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https://github.com/jeremytammik/RevitSdkSamples.git
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102 lines
3.2 KiB
C#
102 lines
3.2 KiB
C#
//
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// (C) Copyright 2003-2013 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Autodesk.Revit.DB.CodeChecking.Engineering;
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namespace CodeCheckingConcreteExample.Concrete
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{
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/// <summary>
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/// Simple container class for all possible internal forces in section
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/// </summary>
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public class InternalForcesContainer
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{
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/// <summary>
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/// Initializes a new instance of InternalForcesContainer object with default 0.0 values.
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/// </summary>
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public InternalForcesContainer()
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{
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ForceFx = 0.0; ForceFy = 0.0; ForceFz = 0.0; MomentMx = 0.0; MomentMy = 0.0; MomentMz = 0.0; DeflectionUx = 0.0; DeflectionUy = 0.0; DeflectionUz = 0.0;
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LimitState = ForceLimitState.Unknown;
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CaseName = "";
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}
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/// <summary>
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/// Gets or sets the force Fx (axial force).
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/// </summary>
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public double ForceFx { get; set; }
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/// <summary>
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/// Gets or sets the force Fy.
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/// </summary>
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public double ForceFy { get; set; }
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/// <summary>
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/// Gets or sets the force Fz (main shear force).
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/// </summary>
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public double ForceFz { get; set; }
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/// <summary>
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/// Gets or sets the moment Mz (torsion moment).
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/// </summary>
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public double MomentMx { get; set; }
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/// <summary>
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/// Gets or sets the moment My (main bending moment).
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/// </summary>
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public double MomentMy { get; set; }
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/// <summary>
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/// Gets or sets the moment My (main bending moment).
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/// </summary>
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public double MomentMz { get; set; }
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/// <summary>
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/// Gets or sets deflection Ux
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/// </summary>
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public double DeflectionUx { get; set; }
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/// <summary>
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/// Gets or sets deflection Uy
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/// </summary>
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public double DeflectionUy { get; set; }
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/// <summary>
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/// Gets or sets deflection Uz
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/// </summary>
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public double DeflectionUz { get; set; }
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/// <summary>
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/// Gets or sets the limit state.
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/// </summary>
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public ForceLimitState LimitState { get; set; }
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/// <summary>
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/// Gets or sets description of combination or case.
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/// </summary>
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public string CaseName { get; set; }
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}
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}
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