mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-09 17:31:45 +00:00
create_shape node updated + minor changes
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@@ -23,13 +23,13 @@ import ifcsverchok.helper
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from ifcsverchok.ifcstore import SvIfcStore
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from bpy.props import StringProperty
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from sverchok.node_tree import SverchCustomTreeNode
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from sverchok.data_structure import updateNode
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from sverchok.data_structure import updateNode, flatten_data
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class SvIfcById(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.helper.SvIfcCore):
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bl_idname = "SvIfcById"
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bl_label = "IFC By Id"
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id: StringProperty(name="Id(s)", update=updateNode)
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id: StringProperty(name="Id(s)", update=updateNode, )
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def sv_init(self, context):
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self.inputs.new("SvStringsSocket", "id").prop_name = "id"
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@@ -39,9 +39,12 @@ class SvIfcById(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.helper.SvIfcCo
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layout.operator("node.sv_ifc_tooltip", text="", icon="QUESTION", emboss=False).tooltip = "Get IFC element by step id. Takes one or multiple step ids."
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def process(self):
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self.ids = self.inputs["id"].sv_get()
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self.ids = flatten_data(self.inputs["id"].sv_get(), target_level=1)
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print(self.ids)
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if not self.ids[0]:
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return
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self.file = SvIfcStore.get_file()
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self.entities = [self.file.by_id(step_id) for step_id in self.ids]
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self.entities = [self.file.by_id(int(step_id)) for step_id in self.ids]
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self.outputs["Entities"].sv_set(self.entities)
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def register():
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@@ -21,67 +21,104 @@ import bpy
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import logging
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import ifcopenshell
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import ifcsverchok.helper
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from ifcsverchok.ifcstore import SvIfcStore
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import blenderbim.bim.import_ifc
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from bpy.props import StringProperty
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from bpy.props import StringProperty, PointerProperty, BoolProperty
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from sverchok.node_tree import SverchCustomTreeNode
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from sverchok.data_structure import updateNode
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from sverchok.data_structure import zip_long_repeat
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from sverchok.data_structure import updateNode, flatten_data
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class SvIfcCreateShapeRefresh(bpy.types.Operator):
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bl_idname = "node.sv_ifc_create_shape_refresh"
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bl_label = "IFC Create Shape Refresh"
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bl_options = {"UNDO"}
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# class SvIfcCreateShapeRefresh(bpy.types.Operator):
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# bl_idname = "node.sv_ifc_create_shape_refresh"
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# bl_label = "IFC Create Shape Refresh"
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# bl_options = {"UNDO"}
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tree_name: StringProperty(default="")
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node_name: StringProperty(default="")
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def execute(self, context):
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node = bpy.data.node_groups[self.tree_name].nodes[self.node_name]
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node.process()
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return {"FINISHED"}
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# tree_name: StringProperty(default="")
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# node_name: StringProperty(default="")
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# def execute(self, context):
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# node = bpy.data.node_groups[self.tree_name].nodes[self.node_name]
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# node.process()
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# return {"FINISHED"}
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class SvIfcCreateShape(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.helper.SvIfcCore):
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"""
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Triggers: Ifc create shape by entity
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Tooltip: Create Blender shape by Ifc Entity
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"""
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is_scene_dependent = True
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is_interactive = False
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node_dict = {}
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def refresh_node(self, context):
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if self.refresh_local:
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self.process()
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self.refresh_local = False
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refresh_local: BoolProperty(name="Update Node", description="Update Node", update=refresh_node)
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bl_idname = "SvIfcCreateShape"
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bl_label = "IFC Create Shape"
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file: StringProperty(name="file", update=updateNode)
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entity: StringProperty(name="entity", update=updateNode)
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bl_label = "IFC Create Blender Shape"
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entity: StringProperty(name="Entities", update=updateNode)
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def sv_init(self, context):
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self.inputs.new("SvStringsSocket", "file").prop_name = "file"
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self.inputs.new("SvStringsSocket", "entity").prop_name = "entity"
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self.inputs.new("SvStringsSocket", "Entities").prop_name = "entity"
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self.outputs.new('SvStringsSocket', "Object(s)")
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def draw_buttons(self, context, layout):
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self.wrapper_tracked_ui_draw_op(layout, "node.sv_ifc_create_shape_refresh", icon="FILE_REFRESH", text="Refresh")
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# self.wrapper_tracked_ui_draw_op(layout, "node.sv_ifc_create_shape_refresh", icon="FILE_REFRESH", text="Refresh")
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row = layout.row(align=True)
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row.operator("node.sv_ifc_tooltip", text="", icon="QUESTION", emboss=False).tooltip = "Create Blender shape from Ifc Entity. Takes one or multiple Ifc Entities."
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# row.prop(self, 'is_interactive', icon='SCENE_DATA', icon_only=True)
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row.prop(self, 'refresh_local', icon='FILE_REFRESH')
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def process(self):
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self.sv_input_names = ["file", "entity"]
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super().process()
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def process_ifc(self, file, entity):
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try:
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if not entity.is_a("IfcProduct"):
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return
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logger = logging.getLogger("ImportIFC")
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self.ifc_import_settings = blenderbim.bim.import_ifc.IfcImportSettings.factory(bpy.context, "", logger)
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settings = ifcopenshell.geom.settings()
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shape = ifcopenshell.geom.create_shape(settings, entity)
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ifc_importer = blenderbim.bim.import_ifc.IfcImporter(self.ifc_import_settings)
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ifc_importer.file = file
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mesh = ifc_importer.create_mesh(entity, shape)
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obj = bpy.data.objects.new("IFC Element", mesh)
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bpy.context.scene.collection.objects.link(obj)
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except:
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raise Exception("Entity could not be converted into a shape. Entity: {}".format(entity))
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print("#"*20, "\n running create_entity3 PROCESS()... \n", "#"*20,)
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print("#"*20, "\n hash(self):", hash(self), "\n", "#"*20,)
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print("node_dict: ", self.node_dict)
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self.entities = flatten_data(self.inputs["Entities"].sv_get(), target_level = 1)
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if not self.entities[0]:
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return
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if self.refresh_local or hash(self) not in self.node_dict:
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print("grr")
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self.file = SvIfcStore.get_file()
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blender_objects = self.create()
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self.node_dict[hash(self)] = blender_objects
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print("blender_objects: ", blender_objects)
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else:
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blender_objects = self.node_dict[hash(self)]
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self.outputs["Object(s)"].sv_set(blender_objects)
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def create(self):
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blender_objects = []
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for entity in self.entities:
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print("entity: ", entity)
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try:
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if not entity.is_a("IfcProduct"):
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return
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logger = logging.getLogger("ImportIFC")
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self.ifc_import_settings = blenderbim.bim.import_ifc.IfcImportSettings.factory(bpy.context, "", logger)
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settings = ifcopenshell.geom.settings()
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shape = ifcopenshell.geom.create_shape(settings, entity)
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ifc_importer = blenderbim.bim.import_ifc.IfcImporter(self.ifc_import_settings)
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ifc_importer.file = self.file
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mesh = ifc_importer.create_mesh(entity, shape)
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obj = bpy.data.objects.new("IFC Element", mesh)
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blender_objects.append(obj)
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bpy.context.scene.collection.objects.link(obj)
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except:
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raise Exception("Entity could not be converted into a shape. Entity: {}".format(entity))
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return blender_objects
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def register():
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bpy.utils.register_class(SvIfcCreateShapeRefresh)
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# bpy.utils.register_class(SvIfcCreateShapeRefresh)
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bpy.utils.register_class(SvIfcCreateShape)
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def unregister():
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bpy.utils.unregister_class(SvIfcCreateShape)
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bpy.utils.unregister_class(SvIfcCreateShapeRefresh)
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# bpy.utils.unregister_class(SvIfcCreateShapeRefresh)
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@@ -69,7 +69,6 @@ class SvIfcSverchokToIfcRepr(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.h
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self.inputs.new("SvStringsSocket", "Edges")
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self.inputs.new("SvStringsSocket", "Faces")
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self.outputs.new("SvVerticesSocket", "Representation(s)")
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self.outputs.new("SvVerticesSocket", "File")
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self.width = 210
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self.node_dict[hash(self)] = {}
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@@ -102,26 +101,26 @@ class SvIfcSverchokToIfcRepr(bpy.types.Node, SverchCustomTreeNode, ifcsverchok.h
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self.vertices = self.inputs["Vertices"].sv_get(deepcopy=False)
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self.edges = self.inputs["Edges"].sv_get(deepcopy=False)
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self.faces = self.inputs["Faces"].sv_get(deepcopy=False)
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data = list(zip(self.vertices, self.edges, self.faces))
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geo_data = list(zip(self.vertices, self.edges, self.faces))
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if self.node_id not in SvIfcStore.id_map:
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representations = self.create(data)
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representations = self.create(geo_data)
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else:
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print("edit: ", edit)
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if edit is True:
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self.edit()
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representations = self.create(data)
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representations = self.create(geo_data)
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else:
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# representations = self.get_existing_element()
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representations = SvIfcStore.id_map[self.node_id]["Representations"]
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self.outputs["Representation(s)"].sv_set(representations)
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def create(self, data):
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def create(self, geo_data):
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representations_ids = []
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self.context = self.get_context()
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for item in data:
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for item in geo_data:
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representation = ifcopenshell.api.run(
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"geometry.add_sverchok_representation",
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self.file,
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