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IfcOpenShell/src/blenderbim/blenderbim/bim/module/drawing/operator.py
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# BlenderBIM Add-on - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of BlenderBIM Add-on.
#
# BlenderBIM Add-on is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# BlenderBIM Add-on is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
import os
import re
import bpy
import json
import time
import bmesh
import shutil
import subprocess
import webbrowser
import multiprocessing
import ifcopenshell
import ifcopenshell.geom
import ifcopenshell.util.selector
import ifcopenshell.util.representation
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import blenderbim.bim.schema
import blenderbim.bim.module.drawing.svgwriter as svgwriter
import blenderbim.bim.module.drawing.annotation as annotation
import blenderbim.bim.module.drawing.sheeter as sheeter
import blenderbim.bim.module.drawing.scheduler as scheduler
import blenderbim.bim.module.drawing.helper as helper
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from blenderbim.bim.module.drawing.prop import RasterStyleProperty
from mathutils import Vector, Matrix, Euler, geometry
from blenderbim.bim.ifc import IfcStore
from ifcopenshell.api.group.data import Data as GroupData
from ifcopenshell.api.pset.data import Data as PsetData
cwd = os.path.dirname(os.path.realpath(__file__))
def open_with_user_command(user_command, path):
if user_command:
commands = eval(user_command)
for command in commands:
subprocess.run(command)
else:
webbrowser.open("file://" + path)
class AddDrawing(bpy.types.Operator):
bl_idname = "bim.add_drawing"
bl_label = "Add Drawing"
bl_options = {"REGISTER", "UNDO"}
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@classmethod
def poll(cls, context):
return IfcStore.get_file()
def execute(self, context):
return IfcStore.execute_ifc_operator(self, context)
def _execute(self, context):
self.file = IfcStore.get_file()
new = context.scene.DocProperties.drawings.add()
new.name = "DRAWING {}".format(len(context.scene.DocProperties.drawings))
if not bpy.data.collections.get("Views"):
context.scene.collection.children.link(bpy.data.collections.new("Views"))
views_collection = bpy.data.collections.get("Views")
view_collection = bpy.data.collections.new("IfcGroup/" + new.name)
views_collection.children.link(view_collection)
camera = bpy.data.objects.new(new.name, bpy.data.cameras.new(new.name))
camera.location = (0, 0, 1.7) # The view shall be 1.7m above the origin
camera.data.type = "ORTHO"
camera.data.ortho_scale = 50 # The default of 6m is too small
camera.data.clip_end = 10 # A slightly more reasonable default
if context.scene.unit_settings.system == "IMPERIAL":
camera.data.BIMCameraProperties.diagram_scale = '1/8"=1\'-0"|1/96'
else:
camera.data.BIMCameraProperties.diagram_scale = "1:100|1/100"
context.scene.camera = camera
view_collection.objects.link(camera)
area = next(area for area in context.screen.areas if area.type == "VIEW_3D")
area.spaces[0].region_3d.view_perspective = "CAMERA"
new.camera = camera
bpy.ops.bim.assign_class(obj=camera.name, ifc_class="IfcAnnotation", predefined_type="DRAWING")
bpy.ops.bim.activate_drawing_style()
bpy.ops.bim.add_group()
group = self.file.by_id(sorted(GroupData.groups.keys())[-1])
ifcopenshell.api.run("group.edit_group", self.file, **{"group": group, "attributes": {"Name": new.name}})
bpy.ops.bim.assign_group(product=camera.name, group=group.id())
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pset = ifcopenshell.api.run(
"pset.add_pset",
self.file,
**{
"product": self.file.by_id(camera.BIMObjectProperties.ifc_definition_id),
"name": "EPset_Drawing",
},
)
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ifcopenshell.api.run(
"pset.edit_pset",
self.file,
**{
"pset": pset,
"properties": {"TargetView": "PLAN_VIEW", "Scale": "1/100"},
"pset_template": blenderbim.bim.schema.ifc.psetqto.get_by_name("EPset_Drawing"),
},
)
PsetData.load(IfcStore.get_file(), camera.BIMObjectProperties.ifc_definition_id)
return {"FINISHED"}
class CreateDrawing(bpy.types.Operator):
"""Creates a svg drawing
Only available if :
- IFC file is created
- Camera is in Orthographic mode
"""
bl_idname = "bim.create_drawing"
bl_label = "Create Drawing"
@classmethod
def poll(cls, context):
camera = context.scene.camera
return IfcStore.get_file() \
and camera.type == "CAMERA" and camera.data.type == "ORTHO" \
and camera.BIMObjectProperties.ifc_definition_id
def execute(self, context):
self.camera = context.scene.camera
self.file = IfcStore.get_file()
self.time = None
start = time.time()
self.profile_code("Start drawing generation process")
self.props = context.scene.DocProperties
self.drawing_name = self.file.by_id(self.camera.BIMObjectProperties.ifc_definition_id).Name
underlay_svg = self.generate_underlay(context)
self.profile_code("Generate underlay")
linework_svg = self.generate_linework(context)
self.profile_code("Generate linework")
annotation_svg = self.generate_annotation(context)
self.profile_code("Generate annotation")
svg_path = self.combine_svgs(context, underlay_svg, linework_svg, annotation_svg)
self.profile_code("Combine SVG layers")
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open_with_user_command(context.preferences.addons["blenderbim"].preferences.svg_command, svg_path)
print("Total Time: {:.2f}".format(time.time() - start))
return {"FINISHED"}
def profile_code(self, message):
if not self.time:
self.time = time.time()
print("{} :: {:.2f}".format(message, time.time() - self.time))
self.time = time.time()
def combine_svgs(self, context, underlay, linework, annotation):
# Hacky :)
svg_path = os.path.join(context.scene.BIMProperties.data_dir, "diagrams", self.drawing_name + ".svg")
with open(svg_path, "w") as outfile:
has_boilerplate = False
if underlay:
with open(underlay) as infile:
for line in infile:
if "<svg " in line:
line = line.replace('">', '" xmlns:ifc="http://www.ifcopenshell.org/ns">')
if "</svg>" in line:
continue
outfile.write(line)
shutil.copyfile(underlay[0:-4] + ".png", svg_path[0:-4] + "-underlay.png")
has_boilerplate = True
if linework:
with open(linework) as infile:
should_skip = False
for i, line in enumerate(infile):
if has_boilerplate and i == 0:
continue
if "</svg>" in line:
continue
elif "<defs>" in line:
should_skip = True
continue
elif "</style>" in line:
should_skip = False
continue
elif should_skip:
continue
outfile.write(line)
has_boilerplate = True
if annotation:
with open(annotation) as infile:
for i, line in enumerate(infile):
if has_boilerplate and i in [0, 1]:
continue
if "</svg>" in line:
continue
outfile.write(line)
outfile.write("</svg>")
return svg_path
def generate_underlay(self, context):
if not self.props.has_underlay:
return
svg_path = os.path.join(context.scene.BIMProperties.data_dir, "cache", self.drawing_name + "-underlay.svg")
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context.scene.render.filepath = svg_path[0:-4] + ".png"
drawing_style = context.scene.DocProperties.drawing_styles[
self.camera.data.BIMCameraProperties.active_drawing_style_index
]
if drawing_style.render_type == "DEFAULT":
bpy.ops.render.render(write_still=True)
else:
previous_visibility = {}
for obj in self.camera.users_collection[0].objects:
previous_visibility[obj.name] = obj.hide_get()
obj.hide_set(True)
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for obj in context.visible_objects:
if (
(not obj.data and not obj.instance_collection)
or isinstance(obj.data, bpy.types.Camera)
or "IfcGrid/" in obj.name
or "IfcGridAxis/" in obj.name
or "IfcOpeningElement/" in obj.name
):
previous_visibility[obj.name] = obj.hide_get()
obj.hide_set(True)
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space = self.get_view_3d(context.screen.areas)
previous_shading = space.shading.type
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previous_format = context.scene.render.image_settings.file_format
space.shading.type = "RENDERED"
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context.scene.render.image_settings.file_format = "PNG"
bpy.ops.render.opengl(write_still=True)
space.shading.type = previous_shading
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context.scene.render.image_settings.file_format = previous_format
for name, value in previous_visibility.items():
bpy.data.objects[name].hide_set(value)
svg_writer = svgwriter.SvgWriter()
if self.camera.data.BIMCameraProperties.diagram_scale == "CUSTOM":
human_scale, fraction = self.camera.data.BIMCameraProperties.custom_diagram_scale.split("|")
else:
human_scale, fraction = self.camera.data.BIMCameraProperties.diagram_scale.split("|")
if self.camera.data.BIMCameraProperties.is_nts:
svg_writer.human_scale = "NTS"
else:
svg_writer.human_scale = human_scale
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render = context.scene.render
if self.is_landscape():
width = self.camera.data.ortho_scale
height = width / render.resolution_x * render.resolution_y
else:
height = self.camera.data.ortho_scale
width = height / render.resolution_y * render.resolution_x
svg_writer.output = svg_path
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svg_writer.data_dir = context.scene.BIMProperties.data_dir
svg_writer.vector_style = drawing_style.vector_style
svg_writer.camera = self.camera
svg_writer.camera_width = width
svg_writer.camera_height = height
svg_writer.camera_projection = tuple(self.camera.matrix_world.to_quaternion() @ Vector((0, 0, -1)))
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svg_writer.background_image = context.scene.render.filepath
svg_writer.write("underlay")
return svg_path
def generate_linework(self, context):
if not self.props.has_linework:
return
svg_path = os.path.join(context.scene.BIMProperties.data_dir, "cache", self.drawing_name + "-linework.svg")
if os.path.isfile(svg_path) and self.props.should_use_linework_cache:
return svg_path
# This is a work in progress. See #1153 and #1564.
# Switch from old to new if you are testing v0.7.0
self.generate_linework_old(context, svg_path)
# self.generate_linework_new(svg_path)
return svg_path
def generate_linework_new(self, svg_path):
settings = ifcopenshell.geom.settings(
APPLY_DEFAULT_MATERIALS=True,
DISABLE_TRIANGULATION=True,
INCLUDE_CURVES=True,
EXCLUDE_SOLIDS_AND_SURFACES=False,
)
buffer = ifcopenshell.geom.serializers.buffer()
serialiser = ifcopenshell.geom.serializers.svg(buffer, settings)
serialiser.setFile(self.file)
serialiser.setElevationRef("DRAWING")
serialiser.setUseNamespace(True)
serialiser.setAlwaysProject(True)
serialiser.setUseHlrPoly(True)
serialiser.setWithoutStoreys(True)
excluded_elements = []
for ifc_class in ["IfcSpace", "IfcOpeningElement", "IfcDoor", "IfcWindow"]:
excluded_elements += self.file.by_type(ifc_class)
for element in ifcopenshell.geom.iterate(
settings, self.file, multiprocessing.cpu_count(), exclude=excluded_elements
):
serialiser.write(element)
serialiser.finalize()
with open(svg_path, "w") as svg:
svg.write(buffer.get_value())
def generate_linework_old(self, context, svg_path):
ifcconvert_path = os.path.join(cwd, "..", "..", "..", "libs", "IfcConvert")
subprocess.run(
[
ifcconvert_path,
context.scene.BIMProperties.ifc_file,
"-yv",
svg_path,
"--plan",
"--model",
"--elevation-ref=DRAWING",
"--svg-xmlns",
"--svg-project",
"--svg-poly",
"--svg-without-storeys",
"--exclude",
"entities",
"IfcSpace",
"IfcOpeningElement",
"IfcDoor",
"IfcWindow",
]
)
return svg_path
def generate_annotation(self, context):
if not self.props.has_annotation:
return
svg_path = os.path.join(context.scene.BIMProperties.data_dir, "cache", self.drawing_name + "-annotation.svg")
if os.path.isfile(svg_path) and self.props.should_use_annotation_cache:
return svg_path
camera = self.camera
svg_writer = svgwriter.SvgWriter()
if camera.data.BIMCameraProperties.diagram_scale == "CUSTOM":
human_scale, fraction = camera.data.BIMCameraProperties.custom_diagram_scale.split("|")
else:
human_scale, fraction = camera.data.BIMCameraProperties.diagram_scale.split("|")
numerator, denominator = fraction.split("/")
if camera.data.BIMCameraProperties.is_nts:
svg_writer.human_scale = "NTS"
else:
svg_writer.human_scale = human_scale
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drawing_style = context.scene.DocProperties.drawing_styles[
camera.data.BIMCameraProperties.active_drawing_style_index
]
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render = context.scene.render
if self.is_landscape(render):
width = camera.data.ortho_scale
height = width / render.resolution_x * render.resolution_y
else:
height = camera.data.ortho_scale
width = height / render.resolution_y * render.resolution_x
svg_writer.scale = float(numerator) / float(denominator)
svg_writer.output = svg_path
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svg_writer.data_dir = context.scene.BIMProperties.data_dir
svg_writer.vector_style = drawing_style.vector_style
svg_writer.camera = camera
svg_writer.camera_width = width
svg_writer.camera_height = height
svg_writer.camera_projection = tuple(camera.matrix_world.to_quaternion() @ Vector((0, 0, -1)))
for obj in camera.users_collection[0].objects:
if "IfcGrid" in obj.name:
svg_writer.annotations.setdefault("grid_objs", []).append(obj)
elif obj.type == "CAMERA":
continue
if "IfcAnnotation/" not in obj.name:
continue
if "Leader" in obj.name:
svg_writer.annotations["leader_obj"] = (obj, obj.data)
elif "Stair" in obj.name:
svg_writer.annotations["stair_obj"] = obj
elif "Equal" in obj.name:
svg_writer.annotations.setdefault("equal_objs", []).append(obj)
elif "Dimension" in obj.name:
svg_writer.annotations.setdefault("dimension_objs", []).append(obj)
elif "Break" in obj.name:
svg_writer.annotations["break_obj"] = obj
elif "Hidden" in obj.name:
svg_writer.annotations.setdefault("hidden_objs", []).append((obj, obj.data))
elif "Solid" in obj.name:
svg_writer.annotations.setdefault("solid_objs", []).append((obj, obj.data))
elif "Plan Level" in obj.name:
svg_writer.annotations["plan_level_obj"] = obj
elif "Section Level" in obj.name:
svg_writer.annotations["section_level_obj"] = obj
elif obj.type == "FONT":
svg_writer.annotations.setdefault("text_objs", []).append(obj)
else:
svg_writer.annotations.setdefault("misc_objs", []).append(obj)
svg_writer.annotations["attributes"] = [a.name for a in drawing_style.attributes]
svg_writer.annotations["annotation_objs"] = self.get_annotation(svg_writer)
svg_writer.write("annotation")
return svg_writer.output
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def is_landscape(self, render):
return render.resolution_x > render.resolution_y
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def get_view_3d(self, areas):
for area in areas:
if area.type != "VIEW_3D":
continue
for space in area.spaces:
if space.type != "VIEW_3D":
continue
return space
def get_annotation(self, svg_writer):
results = []
x = svg_writer.camera_width / 2
y = svg_writer.camera_height / 2
z = 0.01
camera_box = helper.BoundingBox(
self.camera,
[
self.camera.matrix_world @ Vector((-x, -y, -z)),
self.camera.matrix_world @ Vector((-x, -y, 0)),
self.camera.matrix_world @ Vector((-x, y, 0)),
self.camera.matrix_world @ Vector((-x, y, -z)),
self.camera.matrix_world @ Vector((x, -y, -z)),
self.camera.matrix_world @ Vector((x, -y, 0)),
self.camera.matrix_world @ Vector((x, y, 0)),
self.camera.matrix_world @ Vector((x, y, -z)),
],
)
# This should probably be also part of IfcConvert in the future, here is a Python prototype
settings_2d = ifcopenshell.geom.settings()
settings_2d.set(settings_2d.INCLUDE_CURVES, True)
for obj in bpy.data.objects:
if not obj.BIMObjectProperties.ifc_definition_id:
continue
if obj == self.camera:
continue
element = self.file.by_id(obj.BIMObjectProperties.ifc_definition_id)
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if element.is_a("IfcTypeProduct"):
continue
representation = ifcopenshell.util.representation.get_representation(
element, "Plan", "Annotation", self.camera.data.BIMCameraProperties.target_view
)
if not representation:
continue
if not camera_box.intersect(helper.BoundingBox(obj)):
continue
shape = ifcopenshell.geom.create_shape(settings_2d, representation)
geometry = shape
e = geometry.edges
v = geometry.verts
results.append(
{
"raw": element,
"classes": self.get_classes(element, "annotation", svg_writer),
"edges": [[e[i], e[i + 1]] for i in range(0, len(e), 2)],
"vertices": [obj.matrix_world @ Vector((v[i], v[i + 1], v[i + 2])) for i in range(0, len(v), 3)],
}
)
return results
def get_classes(self, element, position, svg_writer):
classes = [position, element.is_a()]
material = ifcopenshell.util.element.get_material(element, should_skip_usage=True)
if material:
classes.append("material-{}".format(re.sub("[^0-9a-zA-Z]+", "", self.get_material_name(material))))
classes.append("globalid-{}".format(element.GlobalId))
for attribute in svg_writer.annotations["attributes"]:
result = self.selector.get_element_value(element, attribute)
if result:
classes.append(
"{}-{}".format(re.sub("[^0-9a-zA-Z]+", "", attribute), re.sub("[^0-9a-zA-Z]+", "", result))
)
return classes
def get_material_name(self, element):
if hasattr(element, "Name") and element.Name:
return element.Name
elif hasattr(element, "LayerSetName") and element.LayerSetName:
return element.LayerSetName
return "mat-" + str(element.id())
class AddAnnotation(bpy.types.Operator):
bl_idname = "bim.add_annotation"
bl_label = "Add Annotation"
bl_options = {"REGISTER", "UNDO"}
obj_name: bpy.props.StringProperty()
data_type: bpy.props.StringProperty()
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@classmethod
def poll(cls, context):
return IfcStore.get_file() and context.scene.camera
def execute(self, context):
return IfcStore.execute_ifc_operator(self, context)
def _execute(self, context):
subcontext = ifcopenshell.util.representation.get_context(
IfcStore.get_file(), "Plan", "Annotation", context.scene.camera.data.BIMCameraProperties.target_view
)
if not subcontext:
return {"FINISHED"}
if self.data_type == "text":
if context.selected_objects:
for selected_object in context.selected_objects:
obj = annotation.Annotator.add_text(context, related_element=selected_object)
else:
obj = annotation.Annotator.add_text(context)
else:
obj = annotation.Annotator.get_annotation_obj(self.obj_name, self.data_type, context)
if self.obj_name == "Break":
obj = annotation.Annotator.add_plane_to_annotation(obj, context)
else:
obj = annotation.Annotator.add_line_to_annotation(obj, context)
if not obj.BIMObjectProperties.ifc_definition_id:
bpy.ops.bim.assign_class(obj=obj.name, ifc_class="IfcAnnotation", context_id=subcontext.id())
else:
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bpy.ops.bim.update_representation(obj=obj.name)
bpy.ops.object.select_all(action="DESELECT")
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context.view_layer.objects.active = obj
obj.select_set(True)
bpy.ops.object.mode_set(mode="EDIT")
return {"FINISHED"}
class AddSheet(bpy.types.Operator):
bl_idname = "bim.add_sheet"
bl_label = "Add Sheet"
bl_options = {"REGISTER", "UNDO"}
# TODO: check undo redo
def execute(self, context):
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scene = context.scene
new = scene.DocProperties.sheets.add()
new.name = "{} - SHEET".format(len(scene.DocProperties.sheets))
sheet_builder = sheeter.SheetBuilder()
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sheet_builder.data_dir = scene.BIMProperties.data_dir
sheet_builder.create(new.name, scene.DocProperties.titleblock)
return {"FINISHED"}
class OpenSheet(bpy.types.Operator):
bl_idname = "bim.open_sheet"
bl_label = "Open Sheet"
def execute(self, context):
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props = context.scene.DocProperties
open_with_user_command(
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context.preferences.addons["blenderbim"].preferences.svg_command,
os.path.join(
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context.scene.BIMProperties.data_dir, "sheets", props.active_sheet.name + ".svg"
),
)
return {"FINISHED"}
class AddDrawingToSheet(bpy.types.Operator):
bl_idname = "bim.add_drawing_to_sheet"
bl_label = "Add Drawing To Sheet"
bl_options = {"REGISTER", "UNDO"}
# TODO: check undo redo
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@classmethod
def poll(cls, context):
props = context.scene.DocProperties
return props.drawings and props.sheets and context.scene.BIMProperties.data_dir
def execute(self, context):
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props = context.scene.DocProperties
sheet_builder = sheeter.SheetBuilder()
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sheet_builder.data_dir = context.scene.BIMProperties.data_dir
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sheet_builder.add_drawing(props.active_drawing.name, props.active_sheet.name)
return {"FINISHED"}
class CreateSheets(bpy.types.Operator):
bl_idname = "bim.create_sheets"
bl_label = "Create Sheets"
# TODO: check undo redo
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@classmethod
def poll(cls, context):
return context.scene.DocProperties.sheets and context.scene.BIMProperties.data_dir
def execute(self, context):
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scene = context.scene
props = scene.DocProperties
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name = props.active_sheet.name
sheet_builder = sheeter.SheetBuilder()
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sheet_builder.data_dir = scene.BIMProperties.data_dir
sheet_builder.build(name)
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svg2pdf_command = context.preferences.addons["blenderbim"].preferences.svg2pdf_command
svg2dxf_command = context.preferences.addons["blenderbim"].preferences.svg2dxf_command
if svg2pdf_command:
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path = os.path.join(scene.BIMProperties.data_dir, "build", name)
svg = os.path.join(path, name + ".svg")
pdf = os.path.join(path, name + ".pdf")
# With great power comes great responsibility. Example:
# [['inkscape', svg, '-o', pdf]]
commands = eval(svg2pdf_command)
for command in commands:
subprocess.run(command)
if svg2dxf_command:
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path = os.path.join(scene.BIMProperties.data_dir, "build", name)
svg = os.path.join(path, name + ".svg")
eps = os.path.join(path, name + ".eps")
dxf = os.path.join(path, name + ".dxf")
base = os.path.join(path, name)
# With great power comes great responsibility. Example:
# [['inkscape', svg, '-o', eps], ['pstoedit', '-dt', '-f', 'dxf:-polyaslines -mm', eps, dxf, '-psarg', '-dNOSAFER']]
commands = eval(svg2dxf_command)
for command in commands:
subprocess.run(command)
if svg2pdf_command:
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open_with_user_command(context.preferences.addons["blenderbim"].preferences.pdf_command, pdf)
else:
open_with_user_command(
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context.preferences.addons["blenderbim"].preferences.svg_command,
os.path.join(scene.BIMProperties.data_dir, "build", name, name + ".svg"),
)
return {"FINISHED"}
class OpenView(bpy.types.Operator):
bl_idname = "bim.open_view"
bl_label = "Open View"
view: bpy.props.StringProperty()
def execute(self, context):
open_with_user_command(
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context.preferences.addons["blenderbim"].preferences.svg_command,
os.path.join(context.scene.BIMProperties.data_dir, "diagrams", self.view + ".svg"),
)
return {"FINISHED"}
class OpenViewCamera(bpy.types.Operator):
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"""Select this drawing's camera object and expand its drawing properties"""
bl_idname = "bim.open_view_camera"
bl_label = "Open View Camera"
bl_options = {"REGISTER", "UNDO"}
view_name: bpy.props.StringProperty()
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@classmethod
def poll(cls, context):
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return context.mode == "OBJECT"
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def execute(self, context):
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doc_props = context.scene.DocProperties
doc_props.active_drawing_index = doc_props.drawings.find(self.view_name)
drawing = doc_props.active_drawing
bpy.ops.object.select_all(action="DESELECT")
drawing.camera.select_set(True)
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context.view_layer.objects.active = drawing.camera
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for area in context.screen.areas:
if area.ui_type == "PROPERTIES":
for space in area.spaces:
space.context = "DATA"
return {"FINISHED"}
class ActivateView(bpy.types.Operator):
bl_idname = "bim.activate_view"
bl_label = "Activate View"
bl_options = {"REGISTER", "UNDO"}
drawing_index: bpy.props.IntProperty()
def execute(self, context):
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camera = context.scene.DocProperties.drawings[self.drawing_index].camera
if not camera:
return {"FINISHED"}
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area = next(area for area in context.screen.areas if area.type == "VIEW_3D")
is_local_view = area.spaces[0].local_view is not None
if is_local_view:
bpy.ops.view3d.localview()
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context.scene.camera = camera
bpy.ops.view3d.localview()
else:
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context.scene.camera = camera
area.spaces[0].region_3d.view_perspective = "CAMERA"
views_collection = bpy.data.collections.get("Views")
for collection in views_collection.children:
# We assume the project collection is at the top level
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for project_collection in context.view_layer.layer_collection.children:
# We assume a convention that the 'Views' collection is directly
# in the project collection
if (
"Views" in project_collection.children
and collection.name in project_collection.children["Views"].children
):
project_collection.children["Views"].children[collection.name].hide_viewport = True
bpy.data.collections.get(collection.name).hide_render = True
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context.view_layer.layer_collection.children["Views"].children[
camera.users_collection[0].name
].hide_viewport = False
bpy.data.collections.get(camera.users_collection[0].name).hide_render = False
bpy.ops.bim.activate_drawing_style()
return {"FINISHED"}
class SelectDocIfcFile(bpy.types.Operator):
bl_idname = "bim.select_doc_ifc_file"
bl_label = "Select Documentation IFC File"
bl_options = {"REGISTER", "UNDO"}
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filter_glob: bpy.props.StringProperty(default="*.ifc;*.ifczip;*.ifcxml", options={"HIDDEN"})
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
index: bpy.props.IntProperty()
def execute(self, context):
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context.scene.DocProperties.ifc_files[self.index].name = self.filepath
return {"FINISHED"}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
class GenerateReferences(bpy.types.Operator):
bl_idname = "bim.generate_references"
bl_label = "Generate References"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
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self.camera = context.scene.camera
self.filter_potential_references()
if self.camera.data.BIMCameraProperties.target_view == "PLAN_VIEW":
self.generate_grids()
if self.camera.data.BIMCameraProperties.target_view == "ELEVATION_VIEW":
self.generate_grids()
self.generate_levels(context)
if self.camera.data.BIMCameraProperties.target_view == "SECTION_VIEW":
self.generate_grids()
self.generate_levels(context)
return {"FINISHED"}
def filter_potential_references(self):
for name in ["grids", "levels"]:
setattr(self, name, [])
for obj in bpy.data.objects:
if "IfcGridAxis/" in obj.name:
self.grids.append(obj)
if "IfcBuildingStorey/" in obj.name:
self.levels.append(obj)
def generate_grids(self):
# TODO
pass
def generate_levels(self, context):
if self.camera.data.BIMCameraProperties.raster_x > self.camera.data.BIMCameraProperties.raster_y:
width = self.camera.data.ortho_scale
height = (
width / self.camera.data.BIMCameraProperties.raster_x * self.camera.data.BIMCameraProperties.raster_y
)
else:
height = self.camera.data.ortho_scale
width = (
height / self.camera.data.BIMCameraProperties.raster_y * self.camera.data.BIMCameraProperties.raster_x
)
level_obj = annotation.Annotator.get_annotation_obj("Section Level", "curve", context)
width_in_mm = width * 1000
if self.camera.data.BIMCameraProperties.diagram_scale == "CUSTOM":
human_scale, fraction = self.camera.data.BIMCameraProperties.custom_diagram_scale.split("|")
else:
human_scale, fraction = self.camera.data.BIMCameraProperties.diagram_scale.split("|")
numerator, denominator = fraction.split("/")
scale = float(numerator) / float(denominator)
real_world_width_in_mm = width_in_mm * scale
offset_in_mm = 20
offset_percentage = offset_in_mm / real_world_width_in_mm
for obj in self.levels:
projection = self.project_point_onto_camera(obj.location)
co1 = self.camera.matrix_world @ Vector((width / 2 - (offset_percentage * width), projection[1], -1))
co2 = self.camera.matrix_world @ Vector((-(width / 2), projection[1], -1))
annotation.Annotator.add_line_to_annotation(level_obj, context, co1, co2)
def project_point_onto_camera(self, point):
projection = self.camera.matrix_world.to_quaternion() @ Vector((0, 0, -1))
return self.camera.matrix_world.inverted() @ geometry.intersect_line_plane(
point.xyz, point.xyz - projection, self.camera.location, projection
)
class ResizeText(bpy.types.Operator):
bl_idname = "bim.resize_text"
bl_label = "Resize Text"
bl_options = {"REGISTER", "UNDO"}
# TODO: check undo redo
def execute(self, context):
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for obj in context.scene.camera.users_collection[0].objects:
if isinstance(obj.data, bpy.types.TextCurve):
annotation.Annotator.resize_text(obj)
return {"FINISHED"}
class AddVariable(bpy.types.Operator):
bl_idname = "bim.add_variable"
bl_label = "Add Variable"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
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context.active_object.data.BIMTextProperties.variables.add()
return {"FINISHED"}
class RemoveVariable(bpy.types.Operator):
bl_idname = "bim.remove_variable"
bl_label = "Remove Variable"
bl_options = {"REGISTER", "UNDO"}
index: bpy.props.IntProperty()
def execute(self, context):
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context.active_object.data.BIMTextProperties.variables.remove(self.index)
return {"FINISHED"}
class PropagateTextData(bpy.types.Operator):
bl_idname = "bim.propagate_text_data"
bl_label = "Propagate Text Data"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
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source = context.active_object
for obj in context.selected_objects:
if obj == source:
continue
obj.data.body = source.data.body
obj.data.align_x = source.data.align_x
obj.data.align_y = source.data.align_y
obj.data.BIMTextProperties.font_size = source.data.BIMTextProperties.font_size
obj.data.BIMTextProperties.symbol = source.data.BIMTextProperties.symbol
obj.data.BIMTextProperties.variables.clear()
for variable in source.data.BIMTextProperties.variables:
new_variable = obj.data.BIMTextProperties.variables.add()
new_variable.name = variable.name
new_variable.prop_key = variable.prop_key
return {"FINISHED"}
class RemoveDrawing(bpy.types.Operator):
bl_idname = "bim.remove_drawing"
bl_label = "Remove Drawing"
bl_options = {"REGISTER", "UNDO"}
index: bpy.props.IntProperty()
def execute(self, context):
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props = context.scene.DocProperties
camera = props.drawings[self.index].camera
collection = camera.users_collection[0]
for obj in collection.objects:
bpy.data.objects.remove(obj)
bpy.data.collections.remove(collection, do_unlink=True)
props.drawings.remove(self.index)
return {"FINISHED"}
class AddDrawingStyle(bpy.types.Operator):
bl_idname = "bim.add_drawing_style"
bl_label = "Add Drawing Style"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
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new = context.scene.DocProperties.drawing_styles.add()
new.name = "New Drawing Style"
return {"FINISHED"}
class RemoveDrawingStyle(bpy.types.Operator):
bl_idname = "bim.remove_drawing_style"
bl_label = "Remove Drawing Style"
bl_options = {"REGISTER", "UNDO"}
index: bpy.props.IntProperty()
def execute(self, context):
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context.scene.DocProperties.drawing_styles.remove(self.index)
return {"FINISHED"}
class SaveDrawingStyle(bpy.types.Operator):
bl_idname = "bim.save_drawing_style"
bl_label = "Save Drawing Style"
bl_options = {"REGISTER", "UNDO"}
index: bpy.props.StringProperty()
# TODO: check undo redo
def execute(self, context):
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space = self.get_view_3d(context) # Do not remove. It is used later in eval
scene = context.scene
style = {}
for prop in RasterStyleProperty:
value = eval(prop.value)
if not isinstance(value, str):
try:
value = tuple(value)
except TypeError:
pass
style[prop.value] = value
if self.index:
index = int(self.index)
else:
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index = context.active_object.data.BIMCameraProperties.active_drawing_style_index
scene.DocProperties.drawing_styles[index].raster_style = json.dumps(style)
return {"FINISHED"}
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def get_view_3d(self, context):
for area in context.screen.areas:
if area.type != "VIEW_3D":
continue
for space in area.spaces:
if space.type != "VIEW_3D":
continue
return space
class ActivateDrawingStyle(bpy.types.Operator):
bl_idname = "bim.activate_drawing_style"
bl_label = "Activate Drawing Style"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
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scene = context.scene
if scene.camera.data.BIMCameraProperties.active_drawing_style_index < len(
scene.DocProperties.drawing_styles
):
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self.drawing_style = scene.DocProperties.drawing_styles[
scene.camera.data.BIMCameraProperties.active_drawing_style_index
]
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self.set_raster_style(context)
self.set_query(context)
return {"FINISHED"}
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def set_raster_style(self, context):
scene = context.scene # Do not remove. It is used in exec later
space = self.get_view_3d(context) # Do not remove. It is used in exec later
style = json.loads(self.drawing_style.raster_style)
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for path, value in style.items():
if isinstance(value, str):
exec(f"{path} = '{value}'")
else:
exec(f"{path} = {value}")
def set_query(self, context):
self.selector = ifcopenshell.util.selector.Selector()
self.include_global_ids = []
self.exclude_global_ids = []
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for ifc_file in context.scene.DocProperties.ifc_files:
try:
ifc = ifcopenshell.open(ifc_file.name)
except:
continue
if self.drawing_style.include_query:
results = self.selector.parse(ifc, self.drawing_style.include_query)
self.include_global_ids.extend([e.GlobalId for e in results])
if self.drawing_style.exclude_query:
results = self.selector.parse(ifc, self.drawing_style.exclude_query)
self.exclude_global_ids.extend([e.GlobalId for e in results])
if self.drawing_style.include_query:
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self.parse_filter_query("INCLUDE", context)
if self.drawing_style.exclude_query:
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self.parse_filter_query("EXCLUDE", context)
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def parse_filter_query(self, mode, context):
if mode == "INCLUDE":
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objects = context.scene.objects
elif mode == "EXCLUDE":
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objects = context.visible_objects
for obj in objects:
if mode == "INCLUDE":
obj.hide_viewport = False # Note: this breaks alt-H
global_id = obj.BIMObjectProperties.attributes.get("GlobalId")
if not global_id:
continue
global_id = global_id.string_value
if mode == "INCLUDE":
if global_id not in self.include_global_ids:
obj.hide_viewport = True # Note: this breaks alt-H
elif mode == "EXCLUDE":
if global_id in self.exclude_global_ids:
obj.hide_viewport = True # Note: this breaks alt-H
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def get_view_3d(self, context):
for area in context.screen.areas:
if area.type != "VIEW_3D":
continue
for space in area.spaces:
if space.type != "VIEW_3D":
continue
return space
class EditVectorStyle(bpy.types.Operator):
bl_idname = "bim.edit_vector_style"
bl_label = "Edit Vector Style"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
camera = context.scene.camera
vector_style = context.scene.DocProperties.drawing_styles[
camera.data.BIMCameraProperties.active_drawing_style_index
].vector_style
bpy.data.texts.load(os.path.join(context.scene.BIMProperties.data_dir, "styles", vector_style + ".css"))
return {"FINISHED"}
class RemoveSheet(bpy.types.Operator):
bl_idname = "bim.remove_sheet"
bl_label = "Remove Sheet"
bl_options = {"REGISTER", "UNDO"}
index: bpy.props.IntProperty()
def execute(self, context):
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props = context.scene.DocProperties
props.sheets.remove(self.index)
return {"FINISHED"}
class AddSchedule(bpy.types.Operator):
bl_idname = "bim.add_schedule"
bl_label = "Add Schedule"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
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new = context.scene.DocProperties.schedules.add()
new.name = "SCHEDULE {}".format(len(context.scene.DocProperties.schedules))
return {"FINISHED"}
class RemoveSchedule(bpy.types.Operator):
bl_idname = "bim.remove_schedule"
bl_label = "Remove Schedule"
bl_options = {"REGISTER", "UNDO"}
index: bpy.props.IntProperty()
def execute(self, context):
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props = context.scene.DocProperties
props.schedules.remove(self.index)
return {"FINISHED"}
class SelectScheduleFile(bpy.types.Operator):
bl_idname = "bim.select_schedule_file"
bl_label = "Select Documentation IFC File"
bl_options = {"REGISTER", "UNDO"}
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
filter_glob: bpy.props.StringProperty(default="*.ods", options={"HIDDEN"})
index: bpy.props.IntProperty()
def execute(self, context):
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props = context.scene.DocProperties
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props.active_schedule.file = self.filepath
return {"FINISHED"}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
class BuildSchedule(bpy.types.Operator):
bl_idname = "bim.build_schedule"
bl_label = "Build Schedule"
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@classmethod
def poll(cls, context):
return context.scene.DocProperties.active_schedule.file
def execute(self, context):
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props = context.scene.DocProperties
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schedule = props.active_schedule
schedule_creator = scheduler.Scheduler()
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outfile = os.path.join(context.scene.BIMProperties.data_dir, "schedules", schedule.name + ".svg")
schedule_creator.schedule(schedule.file, outfile)
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open_with_user_command(context.preferences.addons["blenderbim"].preferences.svg_command, outfile)
return {"FINISHED"}
class AddScheduleToSheet(bpy.types.Operator):
bl_idname = "bim.add_schedule_to_sheet"
bl_label = "Add Schedule To Sheet"
bl_options = {"REGISTER", "UNDO"}
# TODO: check undo redo
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@classmethod
def poll(cls, context):
props = context.scene.DocProperties
return props.schedules and props.sheets and context.scene.BIMProperties.data_dir
def execute(self, context):
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props = context.scene.DocProperties
sheet_builder = sheeter.SheetBuilder()
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sheet_builder.data_dir = context.scene.BIMProperties.data_dir
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sheet_builder.add_schedule(props.active_schedule.name, props.active_sheet.name)
return {"FINISHED"}
class AddDrawingStyleAttribute(bpy.types.Operator):
bl_idname = "bim.add_drawing_style_attribute"
bl_label = "Add Drawing Style Attribute"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
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props = context.scene.camera.data.BIMCameraProperties
context.scene.DocProperties.drawing_styles[props.active_drawing_style_index].attributes.add()
return {"FINISHED"}
class RemoveDrawingStyleAttribute(bpy.types.Operator):
bl_idname = "bim.remove_drawing_style_attribute"
bl_label = "Remove Drawing Style Attribute"
bl_options = {"REGISTER", "UNDO"}
index: bpy.props.IntProperty()
def execute(self, context):
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props = context.scene.camera.data.BIMCameraProperties
context.scene.DocProperties.drawing_styles[props.active_drawing_style_index].attributes.remove(self.index)
return {"FINISHED"}
class RefreshDrawingList(bpy.types.Operator):
bl_idname = "bim.refresh_drawing_list"
bl_label = "Refresh Drawing List"
def execute(self, context):
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doc_props = context.scene.DocProperties
doc_props.drawings.clear()
for obj in context.scene.objects:
if not isinstance(obj.data, bpy.types.Camera):
continue
if "IfcAnnotation/" in obj.name:
new = doc_props.drawings.add()
new.name = "/".join(obj.name.split("/")[1:])
new.camera = obj
return {"FINISHED"}
class CleanWireframes(bpy.types.Operator):
bl_idname = "bim.clean_wireframes"
bl_label = "Clean Wireframes"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
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if context.selected_objects:
objects = context.selected_objects
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else:
objects = context.scene.objects
for obj in (o for o in objects if o.type == "MESH"):
if "EDGE_SPLIT" not in (m.type for m in obj.modifiers):
obj.modifiers.new("EdgeSplit", "EDGE_SPLIT")
return {"FINISHED"}
class CopyGrid(bpy.types.Operator):
bl_idname = "bim.add_grid"
bl_label = "Add Grid"
bl_options = {"REGISTER", "UNDO"}
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@classmethod
def poll(cls, context):
return helper.get_active_drawing(context.scene)[0] is not None
def execute(self, context):
proj_coll = helper.get_project_collection(context.scene)
view_coll, camera = helper.get_active_drawing(context.scene)
is_ortho = camera.data.type == "ORTHO"
bounds = helper.ortho_view_frame(camera.data) if is_ortho else None
clipping = is_ortho and camera.data.BIMCameraProperties.target_view in ("PLAN_VIEW", "REFLECTED_PLAN_VIEW")
elevating = is_ortho and camera.data.BIMCameraProperties.target_view in ("ELEVATION_VIEW", "SECTION_VIEW")
def grep(coll):
return [obj for obj in coll.all_objects if obj.name.startswith("IfcGridAxis")]
def clone(src):
dst = src.copy()
dst.data = dst.data.copy()
return dst
def disassemble(obj):
mesh = bmesh.new()
mesh.verts.ensure_lookup_table()
mesh.from_mesh(obj.data)
return obj, mesh
def assemble(obj, mesh):
mesh.to_mesh(obj.data)
return obj
def localize(obj, mesh):
# convert to camera coords
mesh.transform(camera.matrix_world.inverted() @ obj.matrix_world)
obj.matrix_world = camera.matrix_world
return obj, mesh
def clip(mesh):
# clip segment against camera view bounds
mesh.verts.ensure_lookup_table()
points = [v.co for v in mesh.verts[0:2]]
points = helper.clip_segment(bounds, points)
if points is None:
return None
mesh.verts[0].co = points[0]
mesh.verts[1].co = points[1]
return mesh
def elev(mesh):
# put camera-perpendicular segments vertically
mesh.verts.ensure_lookup_table()
points = [v.co for v in mesh.verts[0:2]]
points = helper.elevate_segment(bounds, points)
if points is None:
return None
points = helper.clip_segment(bounds, points)
if points is None:
return None
mesh.verts[0].co = points[0]
mesh.verts[1].co = points[1]
return mesh
for obj in grep(view_coll):
view_coll.objects.unlink(obj)
grid = [localize(*disassemble(clone(obj))) for obj in grep(proj_coll)]
if clipping:
grid = [(obj, clip(mesh)) for obj, mesh in grid]
elif elevating:
grid = [(obj, elev(mesh)) for obj, mesh in grid]
for obj, mesh in grid:
if mesh is not None:
view_coll.objects.link(assemble(obj, mesh))
return {"FINISHED"}
class AddSectionsAnnotations(bpy.types.Operator):
bl_idname = "bim.add_sections_annotations"
bl_label = "Add Sections"
bl_options = {"REGISTER", "UNDO"}
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@classmethod
def poll(cls, context):
camera = helper.get_active_drawing(context.scene)[1]
return camera and camera.data.type == "ORTHO"
def execute(self, context):
scene = context.scene
view_coll, camera = helper.get_active_drawing(scene)
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bounds = helper.ortho_view_frame(camera.data)
drawings = [
d
for d in scene.DocProperties.drawings
if (
d.camera is not camera
and d.camera.data.type == "ORTHO"
and d.camera.data.BIMCameraProperties.target_view == "SECTION_VIEW"
)
]
def sideview(cam):
# leftmost and righmost points of camera view area, local coords
xmin, xmax, _, _, _, _ = helper.ortho_view_frame(cam.data, margin=0)
proj = camera.matrix_world.inverted() @ cam.matrix_world
p_l = proj @ Vector((xmin, 0, 0))
p_r = proj @ Vector((xmax, 0, 0))
return helper.clip_segment(bounds, (p_l, p_r))
def annotation(drawing, points):
# object with path geometry
name = drawing.name
curve = bpy.data.curves.new(f"Section/{name}", "CURVE")
spline = curve.splines.new("POLY") # has 1 initial point
spline.points.add(1)
p1, p2 = points
z = bounds[4] - 1e-5 # zmin
spline.points[0].co = (p1.x, p1.y, z, 1)
spline.points[1].co = (p2.x, p2.y, z, 1)
obj = bpy.data.objects.new(f"IfcAnnotation/Section/{name}", curve)
obj.matrix_world = camera.matrix_world
return obj
for d in drawings:
points = sideview(d.camera)
if points is None:
continue
obj = annotation(d, points)
view_coll.objects.link(obj)
return {"FINISHED"}