Files
RevitSdkSamples/SDK/Samples/GeometryAPI/BRepBuilderExample/CS/CreateCube.cs
T
2019-09-11 14:43:53 +02:00

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C#

//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Autodesk.Revit;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
namespace Revit.SDK.Samples.BRepBuilderExample.CS
{
/// <summary>
/// Implement method Execute of this class as an external command for Revit.
/// </summary>
[Autodesk.Revit.Attributes.Transaction(Autodesk.Revit.Attributes.TransactionMode.Manual)]
public class CreateCube : IExternalCommand
{
/// <summary>
/// Implement this method as an external command for Revit.
/// </summary>
/// <param name="commandData">An object that is passed to the external application
/// which contains data related to the command,
/// such as the application object and active view.</param>
/// <param name="message">A message that can be set by the external application
/// which will be displayed if a failure or cancellation is returned by
/// the external command.</param>
/// <param name="elements">A set of elements to which the external application
/// can add elements that are to be highlighted in case of failure or cancellation.</param>
/// <returns>Return the status of the external command.
/// A result of Succeeded means that the API external method functioned as expected.
/// Cancelled can be used to signify that the user canceled the external operation
/// at some point. Failure should be returned if the application is unable to proceed with
/// the operation.</returns>
public Result Execute(ExternalCommandData commandData, ref string message, ElementSet elements)
{
_dbdocument = commandData.Application.ActiveUIDocument.Document;
try
{
Solid mySolid = CreateCubeImpl().GetResult();
if(null == mySolid)
return Result.Failed;
using (Autodesk.Revit.DB.Transaction tran = new Autodesk.Revit.DB.Transaction(_dbdocument, "CreateCube"))
{
tran.Start();
DirectShape dsCubed = DirectShape.CreateElement(_dbdocument, new ElementId(BuiltInCategory.OST_Walls));
if (null == dsCubed)
return Result.Failed;
dsCubed.ApplicationId = "TestCreateCube";
dsCubed.ApplicationDataId = "Cube";
List<GeometryObject> shapes = new List<GeometryObject>();
shapes.Add(mySolid);
dsCubed.SetShape(shapes, DirectShapeTargetViewType.Default);
tran.Commit();
}
}
catch (Exception ex)
{
message = ex.Message;
return Result.Failed;
}
return Result.Succeeded;
}
private BRepBuilder CreateCubeImpl()
{
// create a BRepBuilder; add faces to build a cube
BRepBuilder brepBuilder = new BRepBuilder(BRepType.Solid);
// a cube 100x100x100, from (0,0,0) to (100, 100, 100)
// 1. Planes.
// naming convention for faces and planes:
// We are looking at this cube in an isometric view. X is down and to the left of us, Y is horizontal and points to the right, Z is up.
// front and back faces are along the X axis, left and right are along the Y axis, top and bottom are along the Z axis.
Plane bottom = Plane.CreateByOriginAndBasis(new XYZ(50, 50, 0), new XYZ(1, 0, 0), new XYZ(0, 1, 0)); // bottom. XY plane, Z = 0, normal pointing inside the cube.
Plane top = Plane.CreateByOriginAndBasis(new XYZ(50, 50, 100), new XYZ(1, 0, 0), new XYZ(0, 1, 0)); // top. XY plane, Z = 100, normal pointing outside the cube.
Plane front = Plane.CreateByOriginAndBasis(new XYZ(100, 50, 50), new XYZ(0, 0, 1), new XYZ(0, 1, 0)); // front side. ZY plane, X = 0, normal pointing inside the cube.
Plane back = Plane.CreateByOriginAndBasis(new XYZ(0, 50, 50), new XYZ(0, 0, 1), new XYZ(0, 1, 0)); // back side. ZY plane, X = 0, normal pointing outside the cube.
Plane left = Plane.CreateByOriginAndBasis(new XYZ(50, 0, 50), new XYZ(0, 0, 1), new XYZ(1, 0, 0)); // left side. ZX plane, Y = 0, normal pointing inside the cube
Plane right = Plane.CreateByOriginAndBasis(new XYZ(50, 100, 50), new XYZ(0, 0, 1), new XYZ(1, 0, 0)); // right side. ZX plane, Y = 100, normal pointing outside the cube
//Note that the alternating of "inside/outside" matches the alternating of "true/false" in the next block that defines faces.
//There must be a correspondence to ensure that all faces are correctly oriented to point out of the solid.
// 2. Faces.
BRepBuilderGeometryId faceId_Bottom = brepBuilder.AddFace(BRepBuilderSurfaceGeometry.Create(bottom, null), true);
BRepBuilderGeometryId faceId_Top = brepBuilder.AddFace(BRepBuilderSurfaceGeometry.Create(top, null), false);
BRepBuilderGeometryId faceId_Front = brepBuilder.AddFace(BRepBuilderSurfaceGeometry.Create(front, null), true);
BRepBuilderGeometryId faceId_Back = brepBuilder.AddFace(BRepBuilderSurfaceGeometry.Create(back, null), false);
BRepBuilderGeometryId faceId_Left = brepBuilder.AddFace(BRepBuilderSurfaceGeometry.Create(left, null), true);
BRepBuilderGeometryId faceId_Right = brepBuilder.AddFace(BRepBuilderSurfaceGeometry.Create(right, null), false);
// 3. Edges.
// 3.a (define edge geometry)
// walk around bottom face
BRepBuilderEdgeGeometry edgeBottomFront = BRepBuilderEdgeGeometry.Create(new XYZ(100, 0, 0), new XYZ(100, 100, 0));
BRepBuilderEdgeGeometry edgeBottomRight = BRepBuilderEdgeGeometry.Create(new XYZ(100, 100, 0), new XYZ(0, 100, 0));
BRepBuilderEdgeGeometry edgeBottomBack = BRepBuilderEdgeGeometry.Create(new XYZ(0, 100, 0), new XYZ(0, 0, 0));
BRepBuilderEdgeGeometry edgeBottomLeft = BRepBuilderEdgeGeometry.Create(new XYZ(0, 0, 0), new XYZ(100, 0, 0));
// now walk around top face
BRepBuilderEdgeGeometry edgeTopFront = BRepBuilderEdgeGeometry.Create(new XYZ(100, 0, 100), new XYZ(100, 100, 100));
BRepBuilderEdgeGeometry edgeTopRight = BRepBuilderEdgeGeometry.Create(new XYZ(100, 100, 100), new XYZ(0, 100, 100));
BRepBuilderEdgeGeometry edgeTopBack = BRepBuilderEdgeGeometry.Create(new XYZ(0, 100, 100), new XYZ(0, 0, 100));
BRepBuilderEdgeGeometry edgeTopLeft = BRepBuilderEdgeGeometry.Create(new XYZ(0, 0, 100), new XYZ(100, 0, 100));
// sides
BRepBuilderEdgeGeometry edgeFrontRight = BRepBuilderEdgeGeometry.Create(new XYZ(100, 100, 0), new XYZ(100, 100, 100));
BRepBuilderEdgeGeometry edgeRightBack = BRepBuilderEdgeGeometry.Create(new XYZ(0, 100, 0), new XYZ(0, 100, 100));
BRepBuilderEdgeGeometry edgeBackLeft = BRepBuilderEdgeGeometry.Create(new XYZ(0, 0, 0), new XYZ(0, 0, 100));
BRepBuilderEdgeGeometry edgeLeftFront = BRepBuilderEdgeGeometry.Create(new XYZ(100, 0, 0), new XYZ(100, 0, 100));
// 3.b (define the edges themselves)
BRepBuilderGeometryId edgeId_BottomFront = brepBuilder.AddEdge(edgeBottomFront);
BRepBuilderGeometryId edgeId_BottomRight = brepBuilder.AddEdge(edgeBottomRight);
BRepBuilderGeometryId edgeId_BottomBack = brepBuilder.AddEdge(edgeBottomBack);
BRepBuilderGeometryId edgeId_BottomLeft = brepBuilder.AddEdge(edgeBottomLeft);
BRepBuilderGeometryId edgeId_TopFront = brepBuilder.AddEdge(edgeTopFront);
BRepBuilderGeometryId edgeId_TopRight = brepBuilder.AddEdge(edgeTopRight);
BRepBuilderGeometryId edgeId_TopBack = brepBuilder.AddEdge(edgeTopBack);
BRepBuilderGeometryId edgeId_TopLeft = brepBuilder.AddEdge(edgeTopLeft);
BRepBuilderGeometryId edgeId_FrontRight = brepBuilder.AddEdge(edgeFrontRight);
BRepBuilderGeometryId edgeId_RightBack = brepBuilder.AddEdge(edgeRightBack);
BRepBuilderGeometryId edgeId_BackLeft = brepBuilder.AddEdge(edgeBackLeft);
BRepBuilderGeometryId edgeId_LeftFront = brepBuilder.AddEdge(edgeLeftFront);
// 4. Loops.
BRepBuilderGeometryId loopId_Bottom = brepBuilder.AddLoop(faceId_Bottom);
BRepBuilderGeometryId loopId_Top = brepBuilder.AddLoop(faceId_Top);
BRepBuilderGeometryId loopId_Front = brepBuilder.AddLoop(faceId_Front);
BRepBuilderGeometryId loopId_Back = brepBuilder.AddLoop(faceId_Back);
BRepBuilderGeometryId loopId_Right = brepBuilder.AddLoop(faceId_Right);
BRepBuilderGeometryId loopId_Left = brepBuilder.AddLoop(faceId_Left);
// 5. Co-edges.
// Bottom face. All edges reversed
brepBuilder.AddCoEdge(loopId_Bottom, edgeId_BottomFront, true); // other direction in front loop
brepBuilder.AddCoEdge(loopId_Bottom, edgeId_BottomLeft, true); // other direction in left loop
brepBuilder.AddCoEdge(loopId_Bottom, edgeId_BottomBack, true); // other direction in back loop
brepBuilder.AddCoEdge(loopId_Bottom, edgeId_BottomRight, true); // other direction in right loop
brepBuilder.FinishLoop(loopId_Bottom);
brepBuilder.FinishFace(faceId_Bottom);
// Top face. All edges NOT reversed.
brepBuilder.AddCoEdge(loopId_Top, edgeId_TopFront, false); // other direction in front loop.
brepBuilder.AddCoEdge(loopId_Top, edgeId_TopRight, false); // other direction in right loop
brepBuilder.AddCoEdge(loopId_Top, edgeId_TopBack, false); // other direction in back loop
brepBuilder.AddCoEdge(loopId_Top, edgeId_TopLeft, false); // other direction in left loop
brepBuilder.FinishLoop(loopId_Top);
brepBuilder.FinishFace(faceId_Top);
// Front face.
brepBuilder.AddCoEdge(loopId_Front, edgeId_BottomFront, false); // other direction in bottom loop
brepBuilder.AddCoEdge(loopId_Front, edgeId_FrontRight, false); // other direction in right loop
brepBuilder.AddCoEdge(loopId_Front, edgeId_TopFront, true); // other direction in top loop.
brepBuilder.AddCoEdge(loopId_Front, edgeId_LeftFront, true); // other direction in left loop.
brepBuilder.FinishLoop(loopId_Front);
brepBuilder.FinishFace(faceId_Front);
// Back face
brepBuilder.AddCoEdge(loopId_Back, edgeId_BottomBack, false); // other direction in bottom loop
brepBuilder.AddCoEdge(loopId_Back, edgeId_BackLeft, false); // other direction in left loop.
brepBuilder.AddCoEdge(loopId_Back, edgeId_TopBack, true); // other direction in top loop
brepBuilder.AddCoEdge(loopId_Back, edgeId_RightBack, true); // other direction in right loop.
brepBuilder.FinishLoop(loopId_Back);
brepBuilder.FinishFace(faceId_Back);
// Right face
brepBuilder.AddCoEdge(loopId_Right, edgeId_BottomRight, false); // other direction in bottom loop
brepBuilder.AddCoEdge(loopId_Right, edgeId_RightBack, false); // other direction in back loop
brepBuilder.AddCoEdge(loopId_Right, edgeId_TopRight, true); // other direction in top loop
brepBuilder.AddCoEdge(loopId_Right, edgeId_FrontRight, true); // other direction in front loop
brepBuilder.FinishLoop(loopId_Right);
brepBuilder.FinishFace(faceId_Right);
// Left face
brepBuilder.AddCoEdge(loopId_Left, edgeId_BottomLeft, false); // other direction in bottom loop
brepBuilder.AddCoEdge(loopId_Left, edgeId_LeftFront, false); // other direction in front loop
brepBuilder.AddCoEdge(loopId_Left, edgeId_TopLeft, true); // other direction in top loop
brepBuilder.AddCoEdge(loopId_Left, edgeId_BackLeft, true); // other direction in back loop
brepBuilder.FinishLoop(loopId_Left);
brepBuilder.FinishFace(faceId_Left);
brepBuilder.Finish();
return brepBuilder;
}
private Document _dbdocument = null;
}
}