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IfcOpenShell/src/ifcsverchok/nodes/ifc/create_shape.py
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# IfcSverchok - IFC Sverchok extension
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of IfcSverchok.
#
# IfcSverchok is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# IfcSverchok is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with IfcSverchok. If not, see <http://www.gnu.org/licenses/>.
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import bpy
import logging
import ifcopenshell
import ifcsverchok.helper
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from ifcsverchok.ifcstore import SvIfcStore
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import blenderbim.bim.import_ifc
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from bpy.props import StringProperty, PointerProperty, BoolProperty
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from sverchok.node_tree import SverchCustomTreeNode
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from sverchok.data_structure import updateNode, flatten_data
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# class SvIfcCreateShapeRefresh(bpy.types.Operator):
# bl_idname = "node.sv_ifc_create_shape_refresh"
# bl_label = "IFC Create Shape Refresh"
# bl_options = {"UNDO"}
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# tree_name: StringProperty(default="")
# node_name: StringProperty(default="")
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# def execute(self, context):
# node = bpy.data.node_groups[self.tree_name].nodes[self.node_name]
# node.process()
# return {"FINISHED"}
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class SvIfcCreateShape(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.helper.SvIfcCore):
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"""
Triggers: Ifc create shape by entity
Tooltip: Create Blender shape by Ifc Entity
"""
is_scene_dependent = True
is_interactive = False
node_dict = {}
def refresh_node(self, context):
if self.refresh_local:
self.process()
self.refresh_local = False
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refresh_local: BoolProperty(name="Create shape(s)", description="Update Node", update=refresh_node)
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bl_idname = "SvIfcCreateShape"
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bl_label = "IFC Create Blender Shape"
entity: StringProperty(name="Entities", update=updateNode)
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def sv_init(self, context):
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self.inputs.new("SvStringsSocket", "Entities").prop_name = "entity"
self.outputs.new('SvStringsSocket', "Object(s)")
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def draw_buttons(self, context, layout):
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row = layout.row(align=True)
row.operator("node.sv_ifc_tooltip", text="", icon="QUESTION", emboss=False).tooltip = "Create Blender shape from Ifc Entity. Takes one or multiple Ifc Entities."
row.prop(self, 'refresh_local', icon='FILE_REFRESH')
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def process(self):
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self.entities = flatten_data(self.inputs["Entities"].sv_get(), target_level = 1)
if not self.entities[0]:
return
if self.refresh_local or hash(self) not in self.node_dict:
self.file = SvIfcStore.get_file()
blender_objects = self.create()
self.node_dict[hash(self)] = blender_objects
else:
blender_objects = self.node_dict[hash(self)]
self.outputs["Object(s)"].sv_set(blender_objects)
def create(self):
blender_objects = []
for entity in self.entities:
try:
if not entity.is_a("IfcProduct"):
return
logger = logging.getLogger("ImportIFC")
self.ifc_import_settings = blenderbim.bim.import_ifc.IfcImportSettings.factory(bpy.context, "", logger)
settings = ifcopenshell.geom.settings()
shape = ifcopenshell.geom.create_shape(settings, entity)
ifc_importer = blenderbim.bim.import_ifc.IfcImporter(self.ifc_import_settings)
ifc_importer.file = self.file
mesh = ifc_importer.create_mesh(entity, shape)
obj = bpy.data.objects.new("IFC Element", mesh)
blender_objects.append(obj)
bpy.context.scene.collection.objects.link(obj)
except:
raise Exception("Entity could not be converted into a shape. Entity: {}".format(entity))
return blender_objects
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def register():
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# bpy.utils.register_class(SvIfcCreateShapeRefresh)
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bpy.utils.register_class(SvIfcCreateShape)
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def unregister():
bpy.utils.unregister_class(SvIfcCreateShape)
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# bpy.utils.unregister_class(SvIfcCreateShapeRefresh)