mirror of
https://github.com/jeremytammik/RevitSdkSamples.git
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178 lines
5.1 KiB
C#
178 lines
5.1 KiB
C#
//
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// (C) Copyright 2003-2012 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Autodesk.Revit.DB;
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using Autodesk.Revit.UI;
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using System.Xml.Linq;
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using System.IO;
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using System.Xml;
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using System.Diagnostics;
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using Autodesk.Revit.DB.Events;
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namespace Revit.SDK.Samples.ProgressNotifier.CS
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{
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/// <summary>
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/// A collection of ProgressItem objects arranged in a stack
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/// </summary>
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public class ProgressStack
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{
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/// <summary>
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/// ProgressItem stack
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/// </summary>
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public System.Collections.Generic.Stack<ProgressItem> m_itemStack;
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/// <summary>
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/// Constructor
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/// </summary>
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public ProgressStack()
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{
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this.m_itemStack = new Stack<ProgressItem>();
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}
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/// <summary>
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/// Add event data
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/// </summary>
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/// <param name="progressEvent"></param>
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/// <returns></returns>
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public ProgressItem AddEventData( Autodesk.Revit.DB.Events.ProgressChangedEventArgs progressEvent )
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{
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ProgressItem currentProgressItem = null;
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switch( progressEvent.Stage )
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{
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case ProgressStage.Started:
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{
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ProgressItem pi = new ProgressItem( progressEvent.Caption, progressEvent.LowerRange, progressEvent.UpperRange, progressEvent.Position, progressEvent.Stage );
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m_itemStack.Push( pi );
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currentProgressItem = pi;
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break;
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}
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case ProgressStage.PositionChanged:
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{
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ProgressItem pi = m_itemStack.Peek();
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if( pi.Name != progressEvent.Caption )
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{
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Debug.WriteLine( "Name not matching?" );
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}
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pi.Position = progressEvent.Position;
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pi.Stage = progressEvent.Stage;
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currentProgressItem = pi;
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break;
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}
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case ProgressStage.RangeChanged:
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{
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ProgressItem pi = m_itemStack.Peek();
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pi.Upper = progressEvent.UpperRange;
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pi.Stage = progressEvent.Stage;
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currentProgressItem = pi;
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break;
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}
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case ProgressStage.Finished:
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{
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ProgressItem pi = m_itemStack.Pop();
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pi.IsDone = true;
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pi.Stage = progressEvent.Stage;
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currentProgressItem = pi;
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break;
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}
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case ProgressStage.CaptionChanged:
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{
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ProgressItem pi = m_itemStack.Peek();
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pi.Name = progressEvent.Caption;
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pi.Stage = progressEvent.Stage;
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Debug.WriteLine( "Caption Change at top." );
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currentProgressItem = pi;
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break;
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}
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case ProgressStage.UserCancelled:
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{
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Debug.WriteLine( "Cancelled." );
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currentProgressItem = new ProgressItem( progressEvent.Caption, progressEvent.LowerRange, progressEvent.UpperRange, progressEvent.Position, progressEvent.Stage );
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break;
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}
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default:
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throw new Exception( "Unknown stage." );
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}
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if( m_itemStack.Count == 0 )
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{
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Debug.WriteLine( "Stack empty" );
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}
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else
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Debug.WriteLine( this.ToString() );
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return currentProgressItem;
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}
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/// <summary>
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/// ToString
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/// </summary>
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/// <returns></returns>
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder();
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sb.AppendLine( "-ProgressBar Stack-" );
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foreach( ProgressItem pi in m_itemStack )
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{
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sb.AppendLine( pi.ToString() );
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}
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return sb.ToString();
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}
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/// <summary>
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/// ToStringList
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/// </summary>
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/// <param name="padDepth"></param>
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/// <returns></returns>
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public List<String> ToStringList( int padDepth = 0 )
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{
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List<string> itemList = new List<string>();
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if( padDepth != 0 )
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{
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int padding = padDepth - m_itemStack.Count;
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for( int index = 0; index != padding; ++index )
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{
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itemList.Add( "" );
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}
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}
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foreach( ProgressItem pi in m_itemStack )
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{
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itemList.Add( pi.ToString() );
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}
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return itemList;
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}
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}
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}
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