Files
RevitSdkSamples/SDK/Samples/CurtainSystem/CS/Properties/Resources.Designer.cs
T
2019-09-11 14:43:53 +02:00

192 lines
7.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Revit.SDK.Samples.CurtainSystem.CS.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Revit.SDK.Samples.CurtainSystem.CS.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _new {
get {
object obj = ResourceManager.GetObject("new", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap delete {
get {
object obj = ResourceManager.GetObject("delete", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to No curtain system available. Please create some first..
/// </summary>
internal static string HINT_CreateCSFirst {
get {
return ResourceManager.GetString("HINT_CreateCSFirst", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Created by face array, forbidden to add/remove curtain grids..
/// </summary>
internal static string HINT_CSIsByFaceArray {
get {
return ResourceManager.GetString("HINT_CSIsByFaceArray", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Curtain system must have at least one curtain grid..
/// </summary>
internal static string HINT_KeepOneCG {
get {
return ResourceManager.GetString("HINT_KeepOneCG", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please select some curtain grids and make them checked first..
/// </summary>
internal static string HINT_SelectCGFirst {
get {
return ResourceManager.GetString("HINT_SelectCGFirst", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please select some curtain systems and make them checked first..
/// </summary>
internal static string HINT_SelectCSFirst {
get {
return ResourceManager.GetString("HINT_SelectCSFirst", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Please select some uncovered faces and make them checked first..
/// </summary>
internal static string HINT_SelectFaceFirst {
get {
return ResourceManager.GetString("HINT_SelectFaceFirst", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error! Add curtain grid to the mass failed. The application will be terminated..
/// </summary>
internal static string MSG_AddCGFailed {
get {
return ResourceManager.GetString("MSG_AddCGFailed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error! Create curtain system failed. The application will be terminated..
/// </summary>
internal static string MSG_CreateCSFailed {
get {
return ResourceManager.GetString("MSG_CreateCSFailed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error! Please select a parallelepiped mass first. The application will be terminated..
/// </summary>
internal static string MSG_InvalidSelection {
get {
return ResourceManager.GetString("MSG_InvalidSelection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fatal Error! More than 1 curtain system was created. The application will be terminated..
/// </summary>
internal static string MSG_MoreThan1CSCreated {
get {
return ResourceManager.GetString("MSG_MoreThan1CSCreated", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error! Remove curtain grid failed. The application will be terminated..
/// </summary>
internal static string MSG_RemoveCGFailed {
get {
return ResourceManager.GetString("MSG_RemoveCGFailed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Curtain System.
/// </summary>
internal static string TXT_DialogTitle {
get {
return ResourceManager.GetString("TXT_DialogTitle", resourceCulture);
}
}
}
}