2023-05-04 13:19:13 +02:00
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/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#ifndef USDSERIALIZER_H
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#define USDSERIALIZER_H
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#ifdef WITH_USD
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#include "../serializers/serializers_api.h"
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#include "../ifcgeom_schema_agnostic/GeometrySerializer.h"
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2023-05-07 11:45:47 +02:00
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#include "../ifcparse/utils.h"
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// undefine opencascade Handle macro, because it conflicts with USD
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#undef Handle
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2023-05-04 13:19:13 +02:00
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#include "pxr/pxr.h"
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#include "pxr/usd/usd/stage.h"
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2023-05-07 11:45:47 +02:00
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#include "pxr/base/vt/array.h"
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#include "pxr/usd/usdGeom/mesh.h"
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#include <vector>
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2023-05-04 13:19:13 +02:00
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2023-05-07 11:45:47 +02:00
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namespace usd_utils {
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template<typename T>
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pxr::VtArray<T> toVtArray(const std::vector<T>& vec) {
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auto array = pxr::VtArray<T>(vec.size());
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for (size_t i = 0; i < vec.size(); ++i)
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array[i] = vec[i];
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return array;
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}
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}
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2023-05-04 13:19:13 +02:00
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class SERIALIZERS_API USDSerializer : public WriteOnlyGeometrySerializer {
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private:
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std::string filename_;
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bool ready_ = false;
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pxr::UsdStageRefPtr stage_;
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2023-05-07 11:45:47 +02:00
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void writeMaterial(const pxr::UsdGeomMesh&, const IfcGeom::Material&);
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2023-05-04 23:22:34 +02:00
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void createLighting();
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2023-05-04 13:19:13 +02:00
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public:
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USDSerializer(const std::string&, const SerializerSettings&);
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virtual ~USDSerializer();
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bool ready();
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void writeHeader();
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void write(const IfcGeom::TriangulationElement*);
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void write(const IfcGeom::BRepElement*) {}
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void finalize();
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bool isTesselated() const { return true; }
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void setUnitNameAndMagnitude(const std::string&, float) {}
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void setFile(IfcParse::IfcFile*) {}
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};
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#endif
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#endif
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