Files
RevitSdkSamples/SDK/Samples/NewOpenings/CS/Profile.cs
T
2019-09-11 14:43:53 +02:00

375 lines
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C#

//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System;
using System.Collections.Generic;
using System.Text;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
using Autodesk.Revit.DB.Structure;
using Autodesk.Revit;
using System.Drawing;
using Point = System.Drawing.Point;
namespace Revit.SDK.Samples.NewOpenings.CS
{
/// <summary>
/// Base class of ProfileFloor and ProfileWall
/// contain the profile information and can make matrix to transform point to 2D plane
/// </summary>
public abstract class Profile
{
#region members
/// <summary>
///Wall or Floor element
/// </summary>
protected Autodesk.Revit.DB.Element m_dataProfile;
/// <summary>
/// geometry object [face]
/// </summary>
protected List<Edge> m_face;
/// <summary>
/// command data
/// </summary>
protected Autodesk.Revit.UI.ExternalCommandData m_commandData;
/// <summary>
/// Application creator
/// </summary>
protected Autodesk.Revit.Creation.Application m_appCreator;
/// <summary>
/// Document creator
/// </summary>
protected Autodesk.Revit.Creation.Document m_docCreator;
#endregion
/// <summary>
/// Abstract method to create Opening
/// </summary>
public abstract void DrawOpening(List<Vector4> points, ToolType type);
/// <summary>
/// Draw profile of wall or floor in 2D
/// </summary>
/// <param name="graphics">form graphic</param>
/// <param name="pen">pen use to draw line in pictureBox</param>
/// <param name="matrix4">matrix used to transform points between 3d and 2d.</param>>
public void Draw2D(Graphics graphics, Pen pen, Matrix4 matrix4)
{
foreach (Edge edge in m_face)
{
List<XYZ> points = edge.Tessellate() as List<XYZ>;
for (int i = 0; i < points.Count - 1; i++)
{
Autodesk.Revit.DB.XYZ point1 = points[i];
Autodesk.Revit.DB.XYZ point2 = points[i + 1];
Vector4 v1 = new Vector4(point1);
Vector4 v2 = new Vector4(point2);
v1 = matrix4.TransForm(v1);
v2 = matrix4.TransForm(v2);
graphics.DrawLine(pen, new Point((int)v1.X, (int)v1.Y),
new Point((int)v2.X, (int)v2.Y));
}
}
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="elem">Selected element</param>
/// <param name="commandData">ExternalCommandData</param>
public Profile(Autodesk.Revit.DB.Element elem, ExternalCommandData commandData)
{
m_dataProfile = elem;
m_commandData = commandData;
m_appCreator = m_commandData.Application.Application.Create;
m_docCreator = m_commandData.Application.ActiveUIDocument.Document.Create;
List<List<Edge>> faces = GetFaces(m_dataProfile);
m_face = GetNeedFace(faces);
}
/// <summary>
/// Get edges of element's profile
/// </summary>
/// <param name="elem">Selected element</param>
public List<List<Edge>> GetFaces(Autodesk.Revit.DB.Element elem)
{
List<List<Edge>> faceEdges = new List<List<Edge>>();
Options options = m_appCreator.NewGeometryOptions();
options.DetailLevel = ViewDetailLevel.Medium;
options.ComputeReferences = true;
Autodesk.Revit.DB.GeometryElement geoElem = elem.get_Geometry(options);
//GeometryObjectArray gObjects = geoElem.Objects;
IEnumerator<GeometryObject> Objects = geoElem.GetEnumerator();
//foreach (GeometryObject geo in gObjects)
while (Objects.MoveNext())
{
GeometryObject geo = Objects.Current;
Solid solid = geo as Solid;
if (solid != null)
{
EdgeArray edges = solid.Edges;
FaceArray faces = solid.Faces;
foreach (Face face in faces)
{
EdgeArrayArray edgeArrarr = face.EdgeLoops;
foreach (EdgeArray edgeArr in edgeArrarr)
{
List<Edge> edgesList = new List<Edge>();
foreach (Edge edge in edgeArr)
{
edgesList.Add(edge);
}
faceEdges.Add(edgesList);
}
}
}
}
return faceEdges;
}
/// <summary>
/// Get Face Normal
/// </summary>
/// <param name="face">Edges in a face</param>
private Vector4 GetFaceNormal(List<Edge> face)
{
Edge eg0 = face[0];
Edge eg1 = face[1];
List<XYZ> points = eg0.Tessellate() as List<XYZ>;
Autodesk.Revit.DB.XYZ start = points[0];
Autodesk.Revit.DB.XYZ end = points[1];
Vector4 vStart = new Vector4((float)start.X, (float)start.Y, (float)start.Z);
Vector4 vEnd = new Vector4((float)end.X, (float)end.Y, (float)end.Z);
Vector4 vSub = vEnd - vStart;
points = eg1.Tessellate() as List<XYZ>;
start = points[0];
end = points[1];
vStart = new Vector4((float)start.X, (float)start.Y, (float)start.Z);
vEnd = new Vector4((float)end.X, (float)end.Y, (float)end.Z);
Vector4 vSub2 = vEnd - vStart;
Vector4 result = vSub.CrossProduct(vSub2);
result.Normalize();
return result;
}
/// <summary>
/// Get First Face
/// </summary>
/// <param name="faces">edges in all faces</param>
private List<Edge> GetNeedFace(List<List<Edge>> faces)
{
if (m_dataProfile is Wall)
{
return GetWallFace(faces);
}
return faces[0];
}
/// <summary>
/// Get a matrix which can transform points to 2D
/// </summary>
public Matrix4 To2DMatrix()
{
if (m_dataProfile is Wall)
{
return WallMatrix();
}
List<XYZ> eg0 = m_face[0].Tessellate() as List<XYZ>;
List<XYZ> eg1 = m_face[1].Tessellate() as List<XYZ>;
Vector4 v1 = new Vector4((float)eg0[0].X,
(float)eg0[0].Y, (float)eg0[0].Z);
Vector4 v2 = new Vector4((float)eg0[1].X,
(float)eg0[1].Y, (float)eg0[1].Z);
Vector4 v21 = v1 - v2;
v21.Normalize();
Vector4 v3 = new Vector4((float)eg1[0].X,
(float)eg1[0].Y, (float)eg1[0].Z);
Vector4 v4 = new Vector4((float)eg1[1].X,
(float)eg1[1].Y, (float)eg1[1].Z);
Vector4 v43 = v4 - v3;
v43.Normalize();
Vector4 vZAxis = Vector4.CrossProduct(v43, v21);
Vector4 vYAxis = Vector4.CrossProduct(vZAxis, v43);
vYAxis.Normalize();
vZAxis.Normalize();
Vector4 vOrigin = (v4 + v1) / 2;
Matrix4 result = new Matrix4(v43, vYAxis, vZAxis, vOrigin);
return result;
}
/// <summary>
/// Wall matrix
/// </summary>
/// <returns></returns>
public Matrix4 WallMatrix()
{
//get the location curve
LocationCurve location = m_dataProfile.Location as LocationCurve;
Vector4 xAxis = new Vector4(1, 0, 0);
Vector4 yAxis = new Vector4(0, 1, 0);
Vector4 zAxis = new Vector4(0, 0, 1);
Vector4 origin = new Vector4(0, 0, 0);
if (location != null)
{
Curve curve = location.Curve;
Autodesk.Revit.DB.XYZ start = curve.GetEndPoint(0);
Autodesk.Revit.DB.XYZ end = curve.GetEndPoint(1);
xAxis = new Vector4((float)(end.X - start.X),
(float)(end.Y - start.Y), (float)(end.Z - start.Z));
xAxis.Normalize();
yAxis = new Vector4(0, 0, 1);
zAxis = Vector4.CrossProduct(xAxis, yAxis);
zAxis.Normalize();
origin = new Vector4((float)(end.X + start.X) / 2,
(float)(end.Y + start.Y) / 2, (float)(end.Z + start.Z) / 2);
}
return new Matrix4(xAxis, yAxis, zAxis, origin);
}
/// <summary>
/// Get wall face
/// </summary>
/// <param name="faces"></param>
/// <returns></returns>
private List<Edge> GetWallFace(List<List<Edge>> faces)
{
LocationCurve location = m_dataProfile.Location as LocationCurve;
Curve curve = location.Curve;
List<XYZ> xyzs = curve.Tessellate() as List<XYZ>;
Vector4 zAxis = new Vector4(0, 0, 1);
if (xyzs.Count == 2)
{
return faces[0];
}
foreach (List<Edge> face in faces)
{
foreach (Edge edge in face)
{
List<XYZ> edgexyzs = edge.Tessellate() as List<XYZ>;
if (xyzs.Count == edgexyzs.Count)
{
Vector4 normal = GetFaceNormal(face);
Vector4 cross = Vector4.CrossProduct(zAxis, normal);
cross.Normalize();
if (cross.Length() == 1)
{
return face;
}
}
}
}
return faces[0];
}
/// <summary>
/// Get a matrix which can move points to origin
/// </summary>
public Matrix4 ToCenterMatrix()
{
//translate the origin to bound center
PointF[] bounds = GetFaceBounds();
PointF min = bounds[0];
PointF max = bounds[1];
PointF center = new PointF((min.X + max.X) / 2, (min.Y + max.Y) / 2);
return new Matrix4(new Vector4(center.X, center.Y, 0));
}
/// <summary>
/// Get Face Bounds
/// </summary>
public PointF[] GetFaceBounds()
{
Matrix4 matrix = To2DMatrix();
Matrix4 inverseMatrix = matrix.Inverse();
float minX = 0, maxX = 0, minY = 0, maxY = 0;
bool bFirstPoint = true;
foreach (Edge edge in m_face)
{
List<XYZ> points = edge.Tessellate() as List<XYZ>;
foreach (Autodesk.Revit.DB.XYZ point in points)
{
Vector4 v = new Vector4(point);
Vector4 v1 = inverseMatrix.TransForm(v);
if (bFirstPoint)
{
minX = maxX = v1.X;
minY = maxY = v1.Y;
bFirstPoint = false;
}
else
{
if (v1.X < minX)
{
minX = v1.X;
}
else if (v1.X > maxX)
{
maxX = v1.X;
}
if (v1.Y < minY)
{
minY = v1.Y;
}
else if (v1.Y > maxY)
{
maxY = v1.Y;
}
}
}
}
PointF[] resultPoints = new PointF[2] {
new PointF(minX, minY), new PointF(maxX, maxY) };
return resultPoints;
}
}
}