mirror of
https://github.com/jeremytammik/RevitSdkSamples.git
synced 2026-08-30 08:32:50 +00:00
194 lines
7.5 KiB
C#
194 lines
7.5 KiB
C#
//
|
|
// (C) Copyright 2003-2019 by Autodesk, Inc.
|
|
//
|
|
// Permission to use, copy, modify, and distribute this software in
|
|
// object code form for any purpose and without fee is hereby granted,
|
|
// provided that the above copyright notice appears in all copies and
|
|
// that both that copyright notice and the limited warranty and
|
|
// restricted rights notice below appear in all supporting
|
|
// documentation.
|
|
//
|
|
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
|
|
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
|
|
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
|
|
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
|
|
// UNINTERRUPTED OR ERROR FREE.
|
|
//
|
|
// Use, duplication, or disclosure by the U.S. Government is subject to
|
|
// restrictions set forth in FAR 52.227-19 (Commercial Computer
|
|
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
|
|
// (Rights in Technical Data and Computer Software), as applicable.
|
|
//
|
|
|
|
using System;
|
|
using Autodesk.Revit.DB;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Revit.SDK.Samples.WinderStairs.CS
|
|
{
|
|
/// <summary>
|
|
/// It represents a U-shape winder and consists of three straight runs and two winder corners.
|
|
/// </summary>
|
|
class UWinder : Winder
|
|
{
|
|
/// <summary>
|
|
/// Number of straight steps at start.
|
|
/// </summary>
|
|
public uint NumStepsAtStart { get; set; }
|
|
|
|
/// <summary>
|
|
/// Number of straight steps in middle.
|
|
/// </summary>
|
|
public uint NumStepsInMiddle { get; set; }
|
|
|
|
/// <summary>
|
|
/// Number of straight steps at end.
|
|
/// </summary>
|
|
public uint NumStepsAtEnd { get; set; }
|
|
|
|
/// <summary>
|
|
/// Number of winder steps in the first corner.
|
|
/// </summary>
|
|
public uint NumStepsInCorner1 { get; set; }
|
|
|
|
/// <summary>
|
|
/// CenterPoint Offset distance from the first inner boundary line of the first corner.
|
|
/// </summary>
|
|
public double CenterOffsetE1 { get; set; }
|
|
|
|
/// <summary>
|
|
/// CenterPoint Offset distance from the second inner boundary line of the first corner.
|
|
/// </summary>
|
|
public double CenterOffsetF1 { get; set; }
|
|
|
|
/// <summary>
|
|
/// Number of winder steps in the second corner.
|
|
/// </summary>
|
|
public uint NumStepsInCorner2 { get; set; }
|
|
|
|
/// <summary>
|
|
/// CenterPoint Offset distance from the first inner boundary line of the second corner.
|
|
/// </summary>
|
|
public double CenterOffsetE2 { get; set; }
|
|
|
|
/// <summary>
|
|
/// CenterPoint Offset distance from the second inner boundary line of the second corner.
|
|
/// </summary>
|
|
public double CenterOffsetF2 { get; set; }
|
|
|
|
/// <summary>
|
|
/// Four Points to determine the U-shape of the stairs.
|
|
/// </summary>
|
|
public override IList<XYZ> ControlPoints
|
|
{
|
|
get
|
|
{
|
|
return base.ControlPoints;
|
|
}
|
|
set
|
|
{
|
|
if (value.Count != 4)
|
|
{
|
|
throw new ArgumentException("The control points count must be 4 for UWinder.");
|
|
}
|
|
base.ControlPoints = value;
|
|
}
|
|
}
|
|
|
|
#region PRIVATE
|
|
/// <summary>
|
|
/// The first Winder Corner, connecting the first and the second straight runs.
|
|
/// </summary>
|
|
private WinderSinglePoint m_corner1st;
|
|
|
|
/// <summary>
|
|
/// The second Winder Corner, connecting the second and the third straight runs.
|
|
/// </summary>
|
|
private WinderSinglePoint m_corner2nd;
|
|
|
|
/// <summary>
|
|
/// The first straight run at start.
|
|
/// </summary>
|
|
private WinderStraight m_straightAtStart;
|
|
|
|
/// <summary>
|
|
/// The second straight run in middle.
|
|
/// </summary>
|
|
private WinderStraight m_straightInMiddle;
|
|
|
|
/// <summary>
|
|
/// The third straight run at end.
|
|
/// </summary>
|
|
private WinderStraight m_straightAtEnd;
|
|
|
|
/// <summary>
|
|
/// This method constructs two winder corners and three straight runs.
|
|
/// Please be sure the input properties being set properly before calling this method.
|
|
/// </summary>
|
|
private void Construct()
|
|
{
|
|
//
|
|
// Construct the first winder corner
|
|
//
|
|
XYZ dir1 = (ControlPoints[1] - ControlPoints[0]).Normalize();
|
|
XYZ dir2 = (ControlPoints[2] - ControlPoints[1]).Normalize();
|
|
m_corner1st = new WinderSinglePoint(ControlPoints[1], dir1, dir2, NumStepsInCorner1);
|
|
m_corner1st.Construct(RunWidth, CenterOffsetE1, CenterOffsetF1);
|
|
|
|
//
|
|
// Construct the second winder corner
|
|
//
|
|
XYZ dir3 = (ControlPoints[3] - ControlPoints[2]).Normalize();
|
|
m_corner2nd = new WinderSinglePoint(ControlPoints[1], dir2, dir3, NumStepsInCorner2);
|
|
m_corner2nd.Construct(RunWidth, CenterOffsetF2, CenterOffsetE2);
|
|
XYZ moveDelta = (m_corner1st.Distance2 + m_corner2nd.Distance1
|
|
+ TreadDepth * NumStepsInMiddle) * dir2;
|
|
m_corner2nd.Move(moveDelta);
|
|
|
|
//
|
|
// Construct the three straight runs
|
|
//
|
|
XYZ startPnt = m_corner1st.StartPoint - TreadDepth * NumStepsAtStart * dir1;
|
|
XYZ endPnt = m_corner2nd.EndPoint + TreadDepth * NumStepsAtEnd * dir3;
|
|
XYZ bisectDir = (dir2 - dir1).Normalize();
|
|
XYZ perpendicularDir1 = new XYZ(-dir1.Y, dir1.X, 0);
|
|
XYZ perpendicularDir2 = new XYZ(-dir2.Y, dir2.X, 0);
|
|
XYZ perpendicularDir3 = new XYZ(-dir3.Y, dir3.X, 0);
|
|
if (bisectDir.DotProduct(perpendicularDir1) < 0)
|
|
{
|
|
perpendicularDir1 = perpendicularDir1.Negate();
|
|
perpendicularDir2 = perpendicularDir2.Negate();
|
|
perpendicularDir3 = perpendicularDir3.Negate();
|
|
}
|
|
m_straightAtStart = new WinderStraight(
|
|
startPnt, m_corner1st.StartPoint, perpendicularDir1, NumStepsAtStart);
|
|
m_straightInMiddle = new WinderStraight(
|
|
m_corner1st.EndPoint, m_corner2nd.StartPoint, perpendicularDir2, NumStepsInMiddle);
|
|
m_straightAtEnd = new WinderStraight(
|
|
m_corner2nd.EndPoint, endPnt, perpendicularDir3, NumStepsAtEnd);
|
|
}
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// This method generates the sketch for U-shape winder stairs.
|
|
/// </summary>
|
|
protected override void GenerateSketch()
|
|
{
|
|
// Instantiate two winer corners and three straight runs.
|
|
Construct();
|
|
|
|
// Generate the sketch for two winder corners and three straight runs.
|
|
m_straightAtStart.GenerateSketch(
|
|
RunWidth, OuterBoundary, CenterWalkpath, InnerBoundary, RiserLines);
|
|
m_corner1st.GenerateSketch(
|
|
RunWidth, OuterBoundary, CenterWalkpath, InnerBoundary, RiserLines);
|
|
m_straightInMiddle.GenerateSketch(
|
|
RunWidth, OuterBoundary, CenterWalkpath, InnerBoundary, RiserLines);
|
|
m_corner2nd.GenerateSketch(
|
|
RunWidth, OuterBoundary, CenterWalkpath, InnerBoundary, RiserLines);
|
|
m_straightAtEnd.GenerateSketch(
|
|
RunWidth, OuterBoundary, CenterWalkpath, InnerBoundary, RiserLines);
|
|
}
|
|
}
|
|
}
|