2026-06-04 19:34:51 +10:00
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/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#include "ViewportCore.h"
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2026-06-05 14:43:25 +10:00
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#include <algorithm>
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#include <cmath>
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2026-06-05 15:27:39 +10:00
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#include <cstdio>
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2026-06-05 14:04:57 +10:00
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#include <cstring>
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#include <limits>
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#include <vector>
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2026-06-05 14:43:25 +10:00
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#include "CameraMath.h"
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2026-06-05 13:32:19 +10:00
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#include "InstanceCompose.h"
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2026-06-05 14:43:25 +10:00
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namespace {
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// Orbit camera around target_. World +Z up (BIM convention). Yaw is
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// rotation about Z (positive = anticlockwise looking down +Z); pitch
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// is elevation above the XY plane. Matches the GL viewport's
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// updateCamera convention so framing aligns between backends.
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Eigen::Vector3f orbitEye(const float target[3], float dist,
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float yaw_deg, float pitch_deg) {
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constexpr float kDeg2Rad = float(M_PI) / 180.0f;
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const float yaw = yaw_deg * kDeg2Rad;
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const float pit = pitch_deg * kDeg2Rad;
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const float cp = std::cos(pit), sp = std::sin(pit);
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const float cy = std::cos(yaw), sy = std::sin(yaw);
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return Eigen::Vector3f(target[0] + dist * cp * cy,
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target[1] + dist * cp * sy,
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target[2] + dist * sp);
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}
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} // namespace
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2026-06-04 19:34:51 +10:00
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ViewportCore::ViewportCore(ViewportHost* host) : host_(host) {}
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ViewportCore::~ViewportCore() = default;
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2026-06-05 13:32:19 +10:00
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2026-06-05 14:04:57 +10:00
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// Tear down a model's per-chunk GPU resources, free its pool slices,
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// and reset all the bookkeeping vectors so the slot can be reused.
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// Static because callers from outside this TU still live in
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// ViewportWindow.cpp; ModelGpuData.h's declaration keeps the
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// inter-TU contract.
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void releaseWgpuModelGpuData(ModelGpuData& m, BufferPool& pool) {
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for (auto& c : m.chunks) {
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if (c.bind_group) { wgpuBindGroupRelease(c.bind_group); c.bind_group = nullptr; }
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if (c.vertex_slice.valid()) {
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pool.free(c.vertex_slice);
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c.vertex_slice = {};
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}
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if (c.index_slice.valid()) {
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pool.free(c.index_slice);
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c.index_slice = {};
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}
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if (c.visible_draws_buffer) { wgpuBufferRelease(c.visible_draws_buffer); c.visible_draws_buffer = nullptr; }
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if (c.prefix_sums_buffer) { wgpuBufferRelease(c.prefix_sums_buffer); c.prefix_sums_buffer = nullptr; }
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if (c.per_chunk_uniform) { wgpuBufferRelease(c.per_chunk_uniform); c.per_chunk_uniform = nullptr; }
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}
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m.chunks.clear();
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m.mesh_chunk_idx.clear();
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m.mesh_chunk_local_base_vertex.clear();
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m.mesh_chunk_local_ebo_first_u32.clear();
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m.mesh_chunk_local_lod1_first_u32.clear();
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m.instance_chunk_idx.clear();
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m.instance_base_vertex.clear();
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m.instance_ebo_first_u32.clear();
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m.instance_lod1_first_u32.clear();
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if (m.mesh_storage) { wgpuBufferRelease(m.mesh_storage); m.mesh_storage = nullptr; }
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if (m.instance_storage) { wgpuBufferRelease(m.instance_storage); m.instance_storage = nullptr; }
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m.vertex_bytes = 0;
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m.index_count = 0;
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m.mesh_count = 0;
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m.instance_count = 0;
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m.meshes.clear();
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m.instances.clear();
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}
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// ---- Scene mutators -------------------------------------------------------
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void ViewportCore::removeModel(uint32_t model_id) {
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auto it = models_gpu_.find(model_id);
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if (it == models_gpu_.end()) return;
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releaseWgpuModelGpuData(it->second, pool_);
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models_gpu_.erase(it);
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host_->requestFrame();
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}
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void ViewportCore::resetScene() {
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for (auto& [mid, m] : models_gpu_) releaseWgpuModelGpuData(m, pool_);
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models_gpu_.clear();
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host_->requestFrame();
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}
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void ViewportCore::hideModel(uint32_t model_id) {
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auto it = models_gpu_.find(model_id);
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if (it == models_gpu_.end() || it->second.hidden) return;
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it->second.hidden = true;
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host_->requestFrame();
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}
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void ViewportCore::showModel(uint32_t model_id) {
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auto it = models_gpu_.find(model_id);
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if (it == models_gpu_.end() || !it->second.hidden) return;
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it->second.hidden = false;
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host_->requestFrame();
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}
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void ViewportCore::setFederatedFalseOrigin(const Eigen::Matrix4d& matrix_meters) {
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if (federated_false_origin_meters_ == matrix_meters) return;
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federated_false_origin_meters_ = matrix_meters;
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for (auto& kv : models_gpu_) recomposeAndUploadModel(kv.first);
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}
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void ViewportCore::setModelCoordinateOperation(uint32_t model_id,
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const Eigen::Matrix4d& matrix_meters) {
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auto it = models_gpu_.find(model_id);
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if (it == models_gpu_.end()) return;
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if (it->second.coordinate_operation_meters == matrix_meters) return;
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it->second.coordinate_operation_meters = matrix_meters;
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recomposeAndUploadModel(model_id);
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}
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void ViewportCore::setModelTransformation(uint32_t model_id,
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const Eigen::Matrix4d& matrix_meters) {
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auto it = models_gpu_.find(model_id);
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if (it == models_gpu_.end()) return;
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if (it->second.model_transformation_meters == matrix_meters) return;
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it->second.model_transformation_meters = matrix_meters;
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recomposeAndUploadModel(model_id);
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}
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2026-06-05 14:43:25 +10:00
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// ---- Camera math ----------------------------------------------------------
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void ViewportCore::buildViewProj(Eigen::Matrix4f& view_out,
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Eigen::Matrix4f& proj_out) const {
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const Eigen::Vector3f target(camera_target_[0], camera_target_[1], camera_target_[2]);
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const Eigen::Vector3f eye = orbitEye(camera_target_, camera_distance_,
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camera_yaw_deg_, camera_pitch_deg_);
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// Within 1° of straight-up/down, switch up from world +Z to world +Y
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// so lookAt's side vector doesn't degenerate (forward × up → 0).
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const Eigen::Vector3f up = (std::abs(camera_pitch_deg_) >= 89.0f)
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? Eigen::Vector3f(0.0f, 1.0f, 0.0f)
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: Eigen::Vector3f(0.0f, 0.0f, 1.0f);
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view_out = lookAtRH(eye, target, up);
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const float aspect = (configured_h_ > 0)
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? float(configured_w_) / float(configured_h_)
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: 1.0f;
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Eigen::Matrix4f p;
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if (projection_ortho_) {
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constexpr float kDeg2Rad = float(M_PI) / 180.0f;
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const float half_h = camera_distance_
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* std::tan(camera_fov_y_deg_ * 0.5f * kDeg2Rad);
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const float half_w = half_h * aspect;
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const float depth = camera_distance_ * 10.0f;
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p = orthoGL(-half_w, half_w, -half_h, half_h, -depth, depth);
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} else {
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p = perspectiveYFovGL(camera_fov_y_deg_, aspect, camera_near_, camera_far_);
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}
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Eigen::Matrix4f z_remap = Eigen::Matrix4f::Identity();
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z_remap(2, 2) = 0.5f;
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z_remap(2, 3) = 0.5f;
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proj_out = z_remap * p;
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}
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bool ViewportCore::computeSceneAabb(float mn[3], float mx[3]) const {
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bool any = false;
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for (int i = 0; i < 3; ++i) {
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mn[i] = std::numeric_limits<float>::infinity();
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mx[i] = -std::numeric_limits<float>::infinity();
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}
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for (const auto& [mid, m] : models_gpu_) {
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if (m.hidden) continue;
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for (const auto& inst : m.instances) {
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for (int i = 0; i < 3; ++i) {
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mn[i] = std::min(mn[i], inst.world_aabb_min[i]);
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mx[i] = std::max(mx[i], inst.world_aabb_max[i]);
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}
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any = true;
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}
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}
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return any;
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}
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float ViewportCore::chunkScreenAreaPx(const ModelGpuData::Chunk& c,
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const Eigen::Matrix4f& vp_mat) const {
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if (configured_w_ <= 0 || configured_h_ <= 0) return 0.0f;
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if (c.aabb_min[0] > c.aabb_max[0]) return 0.0f;
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const float full_area = float(configured_w_) * float(configured_h_);
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// Eye-inside-AABB → full viewport (matches GL contribution-cull
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// short-circuit). Any corner behind near plane → also full
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// viewport; 8 corners can't measure true on-screen extent once
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// any are behind, so over-prioritise rather than under-prioritise.
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const Eigen::Vector3f eye = orbitEye(camera_target_, camera_distance_,
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camera_yaw_deg_, camera_pitch_deg_);
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if (eye.x() >= c.aabb_min[0] && eye.x() <= c.aabb_max[0] &&
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eye.y() >= c.aabb_min[1] && eye.y() <= c.aabb_max[1] &&
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eye.z() >= c.aabb_min[2] && eye.z() <= c.aabb_max[2]) {
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return full_area;
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}
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float xmin = std::numeric_limits<float>::infinity();
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float ymin = std::numeric_limits<float>::infinity();
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float xmax = -std::numeric_limits<float>::infinity();
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float ymax = -std::numeric_limits<float>::infinity();
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int corners_in_front = 0;
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int corners_behind = 0;
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for (int i = 0; i < 8; ++i) {
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const Eigen::Vector4f corner_world(
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(i & 1) ? c.aabb_max[0] : c.aabb_min[0],
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(i & 2) ? c.aabb_max[1] : c.aabb_min[1],
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(i & 4) ? c.aabb_max[2] : c.aabb_min[2],
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1.0f);
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const Eigen::Vector4f clip = vp_mat * corner_world;
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if (clip.w() <= 1e-3f) { ++corners_behind; continue; }
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++corners_in_front;
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const float ndc_x = clip.x() / clip.w();
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const float ndc_y = clip.y() / clip.w();
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const float px_x = (ndc_x * 0.5f + 0.5f) * float(configured_w_);
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const float px_y = (ndc_y * 0.5f + 0.5f) * float(configured_h_);
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xmin = std::min(xmin, px_x);
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ymin = std::min(ymin, px_y);
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xmax = std::max(xmax, px_x);
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ymax = std::max(ymax, px_y);
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}
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if (corners_in_front == 0) return 0.0f;
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if (corners_behind > 0) return full_area;
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xmin = std::max(xmin, 0.0f);
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ymin = std::max(ymin, 0.0f);
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xmax = std::min(xmax, float(configured_w_));
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ymax = std::min(ymax, float(configured_h_));
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if (xmax <= xmin || ymax <= ymin) return 0.0f;
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return (xmax - xmin) * (ymax - ymin);
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}
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2026-06-05 14:04:57 +10:00
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|
|
void ViewportCore::recomposeAndUploadModel(uint32_t model_id) {
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|
|
|
|
|
if (!wgpu_initialized_) return;
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|
|
|
|
|
auto it = models_gpu_.find(model_id);
|
|
|
|
|
|
if (it == models_gpu_.end()) return;
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|
ModelGpuData& m = it->second;
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|
if (m.instances.empty() || m.instance_storage == nullptr) return;
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|
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|
|
std::vector<InstanceGpu> gpu(m.instances.size());
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|
|
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|
for (size_t i = 0; i < m.instances.size(); ++i) {
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|
InstanceCpu& inst = m.instances[i];
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composeInstanceFromPlacement(inst, m);
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InstanceGpu& dst = gpu[i];
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std::memcpy(dst.transform, inst.transform, sizeof(dst.transform));
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|
dst.object_id = inst.object_id;
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|
dst.color_override_rgba8 = inst.color_override_rgba8;
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dst.mesh_id = inst.mesh_id;
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|
dst._pad1 = 0;
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|
}
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|
wgpuQueueWriteBuffer(queue_, m.instance_storage, 0,
|
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|
|
gpu.data(), gpu.size() * sizeof(InstanceGpu));
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// Per-chunk world AABBs are derived from instance world AABBs; they
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|
// drive chunk-level frustum cull and the streaming priority, so they
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|
|
// must follow the recompose. Reset to ±inf and re-fold every chunk's
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|
// instances. Streaming chunks that haven't yet been assigned
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|
// instance_ids (extremely rare path) just stay at ±inf and naturally
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|
// fall out of frustum tests until the next load completes.
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|
for (auto& c : m.chunks) {
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|
c.aabb_min[0] = c.aabb_min[1] = c.aabb_min[2] =
|
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|
std::numeric_limits<float>::infinity();
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c.aabb_max[0] = c.aabb_max[1] = c.aabb_max[2] =
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|
-std::numeric_limits<float>::infinity();
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|
for (uint32_t inst_idx : c.instance_ids) {
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|
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|
if (inst_idx >= m.instances.size()) continue;
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|
const InstanceCpu& inst = m.instances[inst_idx];
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|
for (int a = 0; a < 3; ++a) {
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c.aabb_min[a] = std::min(c.aabb_min[a], inst.world_aabb_min[a]);
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c.aabb_max[a] = std::max(c.aabb_max[a], inst.world_aabb_max[a]);
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}
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|
}
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}
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|
host_->requestFrame();
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|
}
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|
2026-06-05 13:54:28 +10:00
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|
bool ViewportCore::findInstance(uint32_t object_id,
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|
InstanceCompose::InstanceLookup& out) const {
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|
return InstanceCompose::findInstanceInModels(object_id, models_gpu_, out);
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|
|
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|
}
|
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|
|
bool ViewportCore::firstGeometryPointWorldM(uint32_t model_id,
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|
|
|
|
|
Eigen::Vector3d& out) const {
|
|
|
|
|
|
auto it = models_gpu_.find(model_id);
|
|
|
|
|
|
if (it == models_gpu_.end()) return false;
|
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|
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|
|
const ModelGpuData& m = it->second;
|
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|
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|
|
if (m.instances.empty()) return false;
|
|
|
|
|
|
|
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|
|
const InstanceCpu& inst0 = m.instances[0];
|
|
|
|
|
|
if (inst0.mesh_id >= m.meshes.size()) return false;
|
|
|
|
|
|
const MeshInfo& mesh0 = m.meshes[inst0.mesh_id];
|
|
|
|
|
|
|
|
|
|
|
|
// Mesh-local AABB centre — a point that's actually on the geometry.
|
|
|
|
|
|
// Using AABB centre (vs. literal vertex 0) gives a centroid-like
|
|
|
|
|
|
// anchor rather than a corner, which is more representative of where
|
|
|
|
|
|
// the mesh "is" for the false-origin guess.
|
|
|
|
|
|
const Eigen::Vector3d local_center_m(
|
|
|
|
|
|
0.5 * (double(mesh0.local_aabb_min[0]) + double(mesh0.local_aabb_max[0])),
|
|
|
|
|
|
0.5 * (double(mesh0.local_aabb_min[1]) + double(mesh0.local_aabb_max[1])),
|
|
|
|
|
|
0.5 * (double(mesh0.local_aabb_min[2]) + double(mesh0.local_aabb_max[2])));
|
|
|
|
|
|
|
|
|
|
|
|
// placement_transformation is double[16] column-major in metres,
|
|
|
|
|
|
// pre-CoordinateOperation / FederatedFalseOrigin / ModelTransformation
|
|
|
|
|
|
// (same convention as InstanceLookup above).
|
|
|
|
|
|
using Mat4dCol = Eigen::Matrix<double, 4, 4, Eigen::ColMajor>;
|
|
|
|
|
|
const Eigen::Matrix4d P =
|
|
|
|
|
|
Eigen::Map<const Mat4dCol>(inst0.placement_transformation);
|
|
|
|
|
|
out = (P * local_center_m.homogeneous()).head<3>();
|
|
|
|
|
|
return true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-06-05 13:32:19 +10:00
|
|
|
|
void ViewportCore::composeInstanceFromPlacement(InstanceCpu& inst,
|
|
|
|
|
|
const ModelGpuData& m) const {
|
|
|
|
|
|
if (inst.mesh_id < m.meshes.size()) {
|
|
|
|
|
|
const MeshInfo& mi = m.meshes[inst.mesh_id];
|
|
|
|
|
|
InstanceCompose::composeInstance(
|
|
|
|
|
|
inst.placement_transformation,
|
|
|
|
|
|
federated_false_origin_meters_,
|
|
|
|
|
|
m.model_transformation_meters,
|
|
|
|
|
|
m.coordinate_operation_meters,
|
|
|
|
|
|
mi.local_aabb_min, mi.local_aabb_max,
|
|
|
|
|
|
inst.transform,
|
|
|
|
|
|
inst.world_aabb_min, inst.world_aabb_max);
|
|
|
|
|
|
} else {
|
|
|
|
|
|
// Unknown mesh id: still compose the transform (downstream may
|
|
|
|
|
|
// use it for picking / readback even without geometry), but
|
|
|
|
|
|
// emit a degenerate world AABB so cull doesn't pick this up.
|
|
|
|
|
|
const float zero[3] = {0.0f, 0.0f, 0.0f};
|
|
|
|
|
|
InstanceCompose::composeInstance(
|
|
|
|
|
|
inst.placement_transformation,
|
|
|
|
|
|
federated_false_origin_meters_,
|
|
|
|
|
|
m.model_transformation_meters,
|
|
|
|
|
|
m.coordinate_operation_meters,
|
|
|
|
|
|
zero, zero,
|
|
|
|
|
|
inst.transform,
|
|
|
|
|
|
inst.world_aabb_min, inst.world_aabb_max);
|
|
|
|
|
|
for (int a = 0; a < 3; ++a) {
|
|
|
|
|
|
inst.world_aabb_min[a] = 0.0f;
|
|
|
|
|
|
inst.world_aabb_max[a] = 0.0f;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2026-06-05 15:27:39 +10:00
|
|
|
|
|
|
|
|
|
|
// ---- Camera mutators ------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
void ViewportCore::frameAabb(const float mn[3], const float mx[3],
|
|
|
|
|
|
float padding) {
|
|
|
|
|
|
constexpr float kDeg2Rad = float(M_PI) / 180.0f;
|
|
|
|
|
|
const float cx = 0.5f * (mn[0] + mx[0]);
|
|
|
|
|
|
const float cy = 0.5f * (mn[1] + mx[1]);
|
|
|
|
|
|
const float cz = 0.5f * (mn[2] + mx[2]);
|
|
|
|
|
|
camera_target_[0] = cx;
|
|
|
|
|
|
camera_target_[1] = cy;
|
|
|
|
|
|
camera_target_[2] = cz;
|
|
|
|
|
|
|
|
|
|
|
|
const float dx = mx[0] - mn[0];
|
|
|
|
|
|
const float dy = mx[1] - mn[1];
|
|
|
|
|
|
const float dz = mx[2] - mn[2];
|
|
|
|
|
|
const float radius = 0.5f * std::sqrt(dx*dx + dy*dy + dz*dz);
|
|
|
|
|
|
|
|
|
|
|
|
if (radius > 1e-4f) {
|
|
|
|
|
|
const float fovy_rad = camera_fov_y_deg_ * kDeg2Rad;
|
|
|
|
|
|
const float tan_half = std::tan(fovy_rad * 0.5f);
|
|
|
|
|
|
if (tan_half > 1e-6f) {
|
|
|
|
|
|
const int h = std::max(configured_h_, 1);
|
|
|
|
|
|
const float aspect = float(std::max(configured_w_, 1)) / float(h);
|
|
|
|
|
|
const float min_aspect = aspect < 1.0f ? aspect : 1.0f;
|
|
|
|
|
|
camera_distance_ = std::max(0.1f, (radius / (tan_half * min_aspect)) * padding);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
host_->requestFrame();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ViewportCore::viewAll() {
|
|
|
|
|
|
float mn[3], mx[3];
|
|
|
|
|
|
if (!computeSceneAabb(mn, mx)) return;
|
|
|
|
|
|
|
|
|
|
|
|
// Same math as GL's frameAabb(mn, mx, 1.10): target at centroid,
|
|
|
|
|
|
// distance pulls the bounding sphere just inside the tighter of
|
|
|
|
|
|
// horizontal/vertical FOV. 1.10 padding matches GL viewAll.
|
|
|
|
|
|
frameAabb(mn, mx, 1.10f);
|
|
|
|
|
|
|
|
|
|
|
|
const float cx = 0.5f * (mn[0] + mx[0]);
|
|
|
|
|
|
const float cy = 0.5f * (mn[1] + mx[1]);
|
|
|
|
|
|
const float cz = 0.5f * (mn[2] + mx[2]);
|
|
|
|
|
|
const float dx = mx[0] - mn[0];
|
|
|
|
|
|
const float dy = mx[1] - mn[1];
|
|
|
|
|
|
const float dz = mx[2] - mn[2];
|
|
|
|
|
|
const float radius = 0.5f * std::sqrt(dx*dx + dy*dy + dz*dz);
|
|
|
|
|
|
std::fprintf(stderr,
|
|
|
|
|
|
"[info] [wgpu] viewAll target=(%g, %g, %g) distance=%g (scene radius=%g)\n",
|
|
|
|
|
|
cx, cy, cz, camera_distance_, radius);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ViewportCore::setCamera(float tx, float ty, float tz,
|
|
|
|
|
|
float dist, float yaw_deg, float pitch_deg) {
|
|
|
|
|
|
camera_target_[0] = tx;
|
|
|
|
|
|
camera_target_[1] = ty;
|
|
|
|
|
|
camera_target_[2] = tz;
|
|
|
|
|
|
camera_distance_ = std::max(0.01f, dist);
|
|
|
|
|
|
camera_yaw_deg_ = yaw_deg;
|
|
|
|
|
|
// Mirrors GL clamp — keep pitch just shy of the pole so orbit math
|
|
|
|
|
|
// doesn't degenerate. The standard-view top/bottom hotkeys go through
|
|
|
|
|
|
// setStandardView, which bypasses the clamp on purpose.
|
|
|
|
|
|
camera_pitch_deg_ = std::clamp(pitch_deg, -89.9f, 89.9f);
|
|
|
|
|
|
host_->requestFrame();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ViewportCore::setStandardView(float yaw_deg, float pitch_deg) {
|
|
|
|
|
|
// Bypass the orbit-pitch clamp so top/bottom land exactly at ±90°.
|
|
|
|
|
|
// buildViewProj picks the up vector based on |pitch| so lookAt
|
|
|
|
|
|
// stays well-conditioned at the poles.
|
|
|
|
|
|
camera_yaw_deg_ = yaw_deg;
|
|
|
|
|
|
camera_pitch_deg_ = pitch_deg;
|
|
|
|
|
|
host_->requestFrame();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ViewportCore::toggleProjection() {
|
|
|
|
|
|
projection_ortho_ = !projection_ortho_;
|
|
|
|
|
|
std::fprintf(stderr, "[info] [wgpu] projection: %s\n",
|
|
|
|
|
|
projection_ortho_ ? "ortho" : "perspective");
|
|
|
|
|
|
host_->requestFrame();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
std::string ViewportCore::cameraString() const {
|
|
|
|
|
|
char buf[128];
|
|
|
|
|
|
std::snprintf(buf, sizeof(buf), "%.4f,%.4f,%.4f,%.4f,%.2f,%.2f",
|
|
|
|
|
|
camera_target_[0], camera_target_[1], camera_target_[2],
|
|
|
|
|
|
camera_distance_, camera_yaw_deg_, camera_pitch_deg_);
|
|
|
|
|
|
return std::string(buf);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ViewportCore::CameraState ViewportCore::cameraState() const {
|
|
|
|
|
|
CameraState s;
|
|
|
|
|
|
s.target = Eigen::Vector3f(camera_target_[0], camera_target_[1], camera_target_[2]);
|
|
|
|
|
|
s.distance = camera_distance_;
|
|
|
|
|
|
s.yaw = camera_yaw_deg_;
|
|
|
|
|
|
s.pitch = camera_pitch_deg_;
|
|
|
|
|
|
return s;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool ViewportCore::computeObjectAabb(uint32_t object_id,
|
|
|
|
|
|
float mn[3], float mx[3]) const {
|
|
|
|
|
|
bool any = false;
|
|
|
|
|
|
for (int i = 0; i < 3; ++i) {
|
|
|
|
|
|
mn[i] = std::numeric_limits<float>::infinity();
|
|
|
|
|
|
mx[i] = -std::numeric_limits<float>::infinity();
|
|
|
|
|
|
}
|
|
|
|
|
|
for (const auto& [mid, m] : models_gpu_) {
|
|
|
|
|
|
for (const auto& inst : m.instances) {
|
|
|
|
|
|
if (inst.object_id != object_id) continue;
|
|
|
|
|
|
for (int i = 0; i < 3; ++i) {
|
|
|
|
|
|
mn[i] = std::min(mn[i], inst.world_aabb_min[i]);
|
|
|
|
|
|
mx[i] = std::max(mx[i], inst.world_aabb_max[i]);
|
|
|
|
|
|
}
|
|
|
|
|
|
any = true;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
return any;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool ViewportCore::computeObjectAabb(uint32_t object_id,
|
|
|
|
|
|
Eigen::Vector3f& mn,
|
|
|
|
|
|
Eigen::Vector3f& mx) const {
|
|
|
|
|
|
float fmin[3], fmax[3];
|
|
|
|
|
|
if (!computeObjectAabb(object_id, fmin, fmax)) return false;
|
|
|
|
|
|
mn = Eigen::Vector3f(fmin[0], fmin[1], fmin[2]);
|
|
|
|
|
|
mx = Eigen::Vector3f(fmax[0], fmax[1], fmax[2]);
|
|
|
|
|
|
return true;
|
|
|
|
|
|
}
|
2026-06-05 15:37:47 +10:00
|
|
|
|
|
|
|
|
|
|
// |det| of the 3×3 linear part of a column-major double[16] placement
|
|
|
|
|
|
// matrix. Picks up uniform scale + mirror so a 2× clone of a 1m³ mesh
|
|
|
|
|
|
// reports 8m³. Used by the volume readout below.
|
|
|
|
|
|
namespace {
|
|
|
|
|
|
double det3OfPlacement(const double M[16]) {
|
|
|
|
|
|
const double m00 = M[0], m10 = M[1], m20 = M[2];
|
|
|
|
|
|
const double m01 = M[4], m11 = M[5], m21 = M[6];
|
|
|
|
|
|
const double m02 = M[8], m12 = M[9], m22 = M[10];
|
|
|
|
|
|
return m00 * (m11 * m22 - m12 * m21)
|
|
|
|
|
|
- m01 * (m10 * m22 - m12 * m20)
|
|
|
|
|
|
+ m02 * (m10 * m21 - m11 * m20);
|
|
|
|
|
|
}
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
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double ViewportCore::volumeOfObjects(
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const std::vector<uint32_t>& object_ids) const {
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if (object_ids.empty()) return 0.0;
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double total = 0.0;
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for (uint32_t oid : object_ids) {
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for (const auto& [mid, m] : models_gpu_) {
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auto it = m.object_id_to_instance.find(oid);
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if (it == m.object_id_to_instance.end()) continue;
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const InstanceCpu& inst = m.instances[it->second];
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if (inst.mesh_id >= m.mesh_local_volumes.size()) break;
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const double v_local = m.mesh_local_volumes[inst.mesh_id];
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const double det = std::abs(det3OfPlacement(inst.placement_transformation));
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total += v_local * det;
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break; // object_id is globally unique → at most one hit
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}
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}
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return total;
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}
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std::vector<std::pair<uint32_t, double>>
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ViewportCore::volumesPerObject(
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const std::vector<uint32_t>& object_ids) const {
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std::vector<std::pair<uint32_t, double>> out;
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if (object_ids.empty()) return out;
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out.reserve(object_ids.size());
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for (uint32_t oid : object_ids) {
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for (const auto& [mid, m] : models_gpu_) {
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auto it = m.object_id_to_instance.find(oid);
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if (it == m.object_id_to_instance.end()) continue;
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const InstanceCpu& inst = m.instances[it->second];
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if (inst.mesh_id >= m.mesh_local_volumes.size()) break;
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const double v_local = m.mesh_local_volumes[inst.mesh_id];
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const double det = std::abs(det3OfPlacement(inst.placement_transformation));
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out.emplace_back(oid, v_local * det);
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break;
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}
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}
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return out;
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}
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