Files
RevitSdkSamples/SDK/Samples/CreateBeamSystem/CS/LineSketch.cs
T
2019-09-11 14:43:53 +02:00

117 lines
4.0 KiB
C#

//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
namespace Revit.SDK.Samples.CreateBeamSystem.CS
{
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Drawing.Drawing2D;
using Autodesk.Revit.DB;
/// <summary>
/// sketch line and any tag on it
/// </summary>
public class LineSketch : ObjectSketch
{
/// <summary>
/// the rate of direction tag's distance to the line
/// </summary>
private const float DirectionTag_Distance_Ratio = 0.02f;
/// <summary>
/// the rate of direction tag's length to the line
/// </summary>
private const float DirectionTag_Length_Ratio = 0.1f;
private Line2D m_line = new Line2D(); // geometry line to draw
private bool m_isDirection; // whether has direction tag
/// <summary>
/// whether has direction tag
/// </summary>
public bool IsDirection
{
get
{
return m_isDirection;
}
set
{
m_isDirection = value;
}
}
/// <summary>
/// constructor
/// </summary>
/// <param name="line"></param>
public LineSketch(Line2D line)
{
m_line = line;
m_boundingBox = line.BoundingBox;
m_pen.Color = System.Drawing.Color.DarkGreen;
m_pen.Width = 1f;
}
/// <summary>
/// draw the line
/// </summary>
/// <param name="g">drawing object</param>
/// <param name="translate">translation between drawn sketch and geometry object</param>
public override void Draw(Graphics g, Matrix translate)
{
GraphicsPath path = new GraphicsPath();
path.AddLine(m_line.StartPnt, m_line.EndPnt);
if (m_isDirection)
{
DrawDirectionTag(path);
}
path.Transform(translate);
g.DrawPath(m_pen, path);
}
/// <summary>
/// draw 2 shorter parallel lines on each side of the line
/// </summary>
/// <param name="path"></param>
private void DrawDirectionTag(GraphicsPath path)
{
Line2D leftLine = m_line.Clone();
Line2D rightLine = m_line.Clone();
leftLine.Scale(DirectionTag_Length_Ratio);
leftLine.Shift(DirectionTag_Distance_Ratio * m_line.Length);
rightLine.Scale(DirectionTag_Length_Ratio);
rightLine.Shift(-DirectionTag_Distance_Ratio * m_line.Length);
GraphicsPath leftPath = new GraphicsPath();
leftPath.AddLine(leftLine.StartPnt, leftLine.EndPnt);
GraphicsPath rightPath = new GraphicsPath();
rightPath.AddLine(rightLine.StartPnt, rightLine.EndPnt);
path.AddPath(leftPath, false);
path.AddPath(rightPath, false);
}
}
}