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RevitSdkSamples/SDK/REX SDK/Samples/Unit/Unit/Main/Revit/ExtensionRevit.cs
T
2019-09-11 14:43:53 +02:00

135 lines
3.3 KiB
C#

//
// (C) Copyright 2007-2011 by Autodesk, Inc. All rights reserved.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM 'AS IS' AND WITH ALL ITS FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
using System;
using System.Collections.Generic;
using System.Text;
using Autodesk.REX.Framework;
using REX.Common;
namespace REX.Unit.Main.Revit
{
internal class ExtensionRevit : REXExtensionProduct
{
public ExtensionRevit(REX.Common.REXExtension Ext)
: base(Ext)
{
}
/// <summary>
/// Get the main extension.
/// </summary>
/// <value>The main extension.</value>
internal Extension ThisMainExtension
{
get
{
return (Extension)ThisExtension;
}
}
/// <summary>
/// Get the Data structure.
/// </summary>
/// <value>The main Data.</value>
internal Data ThisMainData
{
get
{
return ThisMainExtension.Data;
}
}
#region REXExtensionProduct Members
public override bool OnInitialize()
{
// insert code here.
return true;
}
public override void OnCreate()
{
// insert code here.
}
public override void OnCreateDialogs()
{
// insert code here.
}
public override void OnCreateLayout()
{
// insert code here.
}
public override void OnSetDialogs()
{
// insert code here.
}
public override void OnSetData()
{
// insert code here.
}
public override void OnActivateLayout(REX.Common.REXLayoutItem LItem, bool Activate)
{
// insert code here.
}
public override bool OnCanRun()
{
// insert code here.
return true;
}
public override void OnRun()
{
// insert code here.
}
public override bool OnCanClose()
{
// insert code here.
return true;
}
public override bool OnCanClose(REX.Common.REXCanCloseType Type)
{
// insert code here.
return true;
}
public override void OnClose()
{
// insert code here.
}
#endregion
}
}