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RevitSdkSamples/snapshot/2023/Samples/AppearanceAssetEditing/CS/RequestHandler.cs
T
2024-12-12 09:51:40 +01:00

80 lines
2.4 KiB
C#

//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using Autodesk.Revit.DB;
using Autodesk.Revit.DB.Visual;
using Autodesk.Revit.UI.Selection;
using Autodesk.Revit.UI;
using System.Diagnostics;
namespace Revit.SDK.Samples.AppearanceAssetEditing.CS
{
/// <summary>
/// A class with methods to execute requests made by the dialog user.
/// </summary>
///
public static class RequestHandler
{
/// <summary>
/// The top function that distributes requests to individual methods.
/// </summary>
///
public static void Execute(Application app, RequestId request)
{
switch (request)
{
case RequestId.None:
{
return; // no request at this time -> we can leave immediately
}
case RequestId.Select:
{
app.GetPaintedMaterial();
break;
}
case RequestId.Lighter:
{
app.ModifySelectedMaterial("Lighter", true);
break;
}
case RequestId.Darker:
{
app.ModifySelectedMaterial("Darker", false);
break;
}
default:
{
// some kind of a warning here should
// notify us about an unexpected request
break;
}
}
return;
}
} // class
}