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IfcOpenShell/src/ifcconvert/ColladaSerializer.cpp
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/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#include <string>
#include "ColladaSerializer.h"
std::string collada_id(const std::string& s) {
std::string id;
id.reserve(s.size());
for (std::string::const_iterator it = s.begin(); it != s.end(); ++it) {
const std::string::value_type c = *it;
if ((c >= '0' && c <= '9') || (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c == '_')) {
id.push_back(c);
}
}
return id;
}
void ColladaSerializer::ColladaExporter::ColladaGeometries::addFloatSource(const std::string& mesh_id, const std::string& suffix, const std::vector<float>& floats, const char* coords /* = "XYZ" */) {
COLLADASW::FloatSource source(mSW);
source.setId(mesh_id + suffix);
source.setArrayId(mesh_id + suffix + COLLADASW::LibraryGeometries::ARRAY_ID_SUFFIX);
source.setAccessorStride(strlen(coords));
source.setAccessorCount(floats.size() / 3);
for (unsigned int i = 0; i < source.getAccessorStride(); ++i) {
source.getParameterNameList().push_back(std::string(1, coords[i]));
}
source.prepareToAppendValues();
for (std::vector<float>::const_iterator it = floats.begin(); it != floats.end(); ++it) {
source.appendValues(*it);
}
source.finish();
}
void ColladaSerializer::ColladaExporter::ColladaGeometries::write(const std::string mesh_id, const std::string& default_material_name, const std::vector<float>& positions, const std::vector<float>& normals, const std::vector<int>& indices, const std::vector<int> material_ids, const std::vector<IfcGeomObjects::Material>& materials) {
openMesh(mesh_id);
// The normals vector can be empty for example when the WELD_VERTICES setting is used.
// IfcOpenShell does not provide them with multiple face normals collapsed into a single vertex.
const bool has_normals = !normals.empty();
addFloatSource(mesh_id, COLLADASW::LibraryGeometries::POSITIONS_SOURCE_ID_SUFFIX, positions);
if (has_normals) {
addFloatSource(mesh_id, COLLADASW::LibraryGeometries::NORMALS_SOURCE_ID_SUFFIX, normals);
}
COLLADASW::VerticesElement vertices(mSW);
vertices.setId(mesh_id + COLLADASW::LibraryGeometries::VERTICES_ID_SUFFIX );
vertices.getInputList().push_back(COLLADASW::Input(COLLADASW::InputSemantic::POSITION, "#" + mesh_id + COLLADASW::LibraryGeometries::POSITIONS_SOURCE_ID_SUFFIX));
vertices.add();
std::vector<int>::const_iterator index_range_start = indices.begin();
std::vector<int>::const_iterator material_it = material_ids.begin();
int previous_material_id = -2;
for (std::vector<int>::const_iterator it = indices.begin(); ; it += 3) {
const int current_material_id = material_it == material_ids.end()
? -3
: *(material_it++);
const int num_triangles = std::distance(index_range_start, it) / 3;
if ((previous_material_id != current_material_id && num_triangles > 0) || (it == indices.end())) {
COLLADASW::Triangles triangles(mSW);
triangles.setMaterial(collada_id(previous_material_id < 0
? default_material_name
: materials[previous_material_id].name()));
triangles.setCount(num_triangles);
int offset = 0;
triangles.getInputList().push_back(COLLADASW::Input(COLLADASW::InputSemantic::VERTEX,"#" + mesh_id + COLLADASW::LibraryGeometries::VERTICES_ID_SUFFIX, offset++ ) );
if (has_normals) {
triangles.getInputList().push_back(COLLADASW::Input(COLLADASW::InputSemantic::NORMAL,"#" + mesh_id + COLLADASW::LibraryGeometries::NORMALS_SOURCE_ID_SUFFIX, offset++ ) );
}
triangles.prepareToAppendValues();
for (std::vector<int>::const_iterator jt = index_range_start; jt != it; ++jt) {
const int idx = *jt;
if (has_normals) {
triangles.appendValues(idx, idx);
} else {
triangles.appendValues(idx);
}
}
triangles.finish();
index_range_start = it;
}
previous_material_id = current_material_id;
if (it == indices.end()) {
break;
}
}
closeMesh();
closeGeometry();
}
void ColladaSerializer::ColladaExporter::ColladaGeometries::close() {
closeLibrary();
}
void ColladaSerializer::ColladaExporter::ColladaScene::add(const std::string& node_id, const std::string& node_name, const std::string& geom_name, const std::vector<std::string>& material_ids, const std::vector<float>& matrix) {
if (!scene_opened) {
openVisualScene(scene_id);
scene_opened = true;
}
COLLADASW::Node node(mSW);
node.setNodeId(node_id);
node.setNodeName(node_name);
node.setType(COLLADASW::Node::NODE);
// The matrix attribute of an entity is basically a 4x3 representation of its ObjectPlacement.
// Note that this placement is absolute, ie it is multiplied with all parent placements.
double matrix_array[4][4] = {
{matrix[0], matrix[3], matrix[6], matrix[ 9]},
{matrix[1], matrix[4], matrix[7], matrix[10]},
{matrix[2], matrix[5], matrix[8], matrix[11]},
{ 0, 0, 0, 1}
};
node.start();
node.addMatrix(matrix_array);
COLLADASW::InstanceGeometry instanceGeometry(mSW);
instanceGeometry.setUrl ("#" + geom_name);
for (std::vector<std::string>::const_iterator it = material_ids.begin(); it != material_ids.end(); ++it) {
COLLADASW::InstanceMaterial material (*it, "#" + *it);
instanceGeometry.getBindMaterial().getInstanceMaterialList().push_back(material);
}
instanceGeometry.add();
node.end();
}
void ColladaSerializer::ColladaExporter::ColladaScene::write() {
if (scene_opened) {
closeVisualScene();
closeLibrary();
COLLADASW::Scene scene (mSW, COLLADASW::URI ("#" + scene_id));
scene.add();
}
}
void ColladaSerializer::ColladaExporter::ColladaMaterials::ColladaEffects::write(const IfcGeomObjects::Material& material) {
openEffect(collada_id(material.name()) + "-fx");
COLLADASW::EffectProfile effect(mSW);
effect.setShaderType(COLLADASW::EffectProfile::LAMBERT);
if (material.hasDiffuse()) {
const double* diffuse = material.diffuse();
effect.setDiffuse(COLLADASW::ColorOrTexture(COLLADASW::Color(diffuse[0],diffuse[1],diffuse[2])));
}
if (material.hasSpecular()) {
const double* specular = material.specular();
effect.setSpecular(COLLADASW::ColorOrTexture(COLLADASW::Color(specular[0],specular[1],specular[2])));
}
if (material.hasSpecularity()) {
effect.setShininess(material.specularity());
}
if (material.hasTransparency()) {
const double transparency = material.transparency();
if (transparency > 0) {
effect.setTransparency(transparency);
}
}
addEffectProfile(effect);
closeEffect();
}
void ColladaSerializer::ColladaExporter::ColladaMaterials::ColladaEffects::close() {
closeLibrary();
}
void ColladaSerializer::ColladaExporter::ColladaMaterials::add(const IfcGeomObjects::Material& material) {
if (!contains(material)) {
effects.write(material);
materials.push_back(material);
}
}
bool ColladaSerializer::ColladaExporter::ColladaMaterials::contains(const IfcGeomObjects::Material& material) {
return std::find(materials.begin(), materials.end(), material) != materials.end();
}
void ColladaSerializer::ColladaExporter::ColladaMaterials::write() {
effects.close();
for (auto it = materials.begin(); it != materials.end(); ++it) {
const std::string& material_name = collada_id((*it).name());
openMaterial(material_name);
addInstanceEffect("#" + material_name + "-fx");
closeLibrary();
}
}
void ColladaSerializer::ColladaExporter::startDocument() {
stream.startDocument();
COLLADASW::Asset asset(&stream);
asset.getContributor().mAuthoringTool = std::string("IfcOpenShell ") + IFCOPENSHELL_VERSION;
// TODO: Get the appropriate unit from the IFC file.
asset.setUnit("meter", 1.0);
asset.setUpAxisType(COLLADASW::Asset::Z_UP);
asset.add();
}
void ColladaSerializer::ColladaExporter::writeTesselated(const std::string& guid, const std::string& name, const std::string& type, int obj_id, const std::vector<float>& matrix, const std::vector<float>& vertices, const std::vector<float>& normals, const std::vector<int>& indices, const std::vector<int>& material_ids, const std::vector<IfcGeomObjects::Material>& _materials) {
const IfcGeomObjects::Material default_for_type = IfcGeomObjects::Material(IfcGeom::get_default_style(type));
std::vector<std::string> material_references;
const bool needs_default = std::find(material_ids.begin(), material_ids.end(), -1) != material_ids.end();
if (needs_default) {
if (!materials.contains(default_for_type)) {
materials.add(default_for_type);
}
material_references.push_back(collada_id(default_for_type.name()));
}
for (std::vector<IfcGeomObjects::Material>::const_iterator it = _materials.begin(); it != _materials.end(); ++it) {
const IfcGeomObjects::Material& material = *it;
if (!materials.contains(material)) {
materials.add(material);
}
material_references.push_back(collada_id(material.name()));
}
deferreds.push_back(DeferredObject(guid, name, type, obj_id, matrix, vertices, normals, indices, material_ids, _materials, material_references));
}
const std::string ColladaSerializer::ColladaExporter::DeferredObject::Name() const {
std::stringstream ss;
if (!this->name.empty()) {
ss << this->obj_id << "_" << this->name;
} else {
ss << this->guid;
}
return collada_id(ss.str());
}
void ColladaSerializer::ColladaExporter::endDocument() {
// In fact due the XML based nature of Collada and its dependency on library nodes,
// only at this point all objects are written to the stream.
materials.write();
for (auto it = deferreds.begin(); it != deferreds.end(); ++it) {
const std::string object_name = it->Name();
geometries.write(object_name, it->type, it->vertices, it->normals, it->indices, it->material_ids, it->materials);
}
geometries.close();
for (auto it = deferreds.begin(); it != deferreds.end(); ++it) {
const std::string object_name = it->Name();
scene.add(object_name, object_name, object_name, it->material_references, it->matrix);
}
scene.write();
stream.endDocument();
}
bool ColladaSerializer::ready() {
return true;
}
void ColladaSerializer::writeHeader() {
exporter.startDocument();
}
void ColladaSerializer::writeTesselated(const IfcGeomObjects::IfcGeomObject* o) {
const IfcGeomObjects::IfcRepresentationTriangulation& mesh = o->mesh();
exporter.writeTesselated(o->guid(), o->name(), o->type(), o->id(), o->matrix(), mesh.verts(), mesh.normals(), mesh.faces(), mesh.material_ids(), mesh.materials());
}
void ColladaSerializer::finalize() {
exporter.endDocument();
}