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https://github.com/IfcOpenShell/IfcOpenShell.git
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Take into account vertex welding
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@@ -67,8 +67,10 @@ void ifcopenshell::geometry::CgalShape::Triangulate(const settings& settings, co
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continue;
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}
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CGAL::Polyhedron_3<Kernel_>::Halfedge_around_facet_const_circulator current_halfedge = face->facet_begin();
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int vertexidx[3];
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int i = 0;
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do {
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t->addVertex(surface_style_id,
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vertexidx[i++] = t->addVertex(surface_style_id,
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CGAL::to_double(current_halfedge->vertex()->point().cartesian(0)),
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CGAL::to_double(current_halfedge->vertex()->point().cartesian(1)),
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CGAL::to_double(current_halfedge->vertex()->point().cartesian(2)));
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@@ -82,7 +84,7 @@ void ifcopenshell::geometry::CgalShape::Triangulate(const settings& settings, co
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++current_halfedge;
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} while (current_halfedge != face->facet_begin());
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t->addFace(surface_style_id, num_vertices-3, num_vertices-2, num_vertices-1);
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t->addFace(surface_style_id, vertexidx[0], vertexidx[1], vertexidx[2]);
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++num_faces;
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}
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