point.Z.Equals(0.0))
{
loc.Point = new XYZ(midPt.X, midPt.Y, midPt.Z);
}
else
{
loc.Point = new XYZ(midPt.X, midPt.Y, loc.Point.Z);
}
}
// helper function
// find a door or window on the given wall.
// if it does, return it.
//
public FamilyInstance FindWindowDoorOnWall(Document rvtDoc, Wall aWall)
{
// collect the list of windows and doors
// no object relation graph. so going hard way.
// list all the door instances
var windowDoorCollector = new FilteredElementCollector(rvtDoc);
windowDoorCollector.OfClass(typeof(FamilyInstance));
ElementCategoryFilter windowFilter = new ElementCategoryFilter(BuiltInCategory.OST_Windows);
ElementCategoryFilter doorFilter = new ElementCategoryFilter(BuiltInCategory.OST_Doors);
LogicalOrFilter windowDoorFilter = new LogicalOrFilter(windowFilter, doorFilter);
windowDoorCollector.WherePasses(windowDoorFilter);
IList<Element> windowDoorList = windowDoorCollector.ToElements();
// check to see if the door or window is on the wall we got.
foreach (FamilyInstance elem in windowDoorList)
{
if (elem.Host.Id.Equals(aWall.Id))
{
return elem;
}
}
// if you come here, you did not find window or door on the given wall.
return null;
}
// this will be shown when the updated in not loaded.
public string GetAdditionalInformation()
{
return "Door/Window updater: keeps doors and windows at the center of walls.";
}
// specify the order of execusing updates.
public ChangePriority GetChangePriority()
{
return ChangePriority.DoorsOpeningsWindows;
}
// return updater id.
public UpdaterId GetUpdaterId()
{
return m_updaterId;
}
// user friendly name of the updater
public string GetUpdaterName()
{
return "Window/Door Updater";
}
}
//
// extrenal command to toggle windowDoor updater on/off
//
[Transaction(TransactionMode.Automatic)]
[Regeneration(RegenerationOption.Manual)]
public class UIDynamicModelUpdate : IExternalCommand
{
public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
{
if (WindowDoorUpdater.m_updateActive)
{
WindowDoorUpdater.m_updateActive = false;
}
else
{
WindowDoorUpdater.m_updateActive = true;
}
return Result.Succeeded;
}
}
[Transaction(TransactionMode.Automatic)]
[Regeneration(RegenerationOption.Manual)]
public class UIDynamicModelUpdateOn : IExternalCommand
{
public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
{
WindowDoorUpdater.m_updateActive = true;
return Result.Succeeded;
}
}
[Transaction(TransactionMode.Automatic)]
[Regeneration(RegenerationOption.Manual)]
public class UIDynamicModelUpdateOff : IExternalCommand
{
public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
{
WindowDoorUpdater.m_updateActive = false;
return Result.Succeeded;
}
}
}