Fix #4279. You can now link in IFCs directly with efficient chunking instead of having to first create blend files

This commit is contained in:
Dion Moult
2024-02-29 16:42:54 +11:00
parent b5c509e893
commit 00b356d48d
2 changed files with 343 additions and 6 deletions
@@ -35,10 +35,12 @@ classes = (
operator.ImportIFC,
operator.LinkIfc,
operator.LoadLink,
operator.LoadLinkedProject,
operator.LoadProject,
operator.LoadProjectElements,
operator.NewProject,
operator.RefreshLibrary,
operator.ReloadLink,
operator.RevertProject,
operator.RewindLibrary,
operator.SaveLibraryFile,
@@ -50,7 +52,6 @@ classes = (
operator.UnlinkIfc,
operator.UnloadLink,
operator.UnloadProject,
operator.ReloadLink,
prop.LibraryElement,
prop.FilterCategory,
prop.Link,
@@ -21,6 +21,8 @@ import bpy
import time
import logging
import tempfile
import subprocess
import numpy as np
import ifcopenshell
import ifcopenshell.api
import ifcopenshell.util.selector
@@ -36,6 +38,7 @@ from blenderbim.bim.ui import IFCFileSelector
from blenderbim.bim import import_ifc
from blenderbim.bim import export_ifc
from pathlib import Path
from mathutils import Vector, Matrix
from bpy.app.handlers import persistent
from blenderbim.bim.module.project.data import LinksData
@@ -812,16 +815,17 @@ class ToggleFilterCategories(bpy.types.Operator):
class LinkIfc(bpy.types.Operator):
bl_idname = "bim.link_ifc"
bl_label = "Link Blend/IFC File"
bl_label = "Link IFC"
bl_options = {"REGISTER", "UNDO"}
bl_description = "This will link the Blender file that is synced with the IFC file"
bl_description = "Reference in a read-only IFC model in the background"
filepath: bpy.props.StringProperty(subtype="FILE_PATH")
files: bpy.props.CollectionProperty(name="Files", type=bpy.types.OperatorFileListElement)
directory: bpy.props.StringProperty(subtype="DIR_PATH")
filter_glob: bpy.props.StringProperty(default="*.blend;*.blend1", options={"HIDDEN"})
filter_glob: bpy.props.StringProperty(default="*.ifc", options={"HIDDEN"})
use_relative_path: bpy.props.BoolProperty(name="Use Relative Path", default=False)
def execute(self, context):
start = time.time()
files = [f.name for f in self.files] if self.files else [self.filepath]
for filename in files:
filepath = os.path.join(self.directory, filename)
@@ -833,6 +837,7 @@ class LinkIfc(bpy.types.Operator):
filepath = os.path.relpath(filepath, bpy.path.abspath("//"))
new.name = filepath
bpy.ops.bim.load_link(filepath=filepath)
print(f"Finished linking {len(files)} IFCs", time.time() - start)
return {"FINISHED"}
def invoke(self, context, event):
@@ -888,6 +893,13 @@ class LoadLink(bpy.types.Operator):
filepath = self.filepath
if not os.path.isabs(filepath):
filepath = os.path.abspath(os.path.join(bpy.path.abspath("//"), filepath))
if self.filepath.lower().endswith(".blend"):
self.link_blend(filepath)
elif self.filepath.lower().endswith(".ifc"):
self.link_ifc()
return {"FINISHED"}
def link_blend(self, filepath):
with bpy.data.libraries.load(filepath, link=True) as (data_from, data_to):
data_to.scenes = data_from.scenes
for scene in bpy.data.scenes:
@@ -897,9 +909,36 @@ class LoadLink(bpy.types.Operator):
if "IfcProject" not in child.name:
continue
bpy.data.scenes[0].collection.children.link(child)
link = context.scene.BIMProjectProperties.links.get(self.filepath)
link = bpy.context.scene.BIMProjectProperties.links.get(self.filepath)
link.is_loaded = True
return {"FINISHED"}
def link_ifc(self):
blend_filepath = self.filepath + ".cache.blend"
h5_filepath = self.filepath + ".cache.h5"
if not os.path.exists(blend_filepath):
code = f"""
import bpy
def run():
bpy.ops.bim.load_linked_project(filepath="{self.filepath}")
bpy.ops.wm.save_as_mainfile(filepath="{blend_filepath}")
try:
run()
except Exception as e:
import traceback
traceback.print_exc()
exit(1)
"""
with tempfile.NamedTemporaryFile(mode="w", suffix=".py", delete=False) as temp_file:
temp_file.write(code)
run = subprocess.run([bpy.app.binary_path, "-b", "--python", temp_file.name, "--python-exit-code", "1"])
if run.returncode == 1:
print("An error occurred while processing your IFC.")
self.link_blend(blend_filepath)
class ReloadLink(bpy.types.Operator):
@@ -1133,6 +1172,303 @@ class ImportIFC(bpy.types.Operator):
return {"FINISHED"}
class LoadLinkedProject(bpy.types.Operator):
bl_idname = "bim.load_linked_project"
bl_label = "Load a project for viewing only."
bl_options = {"REGISTER", "UNDO"}
filepath: bpy.props.StringProperty()
def execute(self, context):
import ifcpatch
import multiprocessing
import ifcopenshell.geom
start = time.time()
self.filepath = self.filepath or "/home/dion/drive/ifcs/racbasicsampleproject.ifc"
print("Processing", self.filepath)
self.collection = bpy.data.collections.new("IfcProject/" + os.path.basename(self.filepath))
self.file = ifcopenshell.open(self.filepath)
print("Finished opening")
self.db_filepath = self.filepath + ".cache.sqlite"
db = ifcpatch.execute(
{"input": self.filepath, "file": self.file, "recipe": "ExtractPropertiesToSQLite", "arguments": []}
)
ifcpatch.write(db, self.db_filepath)
print("Finished writing property database")
logger = logging.getLogger("ImportIFC")
ifc_import_settings = import_ifc.IfcImportSettings.factory(context, IfcStore.path, logger)
ifc_importer = import_ifc.IfcImporter(ifc_import_settings)
ifc_importer.file = self.file
ifc_importer.process_context_filter()
self.elements = set(self.file.by_type("IfcElement"))
if self.file.schema in ("IFC2X3", "IFC4"):
self.elements |= set(self.file.by_type("IfcProxy"))
self.elements |= set(self.file.by_type("IfcSite"))
self.elements -= set(self.file.by_type("IfcFeatureElement"))
self.elements = list(self.elements)
for settings in ifc_importer.context_settings:
iterator = ifcopenshell.geom.iterator(
settings, self.file, multiprocessing.cpu_count(), include=self.elements
)
self.meshes = {}
self.blender_mats = {}
blender_mats = {}
default_mat = np.array([[1, 1, 1, 1]], dtype=np.float32)
chunked_guids = []
chunked_guid_ids = []
chunked_verts = []
chunked_faces = []
chunked_materials = []
chunked_material_ids = []
material_offset = 0
max_slot_index = 0
chunk_size = 10000
r4 = np.array([[0, 0, 0, 1]])
offset = 0
ci = 0
if iterator.initialize():
while True:
shape = iterator.get()
if len(shape.geometry.faces) > 1000: # 333 tris
self.process_occurrence(shape)
if not iterator.next():
mats = np.concatenate(chunked_materials)
midx = np.concatenate(chunked_material_ids)
mats, mapping = np.unique(mats, axis=0, return_inverse=True)
midx = mapping[midx]
mat_results = []
for mat in mats:
mat = tuple(mat)
blender_mat = blender_mats.get(mat, None)
if not blender_mat:
blender_mat = bpy.data.materials.new("Chunk")
blender_mat.diffuse_color = mat
blender_mats[mat] = blender_mat
mat_results.append(blender_mat)
# The left over chunk
self.create_object(
np.concatenate(chunked_verts),
np.concatenate(chunked_faces),
mat_results,
midx,
chunked_guids,
chunked_guid_ids,
)
break
continue
ci += 1
if ci % 50 == 0:
print("Doing chunk", ci)
has_processed_chunk = False
ms = np.vstack([default_mat, np.frombuffer(shape.geometry.colors_buffer).reshape((-1, 4))])
mi = np.frombuffer(shape.geometry.material_ids_buffer, dtype=np.int32)
chunked_materials.append(ms)
chunked_material_ids.append(mi + material_offset + 1)
material_offset += len(ms)
M4 = np.frombuffer(shape.transformation_buffer).reshape((4, 3))
M4 = np.concatenate((M4.T, r4))
vs = np.frombuffer(shape.geometry.verts_buffer).reshape((-1, 3))
vs = np.hstack((vs, np.ones((len(vs), 1))))
vs = (np.asmatrix(M4) * np.asmatrix(vs).T).T.A
vs = vs[:, :3].flatten()
fs = np.frombuffer(shape.geometry.faces_buffer, dtype=np.int32)
chunked_verts.append(vs)
chunked_faces.append(fs + offset)
offset += len(vs) // 3
chunked_guids.append(shape.guid)
if chunked_guid_ids:
chunked_guid_ids.append((len(fs) // 3) + chunked_guid_ids[-1])
else:
chunked_guid_ids.append(len(fs) // 3)
if offset > chunk_size:
has_processed_chunk = True
mats = np.concatenate(chunked_materials)
midx = np.concatenate(chunked_material_ids)
mats, mapping = np.unique(mats, axis=0, return_inverse=True)
midx = mapping[midx]
mat_results = []
for mat in mats:
mat = tuple(mat)
blender_mat = blender_mats.get(mat, None)
if not blender_mat:
blender_mat = bpy.data.materials.new("Chunk")
blender_mat.diffuse_color = mat
blender_mats[mat] = blender_mat
mat_results.append(blender_mat)
self.create_object(
np.concatenate(chunked_verts),
np.concatenate(chunked_faces),
mat_results,
midx,
chunked_guids,
chunked_guid_ids,
)
chunked_guids = []
chunked_guid_ids = []
chunked_verts = []
chunked_faces = []
chunked_materials = []
chunked_material_ids = []
material_offset = 0
max_slot_index = 0
offset = 0
if not iterator.next():
if not has_processed_chunk:
mats = np.concatenate(chunked_materials)
midx = np.concatenate(chunked_material_ids)
mats, mapping = np.unique(mats, axis=0, return_inverse=True)
midx = mapping[midx]
mat_results = []
for mat in mats:
mat = tuple(mat)
blender_mat = blender_mats.get(mat, None)
if not blender_mat:
blender_mat = bpy.data.materials.new("Chunk")
blender_mat.diffuse_color = mat
blender_mats[mat] = blender_mat
mat_results.append(blender_mat)
# The left over chunk
self.create_object(
np.concatenate(chunked_verts),
np.concatenate(chunked_faces),
mat_results,
midx,
chunked_guids,
chunked_guid_ids,
)
break
bpy.context.scene.collection.children.link(self.collection)
print("Finished", time.time() - start)
break
return {"FINISHED"}
def process_occurrence(self, shape):
element = self.file.by_id(shape.id)
matrix = shape.transformation.matrix.data
faces = shape.geometry.faces
verts = shape.geometry.verts
materials = shape.geometry.materials
material_ids = shape.geometry.material_ids
m = shape.transformation.matrix.data
mat = np.array(([m[0], m[3], m[6], m[9]], [m[1], m[4], m[7], m[10]], [m[2], m[5], m[8], m[11]], [0, 0, 0, 1]))
mesh = self.meshes.get(shape.geometry.id, None)
if not mesh:
mesh = bpy.data.meshes.new("Mesh")
material_to_slot = {}
max_slot_index = 0
for i, material in enumerate(materials):
alpha = 1.0
if material.has_transparency and material.transparency > 0:
alpha = 1.0 - material.transparency
diffuse = material.diffuse + (alpha,)
material_name = f"{diffuse[0]}-{diffuse[1]}-{diffuse[2]}-{diffuse[3]}"
blender_mat = self.blender_mats.get(material_name, None)
if not blender_mat:
blender_mat = bpy.data.materials.new(material_name)
blender_mat.diffuse_color = diffuse
self.blender_mats[material_name] = blender_mat
slot_index = mesh.materials.find(material.name)
if slot_index == -1:
mesh.materials.append(blender_mat)
slot_index = max_slot_index
max_slot_index += 1
material_to_slot[i] = slot_index
material_index = [(material_to_slot[i] if i != -1 else 0) for i in material_ids]
num_vertices = len(verts) // 3
total_faces = len(faces)
loop_start = range(0, total_faces, 3)
num_loops = total_faces // 3
loop_total = [3] * num_loops
num_vertex_indices = len(faces)
mesh.vertices.add(num_vertices)
mesh.vertices.foreach_set("co", verts)
mesh.loops.add(num_vertex_indices)
mesh.loops.foreach_set("vertex_index", faces)
mesh.polygons.add(num_loops)
mesh.polygons.foreach_set("loop_start", loop_start)
mesh.polygons.foreach_set("loop_total", loop_total)
mesh.polygons.foreach_set("use_smooth", [0] * total_faces)
mesh.polygons.foreach_set("material_index", material_index)
mesh.update()
self.meshes[shape.geometry.id] = mesh
obj = bpy.data.objects.new(tool.Loader.get_name(element), mesh)
obj.matrix_world = Matrix(mat.tolist())
obj["guids"] = [shape.guid]
obj["guid_ids"] = [len(mesh.polygons)]
obj["db"] = self.db_filepath
self.collection.objects.link(obj)
def create_object(self, verts, faces, materials, material_ids, guids, guid_ids):
num_vertices = len(verts) // 3
if not num_vertices:
return
total_faces = len(faces)
loop_start = range(0, total_faces, 3)
num_loops = total_faces // 3
loop_total = [3] * num_loops
num_vertex_indices = len(faces)
mesh = bpy.data.meshes.new("Mesh")
for material in materials:
mesh.materials.append(material)
mesh.vertices.add(num_vertices)
mesh.vertices.foreach_set("co", verts)
mesh.loops.add(num_vertex_indices)
mesh.loops.foreach_set("vertex_index", faces)
mesh.polygons.add(num_loops)
mesh.polygons.foreach_set("loop_start", loop_start)
mesh.polygons.foreach_set("loop_total", loop_total)
mesh.polygons.foreach_set("use_smooth", [0] * total_faces)
if material_ids.size > 0:
mesh.polygons.foreach_set("material_index", material_ids)
mesh.update()
obj = bpy.data.objects.new("Chunk", mesh)
obj["guids"] = list(guids)
obj["guid_ids"] = list(guid_ids)
obj["db"] = self.db_filepath
self.collection.objects.link(obj)
class EnableCulling(bpy.types.Operator):
bl_idname = "bim.enable_culling"
bl_label = "Enable Culling"