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https://github.com/jeremytammik/RevitSdkSamples.git
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124 lines
4.4 KiB
C#
124 lines
4.4 KiB
C#
//
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// (C) Copyright 2003-2019 by Autodesk, Inc.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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//
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// Use, duplication, or disclosure by the U.S. Government is subject to
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// restrictions set forth in FAR 52.227-19 (Commercial Computer
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// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
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// (Rights in Technical Data and Computer Software), as applicable.
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//
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using System.Collections.Generic;
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using Autodesk.Revit.DB;
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namespace Revit.SDK.Samples.WinderStairs.CS
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{
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/// <summary>
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/// It represents a winder region used to connect straight runs. For L-shape stairs, there is
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/// one WinderCorner, For U-shape stairs, there are two such components.
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/// </summary>
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abstract class WinderCorner
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{
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/*
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* Direction1
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* |
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* |
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* V
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* |
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* |
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* |----->---- Direction2
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* CornerPoint
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*/
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/// <summary>
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/// Corner point of the winder region.
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/// </summary>
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public XYZ CornerPoint { get; private set; }
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/// <summary>
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/// The enter direction of the winder region.
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/// </summary>
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public XYZ Direction1 { get; private set; }
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/// <summary>
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/// The leave direction of the winder region.
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/// </summary>
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public XYZ Direction2 { get; private set; }
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/// <summary>
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/// Number of steps in the winder region.
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/// </summary>
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public uint NumSteps { get; private set; }
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/// <summary>
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/// The distance from start point to corner point.
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/// </summary>
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public double Distance1 { get; protected set; }
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/// <summary>
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/// The distance from corner point to end point.
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/// </summary>
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public double Distance2 { get; protected set; }
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/// <summary>
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/// Start delimiter of the winder region.
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/// </summary>
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public XYZ StartPoint { get { return CornerPoint - Direction1 * Distance1; } }
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/// <summary>
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/// End delimiter of the winder region.
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/// </summary>
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public XYZ EndPoint { get { return CornerPoint + Direction2 * Distance2; } }
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/// <summary>
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/// Constructor to initialize the basic fields of a winder region.
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/// </summary>
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/// <param name="cornerPnt">Corner Point</param>
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/// <param name="dir1">Enter direction</param>
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/// <param name="dir2">Leave direction</param>
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/// <param name="steps">Number of steps</param>
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protected WinderCorner(XYZ cornerPnt, XYZ dir1, XYZ dir2, uint steps)
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{
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CornerPoint = cornerPnt;
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Direction1 = dir1;
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Direction2 = dir2;
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NumSteps = steps;
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}
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/// <summary>
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/// Move the whole winder region by the given vector.
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/// </summary>
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/// <param name="vector">Move delta vector</param>
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public virtual void Move(XYZ vector)
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{
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CornerPoint += vector;
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}
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/// <summary>
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/// Generate the sketch in the winder region including the outer boundary, walk path,
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/// inner boundary and riser lines. Subclass need to implement this method
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/// to fill the input sketch using its winder layout algorithm.
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/// </summary>
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/// <param name="runWidth">Runwidth</param>
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/// <param name="outerBoundary">Outer boundary</param>
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/// <param name="walkPath">Walk path</param>
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/// <param name="innerBoundary">Inner boundary</param>
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/// <param name="riserLines">Riser lines</param>
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public abstract void GenerateSketch(double runWidth,
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IList<Curve> outerBoundary, IList<Curve> walkPath,
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IList<Curve> innerBoundary, IList<Curve> riserLines);
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}
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}
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