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RevitSdkSamples/SDK/Samples/WinderStairs/CS/Winders/WinderStraight.cs
T
2019-09-11 14:43:53 +02:00

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4.9 KiB
C#

//
// (C) Copyright 2003-2019 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. AUTODESK, INC.
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//
using System.Collections.Generic;
using Autodesk.Revit.DB;
namespace Revit.SDK.Samples.WinderStairs.CS
{
/// <summary>
/// It represents a straight run connected to winder-corner.
/// </summary>
class WinderStraight
{
/*
* (StartPoint)-------->--------(EndPoint)
* |
* |
* V (OffsetDirection)
* |
* |
* -----------------
*
*/
/// <summary>
/// Start delimiter of the straight run.
/// </summary>
public XYZ StartPoint { get; private set; }
/// <summary>
/// End delimiter of the straight run.
/// </summary>
public XYZ EndPoint { get; private set; }
/// <summary>
/// Perpendicular direction of start-to-end direction.
/// </summary>
public XYZ OffsetDirection { get; private set; }
/// <summary>
/// Number of steps in this straight run.
/// </summary>
public uint NumSteps { get; private set; }
/// <summary>
/// Constructor to initialize the basic fields of the straight run.
/// </summary>
/// <param name="start">Start point</param>
/// <param name="end">End point</param>
/// <param name="offsetDir">Offset direction</param>
/// <param name="numSteps">Number of steps</param>
public WinderStraight(XYZ start, XYZ end, XYZ offsetDir, uint numSteps)
{
StartPoint = start;
EndPoint = end;
NumSteps = numSteps;
OffsetDirection = offsetDir;
}
/// <summary>
/// Generate sketch of the straight run.
/// </summary>
public void GenerateSketch(double runWidth,
IList<Curve> outerBoundary, IList<Curve> walkPath,
IList<Curve> innerBoundary, IList<Curve> riserLines)
{
if (NumSteps == 0)
{
// Just Generate one riser line.
XYZ middleOffset = StartPoint + OffsetDirection * runWidth * 0.5;
XYZ xOuter = middleOffset - OffsetDirection * runWidth * 0.5;
XYZ xInner = middleOffset + OffsetDirection * runWidth * 0.5;
riserLines.Add(Line.CreateBound(xOuter, xInner));
return;
}
// For NumSteps > 0:
//
// Generate the outer boundary line.
double runwidth_2 = runWidth * 0.5;
Line outBounary = Line.CreateBound(StartPoint, EndPoint);
outerBoundary.Add(outBounary);
// Generate the middle walk path line.
XYZ middleStart = StartPoint + OffsetDirection * runWidth * 0.5;
XYZ middleEnd = EndPoint + OffsetDirection * runwidth_2;
walkPath.Add(Line.CreateBound(middleStart, middleEnd));
// Generate the inner boundary line.
XYZ innerStart = StartPoint + OffsetDirection * runWidth;
XYZ innerEnd = EndPoint + OffsetDirection * runWidth;
innerBoundary.Add(Line.CreateBound(innerStart, innerEnd));
// Generate the NumSteps+1 riser lines.
double treadDepth = StartPoint.DistanceTo(EndPoint) / (double)NumSteps;
XYZ dir = (EndPoint - StartPoint).Normalize();
XYZ currentStep = StartPoint + OffsetDirection * runWidth * 0.5;
XYZ deltaStep = dir * treadDepth;
for (int i = 0; i <= NumSteps; i++)
{
XYZ xOuter = currentStep - OffsetDirection * runwidth_2;
XYZ xInner = currentStep + OffsetDirection * runwidth_2;
riserLines.Add(Line.CreateBound(xOuter, xInner));
currentStep = currentStep + deltaStep;
}
}
}
}