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https://github.com/jeremytammik/RevitSdkSamples.git
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406 lines
13 KiB
C#
406 lines
13 KiB
C#
#region Copyright
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//
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// (C) Copyright 2010 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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// Migrated to C# by Saikat Bhattacharya
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//
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#endregion // Copyright
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#region "Imports"
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using System;
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using System.Collections.Generic;
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using Autodesk.Revit.DB;
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using Autodesk.Revit.UI;
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using Autodesk.Revit.ApplicationServices;
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using Autodesk.Revit.Attributes; // specify this if you want to save typing for attributes. e.g.
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using Autodesk.Revit.DB.Events;
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using Autodesk.Revit.UI.Events;
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#endregion
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namespace RevitUILabsCS
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{
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// Event
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//
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// cf. Developer Guide, Section 24 Event(pp278) - list of events you can subscribe
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// Appexdix G. API User Interface Guidelines (pp381), Task Dialog (pp404)
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//
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// external application to register/unregister document changed event.
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// simple reports what has been changed
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//
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[Transaction(TransactionMode.Automatic)]
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[Regeneration(RegenerationOption.Manual)]
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public class UIEventApp : IExternalApplication
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{
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// flag to indicate if we want to show a message at each object modified events.
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public static bool _showEvent = false;
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// OnShutdown() - called when Revit ends.
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//
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public Result OnShutdown(UIControlledApplication application)
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{
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// (1) unregister our document changed event hander
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application.ControlledApplication.DocumentChanged -= UILabs_DocumentChanged;
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return Result.Succeeded;
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}
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// OnStartup() - called when Revit starts.
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//
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public Result OnStartup(UIControlledApplication application)
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{
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// (1) resgister our document changed event hander
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application.ControlledApplication.DocumentChanged += UILabs_DocumentChanged;
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// (2) register our dynamic model updater (WindowDoorUpdater class definition below.)
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// we are going to keep doors and windows at the center of the wall.
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//
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// construct our updater.
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WindowDoorUpdater winDoorUpdater = new WindowDoorUpdater(application.ActiveAddInId);
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// ActiveAddInId is from addin menifest.
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// register it
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UpdaterRegistry.RegisterUpdater(winDoorUpdater);
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// tell which elements we are interested in notified.
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// we want to know when wall changes it's length.
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//
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ElementClassFilter wallFilter = new ElementClassFilter(typeof(Wall));
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UpdaterRegistry.AddTrigger(winDoorUpdater.GetUpdaterId(), wallFilter, Element.GetChangeTypeGeometry());
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return Result.Succeeded;
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}
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// This is our event handler. Simply report the list of element ids which have been changed.
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//
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public void UILabs_DocumentChanged(object sender, DocumentChangedEventArgs args)
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{
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if (!_showEvent) return;
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// you can get the list of ids of element added/changed/modified.
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Document rvtdDoc = args.GetDocument();
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ICollection<ElementId> idsAdded = args.GetAddedElementIds();
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ICollection<ElementId> idsDeleted = args.GetDeletedElementIds();
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ICollection<ElementId> idsModified = args.GetModifiedElementIds();
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// put it in a string to show to the user.
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string msg = "Added: ";
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foreach (ElementId id in idsAdded)
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{
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msg += id.IntegerValue.ToString() + " ";
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}
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msg += "\nDeleted: ";
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foreach (ElementId id in idsDeleted)
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{
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msg += id.IntegerValue.ToString() + " ";
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}
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msg += "\nModified: ";
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foreach (ElementId id in idsModified)
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{
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msg += id.IntegerValue.ToString() + " ";
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}
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// show a message to a user.
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TaskDialogResult res = default(TaskDialogResult);
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res = TaskDialog.Show("Revit UI Labs - Event", msg, TaskDialogCommonButtons.Ok ^ TaskDialogCommonButtons.Cancel);
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// if the user chooses to cancel, show no more event.
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if ((res == TaskDialogResult.Cancel))
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{
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_showEvent = false;
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}
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}
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}
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//
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// extrenal command to toggle event message on/off
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//
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[Transaction(TransactionMode.Automatic)]
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[Regeneration(RegenerationOption.Manual)]
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public class UIEvent : IExternalCommand
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{
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public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
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{
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if (UIEventApp._showEvent)
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{
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UIEventApp._showEvent = false;
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}
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else
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{
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UIEventApp._showEvent = true;
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}
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return Result.Succeeded;
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}
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}
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[Transaction(TransactionMode.Automatic)]
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[Regeneration(RegenerationOption.Manual)]
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public class UIEventOn : IExternalCommand
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{
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public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
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{
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UIEventApp._showEvent = true;
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return Result.Succeeded;
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}
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}
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[Transaction(TransactionMode.Automatic)]
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[Regeneration(RegenerationOption.Manual)]
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public class UIEventOff : IExternalCommand
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{
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public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
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{
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UIEventApp._showEvent = false;
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return Result.Succeeded;
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}
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}
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//========================================================
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// dynamic model update - derive from IUpdater class
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//========================================================
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public class WindowDoorUpdater : IUpdater
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{
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// member variables
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AddInId m_addinId = null;
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// this value comes from the addin manifest AddInId.
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UpdaterId m_updaterId = null;
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// unique id for this updater = addin GUID + GUID for this specific updater.
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// flag to indicate if we want to perform
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public static bool m_updateActive = false;
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// constructor
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//
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public WindowDoorUpdater(AddInId id)
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{
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m_addinId = id;
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m_updaterId = new UpdaterId(m_addinId, new Guid("EF43510F-38CB-4980-844C-72174A674D56"));
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}
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// this is the main function to do the actual job.
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// for this exercise, we assume that we want to keep the door and window always at the center.
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//
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public void Execute(UpdaterData data)
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{
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if (!m_updateActive) return;
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Document rvtDoc = data.GetDocument();
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ICollection<ElementId> idsModified = data.GetModifiedElementIds();
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foreach (ElementId id in idsModified)
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{
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Wall aWall = rvtDoc.get_Element(id) as Wall;
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CenterWindowDoor(rvtDoc, aWall);
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}
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}
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// helper function for Execute.
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// checks if there is a door or a window on the given wall.
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// if it does, adjust the location to the center of the wall.
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// for simplify, we assume there is only one door or window.
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// (TBD: or evenly if there are more than one.)
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//
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public void CenterWindowDoor(Document rvtDoc, Wall aWall)
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{
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// find a winow or a door on the wall.
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FamilyInstance elem = FindWindowDoorOnWall(rvtDoc, aWall);
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if (elem == null) return;
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// move the element (door or window) to the center of the wall.
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// center of the wall
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LocationCurve wallLocationCurve = aWall.Location as LocationCurve;
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XYZ pt1 = wallLocationCurve.Curve.get_EndPoint(0);
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XYZ pt2 = wallLocationCurve.Curve.get_EndPoint(1);
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XYZ midPt = (pt1 + pt2) * 0.5;
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//
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LocationPoint loc = elem.Location as LocationPoint;
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if (loc.Point.Z.Equals(0.0))
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{
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loc.Point = new XYZ(midPt.X, midPt.Y, midPt.Z);
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}
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else
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{
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loc.Point = new XYZ(midPt.X, midPt.Y, loc.Point.Z);
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}
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}
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// helper function
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// find a door or window on the given wall.
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// if it does, return it.
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//
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public FamilyInstance FindWindowDoorOnWall(Document rvtDoc, Wall aWall)
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{
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// collect the list of windows and doors
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// no object relation graph. so going hard way.
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// list all the door instances
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var windowDoorCollector = new FilteredElementCollector(rvtDoc);
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windowDoorCollector.OfClass(typeof(FamilyInstance));
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ElementCategoryFilter windowFilter = new ElementCategoryFilter(BuiltInCategory.OST_Windows);
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ElementCategoryFilter doorFilter = new ElementCategoryFilter(BuiltInCategory.OST_Doors);
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LogicalOrFilter windowDoorFilter = new LogicalOrFilter(windowFilter, doorFilter);
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windowDoorCollector.WherePasses(windowDoorFilter);
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IList<Element> windowDoorList = windowDoorCollector.ToElements();
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// check to see if the door or window is on the wall we got.
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foreach (FamilyInstance elem in windowDoorList)
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{
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if (elem.Host.Id.Equals(aWall.Id))
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{
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return elem;
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}
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}
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// if you come here, you did not find window or door on the given wall.
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return null;
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}
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// this will be shown when the updated in not loaded.
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public string GetAdditionalInformation()
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{
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return "Door/Window updater: keeps doors and windows at the center of walls.";
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}
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// specify the order of execusing updates.
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public ChangePriority GetChangePriority()
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{
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return ChangePriority.DoorsOpeningsWindows;
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}
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// return updater id.
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public UpdaterId GetUpdaterId()
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{
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return m_updaterId;
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}
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// user friendly name of the updater
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public string GetUpdaterName()
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{
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return "Window/Door Updater";
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}
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}
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//
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// extrenal command to toggle windowDoor updater on/off
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//
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[Transaction(TransactionMode.Automatic)]
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[Regeneration(RegenerationOption.Manual)]
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public class UIDynamicModelUpdate : IExternalCommand
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{
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public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
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{
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if (WindowDoorUpdater.m_updateActive)
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{
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WindowDoorUpdater.m_updateActive = false;
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}
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else
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{
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WindowDoorUpdater.m_updateActive = true;
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}
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return Result.Succeeded;
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}
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}
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[Transaction(TransactionMode.Automatic)]
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[Regeneration(RegenerationOption.Manual)]
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public class UIDynamicModelUpdateOn : IExternalCommand
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{
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public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
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{
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WindowDoorUpdater.m_updateActive = true;
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return Result.Succeeded;
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}
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}
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[Transaction(TransactionMode.Automatic)]
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[Regeneration(RegenerationOption.Manual)]
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public class UIDynamicModelUpdateOff : IExternalCommand
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{
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public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
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{
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WindowDoorUpdater.m_updateActive = false;
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return Result.Succeeded;
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}
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}
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}
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