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RevitSdkSamples/SDK/REX SDK/Samples/PyramidGenerator/PyramidGenerator/Main/Data.cs
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2023-04-26 14:47:47 +02:00

243 lines
9.1 KiB
C#

//
// (C) Copyright 2007-2011 by Autodesk, Inc. All rights reserved.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM 'AS IS' AND WITH ALL ITS FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
/// <summary>
/// </summary>
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using Autodesk.REX.Framework;
using REX.Common;
namespace REX.PyramidGenerator
{
[Serializable]
internal class DataSerializable : REXExtensionDataSerializable
{
/// <summary>
/// Initializes a new instance of the <see cref="DataSerializable"/> class.
/// </summary>
public DataSerializable()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="REXExtensionDataSerializable"/> class.
/// A required constructor by ISerializable to deserialize the object. It is important to implement
/// this required constructor. Note that no warning will be given if this constructor is absent and
/// an exception will be thrown if you attempt to deserialize this object.
/// It is a good idea to make the constructor protected unless the class was sealed, in which case
/// the constructor should be marked as private. Making the constructor protected ensures that users
/// cannot explicitly call this constructor while still allowing derived classes to call it. The same
/// logic applies if this class was sealed except that there will be no derived classes.
/// </summary>
/// <example>
/// <code>
/// protected REXExtensionDataSerializable(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext ctx)
/// {
/// strPrivate = info.GetString( "s1" );
/// strPublic = info.GetString( "s2" );
/// obMyClass = (SomeClass) info.GetValue( "ob", typeof(SomeClass) ); // deserializing an object
/// }
/// </code>
/// </example>
/// <param name="info">The info.</param>
/// <param name="ctx">The CTX.</param>
protected DataSerializable(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext ctx)
{
}
/// <summary>
/// A required method by ISerializable to serialize the object. Simply add variables to be serialized
/// as name/value pairs to SerializationInfo object. Here you decide which member variables to serialize.
/// Note that any name can be used to identify each serialized field
/// </summary>
/// <example>
/// <code>
/// public virtual void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext ctx)
/// {
/// info.AddValue("s1", strPrivate);
/// info.AddValue("s2", strPublic);
/// into.AddValue("ob", obMyClass); // Serializing an object
/// }
/// </code>
/// </example>
/// <param name="info">The info.</param>
/// <param name="ctx">The CTX.</param>
public override void GetObjectData(System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext ctx)
{
}
/// <summary>
/// Sets the data reference.
/// </summary>
/// <param name="data">The data.</param>
public void SetDataReference(Data data)
{
DataRef = data;
}
private Data DataRef;
}
/// <summary>
/// Main data class to store all data in REX base units.
/// </summary>
internal class Data : REXData
{
//Step 2.1.: Preparing Data
/// <summary>
/// Gets or sets the height of the pyramid.
/// </summary>
/// <value>The height.</value>
public double H { get; set; }
/// <summary>
/// Gets or sets the width of the pyramid.
/// </summary>
/// <value>The width.</value>
public double B { get; set; }
/// <summary>
/// Gets or sets the FamilySymbol which will be used to build the pyramid.
/// </summary>
/// <value>The family symbol.</value>
public string FamilySymbol { get; set; }
/// <summary>
/// Gets or sets the list of available FamilySymbols.
/// </summary>
/// <value>The the list of available FamilySymbols.</value>
public List<string> AvailableFamilySymbols { get; set; }
/// <summary>
/// Gets or sets the list of element ids.
/// </summary>
/// <value>The list of element ids.</value>
public List<long> ElementIds { get; set; } //Step 5.1.1. : Serialize
/// <summary>
/// Initializes a new instance of a <see cref="Data"/> class.
/// </summary>
/// <param name="Ext">The reference to REXExtension object.</param>
public Data(REXExtension Ext)
: base(Ext)
{
VersionCurrent = 1;
DataSerializableRef = new DataSerializable();
}
/// <summary>
/// Get the main extension.
/// </summary>
/// <value>The main extension.</value>
public Extension ThisMainExtension
{
get
{
return (Extension)ThisExtension;
}
}
/// <summary>
/// Called when set defaults.
/// </summary>
/// <param name="UnitsSystem">The units system.</param>
protected override void OnSetDefaults(REXUnitsSystemType UnitsSystem)
{
//Step 2.2. : Preparing Data
H = 5;//m
B = 10;//m
FamilySymbol = "";
AvailableFamilySymbols = new List<string>();
ElementIds = new List<long>();
}
/// <summary>
/// Called when save data.
/// </summary>
/// <param name="Data">The data.</param>
/// <returns>Returns true if succeeded.</returns>
protected override bool OnSave(ref BinaryWriter Data)
{
//Step 5.1.: Extending the Data
Data.Write(H);
Data.Write(B);
Data.Write(FamilySymbol);
if (Mode != DataMode.ModeFile)
{
Data.Write(ElementIds.Count);
for (int i = 0; i < ElementIds.Count; i++)
Data.Write(ElementIds[i]);
}
return true;
}
/// <summary>
/// Called when load data.
/// </summary>
/// <param name="Data">The data.</param>
/// <returns>Returns true if succeeded.</returns>
protected override bool OnLoad(ref BinaryReader Data)
{
//Step 5.1.: Extending the Data
H = Data.ReadDouble();
B = Data.ReadDouble();
FamilySymbol = Data.ReadString();
if (Mode != DataMode.ModeFile)
{
ElementIds = new List<long>();
int count = Data.ReadInt32();
for (int i = 0; i < count; i++)
ElementIds.Add(Data.ReadInt64());
}
return true;
}
/// <summary>
/// Called when save data.
/// </summary>
/// <param name="Data">The data.</param>
/// <returns>Returns true if succeeded.</returns>
protected override bool OnSave(ref Stream DataStream, ref System.Runtime.Serialization.IFormatter DataFormater)
{
if (DataSerializableRef != null)
DataFormater.Serialize(DataStream, DataSerializableRef);
return true;
}
/// <summary>
/// Called when load data.
/// </summary>
/// <param name="Data">The data.</param>
/// <returns>Returns true if succeeded.</returns>
protected override bool OnLoad(ref Stream DataStream, ref System.Runtime.Serialization.IFormatter DataFormater)
{
DataSerializableRef = (DataSerializable)DataFormater.Deserialize(DataStream);
return true;
}
internal DataSerializable DataSerializableRef;
}
}