mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-10 01:41:57 +00:00
Purge unnecessary Saikei boilerplate
This commit is contained in:
@@ -17,11 +17,68 @@
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# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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from bpy.app.handlers import persistent
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from . import ui, prop, operator
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# from . import ui, prop, operator
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from . import operator
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classes = (operator.ImportAlignmentCSV,)
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@persistent
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def on_undo_redo(scene):
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"""Handler called after undo/redo to sync PI Editor with IFC.
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When Blender undoes, both Blender properties and IFC state may change.
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This handler syncs the PI Editor to reflect the current IFC state:
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- If the active alignment still exists, extracts PI data from IFC segments
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- If the alignment was deleted/invalidated, clears the PI Editor
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- Rebuilds display_rows to match the synced state
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"""
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if not hasattr(scene, "SaikeiAlignmentProperties"):
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return
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props = scene.SaikeiAlignmentProperties
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# Sync PI Editor from IFC to ensure consistency after undo/redo
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operator.sync_pis_from_ifc(props)
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classes = (
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# Property groups (must be registered before classes that use them)
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prop.AlignmentPI,
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prop.AlignmentSegmentItem,
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prop.AlignmentDisplayRow,
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prop.SaikeiAlignmentProperties,
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# UILists
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ui.SAIKEI_UL_alignment_pis,
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operator.ImportAlignmentCSV, # Richard Brice
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# Operators - PI Management
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operator.SAIKEI_OT_add_pi,
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operator.SAIKEI_OT_remove_pi,
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operator.SAIKEI_OT_pick_pi_from_viewport,
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operator.SAIKEI_OT_recalculate_pis,
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operator.SAIKEI_OT_clear_pis,
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# Operators - Creation
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operator.SAIKEI_OT_create_alignment,
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operator.SAIKEI_OT_create_alignment_by_pi,
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operator.SAIKEI_OT_import_alignment_csv,
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operator.SAIKEI_OT_create_alignment_polyline,
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operator.SAIKEI_OT_create_alignment_offset,
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# Operators - Layout
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operator.SAIKEI_OT_add_vertical_layout,
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operator.SAIKEI_OT_add_layout_segment,
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operator.SAIKEI_OT_layout_horizontal_by_pi,
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operator.SAIKEI_OT_layout_vertical_by_pi,
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# Operators - Stationing
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operator.SAIKEI_OT_add_stationing_referent,
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operator.SAIKEI_OT_name_segments,
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# Operators - Utilities
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operator.SAIKEI_OT_create_representation,
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operator.SAIKEI_OT_create_segment_representations,
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operator.SAIKEI_OT_update_fallback_position,
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operator.SAIKEI_OT_validate_segments,
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operator.SAIKEI_OT_refresh_alignment_data,
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# UI Panels
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ui.SAIKEI_PT_horizontal_alignment,
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ui.SAIKEI_PT_alignment_creation,
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ui.SAIKEI_PT_pi_editor,
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ui.SAIKEI_PT_alignment_stationing,
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)
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def menu_func_import(self, context):
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@@ -29,8 +86,17 @@ def menu_func_import(self, context):
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def register():
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bpy.types.Scene.SaikeiAlignmentProperties = bpy.props.PointerProperty(type=prop.SaikeiAlignmentProperties)
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bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
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bpy.app.handlers.undo_post.append(on_undo_redo)
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bpy.app.handlers.redo_post.append(on_undo_redo)
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def unregister():
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bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
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# Unregister handlers
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if on_undo_redo in bpy.app.handlers.undo_post:
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bpy.app.handlers.undo_post.remove(on_undo_redo)
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if on_undo_redo in bpy.app.handlers.redo_post:
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bpy.app.handlers.redo_post.remove(on_undo_redo)
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del bpy.types.Scene.SaikeiAlignmentProperties
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File diff suppressed because it is too large
Load Diff
@@ -17,6 +17,7 @@
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# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
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from bonsai.tool.aggregate import Aggregate
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from bonsai.tool.alignment import Alignment
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from bonsai.tool.attribute import Attribute
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from bonsai.tool.bcf import Bcf
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from bonsai.tool.blender import Blender
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@@ -1,54 +0,0 @@
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# ==============================================================================
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# Saikei Civil - Civil Engineering Tools for Blender
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# Copyright (c) 2025 Michael Yoder / Desert Springs Civil Engineering PLLC
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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# You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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# Primary Author: Michael Yoder
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# Company: Desert Springs Civil Engineering PLLC
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# ==============================================================================
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"""
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Saikei Civil - Civil engineering design tools for Blender
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This addon extends Bonsai (BlenderBIM) with civil engineering capabilities,
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focusing on IFC4x3 alignment modeling for roads, railways, and infrastructure.
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Requires:
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- Bonsai addon installed and enabled
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- IFC4X3 schema for alignment features
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"""
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bl_info = {
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"name": "Saikei Civil",
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"author": "IfcOpenShell Contributors",
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"version": (0, 1, 0),
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"blender": (4, 2, 0),
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"location": "View3D > Sidebar > Saikei Civil",
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"description": "Civil engineering design tools for IFC4x3 alignments",
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"doc_url": "https://docs.ifcopenshell.org/",
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"category": "Import-Export",
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}
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import sys
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IN_BLENDER = sys.modules.get("bpy", None) is not None
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if IN_BLENDER:
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from . import civil
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def register():
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civil.register()
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def unregister():
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civil.unregister()
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@@ -1,22 +0,0 @@
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schema_version = "1.0.0"
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id = "saikei_civil"
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version = "0.1.0"
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name = "Saikei Civil"
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tagline = "Civil engineering design tools for IFC4x3 alignments"
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maintainer = "IfcOpenShell Contributors"
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type = "add-on"
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# Blender version requirements
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blender_version_min = "4.2.0"
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# License
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license = ["SPDX:GPL-3.0-or-later"]
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# Website
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website = "https://github.com/IfcOpenShell/IfcOpenShell"
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# Categories
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[permissions]
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files = "Import/export alignment data from CSV files"
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network = "Access online resources for civil engineering standards"
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@@ -1,79 +0,0 @@
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# ==============================================================================
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# Saikei Civil - Civil Engineering Tools for Blender
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# Copyright (c) 2025 Michael Yoder / Desert Springs Civil Engineering PLLC
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
|
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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# You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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#
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# Primary Author: Michael Yoder
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# Company: Desert Springs Civil Engineering PLLC
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# ==============================================================================
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"""
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Civil module - Core civil engineering functionality
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This module follows Bonsai's architecture pattern with dynamic module loading.
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"""
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import bpy
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import importlib
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from . import handler, ui, prop, operator
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# Feature modules - add new modules here
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modules = {
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"alignment": None,
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# Future modules:
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# "vertical": None,
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# "corridor": None,
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# "cross_section": None,
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}
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# Dynamically import all modules using relative import path
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# Use __name__ to get the correct package path regardless of how Blender loads us
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for name in modules.keys():
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modules[name] = importlib.import_module(f".module.{name}", package=__name__)
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# Collect all classes from global and module files
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classes = [
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prop.SaikeiCivilProperties,
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]
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# Add classes from each feature module
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for mod in modules.values():
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classes.extend(mod.classes)
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def register():
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"""Register all classes and properties"""
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for cls in classes:
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bpy.utils.register_class(cls)
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# Register global properties
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bpy.types.Scene.SaikeiCivilProperties = bpy.props.PointerProperty(type=prop.SaikeiCivilProperties)
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# Register each module
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for mod in modules.values():
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mod.register()
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def unregister():
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"""Unregister all classes and properties in reverse order"""
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# Unregister modules first
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for mod in reversed(list(modules.values())):
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mod.unregister()
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# Remove global properties
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del bpy.types.Scene.SaikeiCivilProperties
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# Unregister classes
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for cls in reversed(classes):
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bpy.utils.unregister_class(cls)
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@@ -1,29 +0,0 @@
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# ==============================================================================
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# Saikei Civil - Civil Engineering Tools for Blender
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# Copyright (c) 2025 Michael Yoder / Desert Springs Civil Engineering PLLC
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
|
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# the Free Software Foundation, either version 3 of the License, or
|
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# (at your option) any later version.
|
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#
|
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# This program is distributed in the hope that it will be useful,
|
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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# GNU General Public License for more details.
|
||||
# You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
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#
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# Primary Author: Michael Yoder
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# Company: Desert Springs Civil Engineering PLLC
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# ==============================================================================
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"""Blender event handlers for Saikei Civil
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This module will contain handlers for:
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- Undo/redo synchronization
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- Real-time updates during PI editing
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- File load/save hooks
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"""
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# Placeholder for future handler implementations
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@@ -1,21 +0,0 @@
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# ==============================================================================
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# Saikei Civil - Civil Engineering Tools for Blender
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# Copyright (c) 2025 Michael Yoder / Desert Springs Civil Engineering PLLC
|
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#
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# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
# You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
#
|
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# Primary Author: Michael Yoder
|
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# Company: Desert Springs Civil Engineering PLLC
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# ==============================================================================
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"""Feature modules for Saikei Civil"""
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@@ -1,106 +0,0 @@
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# ==============================================================================
|
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# Saikei Civil - Civil Engineering Tools for Blender
|
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# Copyright (c) 2025 Michael Yoder / Desert Springs Civil Engineering PLLC
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
# You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Primary Author: Michael Yoder
|
||||
# Company: Desert Springs Civil Engineering PLLC
|
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# ==============================================================================
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"""Alignment module for Saikei Civil
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This module provides horizontal alignment tools using ifcopenshell.api.alignment.
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"""
|
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import bpy
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from bpy.app.handlers import persistent
|
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from . import ui, prop, operator
|
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|
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|
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@persistent
|
||||
def on_undo_redo(scene):
|
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"""Handler called after undo/redo to sync PI Editor with IFC.
|
||||
|
||||
When Blender undoes, both Blender properties and IFC state may change.
|
||||
This handler syncs the PI Editor to reflect the current IFC state:
|
||||
- If the active alignment still exists, extracts PI data from IFC segments
|
||||
- If the alignment was deleted/invalidated, clears the PI Editor
|
||||
- Rebuilds display_rows to match the synced state
|
||||
"""
|
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if not hasattr(scene, "SaikeiAlignmentProperties"):
|
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return
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props = scene.SaikeiAlignmentProperties
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# Sync PI Editor from IFC to ensure consistency after undo/redo
|
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operator.sync_pis_from_ifc(props)
|
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# All classes that need to be registered with Blender
|
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classes = (
|
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# Property groups (must be registered before classes that use them)
|
||||
prop.AlignmentPI,
|
||||
prop.AlignmentSegmentItem,
|
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prop.AlignmentDisplayRow,
|
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prop.SaikeiAlignmentProperties,
|
||||
# UILists
|
||||
ui.SAIKEI_UL_alignment_pis,
|
||||
# Operators - PI Management
|
||||
operator.SAIKEI_OT_add_pi,
|
||||
operator.SAIKEI_OT_remove_pi,
|
||||
operator.SAIKEI_OT_pick_pi_from_viewport,
|
||||
operator.SAIKEI_OT_recalculate_pis,
|
||||
operator.SAIKEI_OT_clear_pis,
|
||||
# Operators - Creation
|
||||
operator.SAIKEI_OT_create_alignment,
|
||||
operator.SAIKEI_OT_create_alignment_by_pi,
|
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operator.SAIKEI_OT_import_alignment_csv,
|
||||
operator.SAIKEI_OT_create_alignment_polyline,
|
||||
operator.SAIKEI_OT_create_alignment_offset,
|
||||
# Operators - Layout
|
||||
operator.SAIKEI_OT_add_vertical_layout,
|
||||
operator.SAIKEI_OT_add_layout_segment,
|
||||
operator.SAIKEI_OT_layout_horizontal_by_pi,
|
||||
operator.SAIKEI_OT_layout_vertical_by_pi,
|
||||
# Operators - Stationing
|
||||
operator.SAIKEI_OT_add_stationing_referent,
|
||||
operator.SAIKEI_OT_name_segments,
|
||||
# Operators - Utilities
|
||||
operator.SAIKEI_OT_create_representation,
|
||||
operator.SAIKEI_OT_create_segment_representations,
|
||||
operator.SAIKEI_OT_update_fallback_position,
|
||||
operator.SAIKEI_OT_validate_segments,
|
||||
operator.SAIKEI_OT_refresh_alignment_data,
|
||||
# UI Panels
|
||||
ui.SAIKEI_PT_horizontal_alignment,
|
||||
ui.SAIKEI_PT_alignment_creation,
|
||||
ui.SAIKEI_PT_pi_editor,
|
||||
ui.SAIKEI_PT_alignment_stationing,
|
||||
)
|
||||
|
||||
|
||||
def register():
|
||||
"""Register alignment module properties and handlers"""
|
||||
bpy.types.Scene.SaikeiAlignmentProperties = bpy.props.PointerProperty(type=prop.SaikeiAlignmentProperties)
|
||||
# Register undo/redo handlers to keep display_rows in sync
|
||||
bpy.app.handlers.undo_post.append(on_undo_redo)
|
||||
bpy.app.handlers.redo_post.append(on_undo_redo)
|
||||
|
||||
|
||||
def unregister():
|
||||
"""Unregister alignment module properties and handlers"""
|
||||
# Unregister handlers
|
||||
if on_undo_redo in bpy.app.handlers.undo_post:
|
||||
bpy.app.handlers.undo_post.remove(on_undo_redo)
|
||||
if on_undo_redo in bpy.app.handlers.redo_post:
|
||||
bpy.app.handlers.redo_post.remove(on_undo_redo)
|
||||
del bpy.types.Scene.SaikeiAlignmentProperties
|
||||
@@ -1,75 +0,0 @@
|
||||
# ==============================================================================
|
||||
# Saikei Civil - Civil Engineering Tools for Blender
|
||||
# Copyright (c) 2025 Michael Yoder / Desert Springs Civil Engineering PLLC
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
# You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Primary Author: Michael Yoder
|
||||
# Company: Desert Springs Civil Engineering PLLC
|
||||
# ==============================================================================
|
||||
|
||||
|
||||
"""Data caching layer for the alignment module
|
||||
|
||||
This module provides cached access to alignment data for UI display,
|
||||
following Bonsai's data loading pattern.
|
||||
"""
|
||||
|
||||
|
||||
def get_ifc_file():
|
||||
"""Get the current IFC file from Bonsai"""
|
||||
try:
|
||||
import bonsai.tool as tool
|
||||
|
||||
return tool.Ifc.get()
|
||||
except (ImportError, AttributeError):
|
||||
return None
|
||||
|
||||
|
||||
class AlignmentData:
|
||||
"""Cached alignment data for UI display"""
|
||||
|
||||
data = {}
|
||||
is_loaded = False
|
||||
|
||||
@classmethod
|
||||
def load(cls):
|
||||
"""Load alignment data from IFC file"""
|
||||
cls.data = {
|
||||
"alignments": [],
|
||||
"active_alignment": None,
|
||||
"segments": [],
|
||||
}
|
||||
|
||||
ifc = get_ifc_file()
|
||||
if ifc is None:
|
||||
cls.is_loaded = True
|
||||
return
|
||||
|
||||
# Load all alignments
|
||||
alignments = ifc.by_type("IfcAlignment")
|
||||
cls.data["alignments"] = [
|
||||
{
|
||||
"id": a.id(),
|
||||
"name": a.Name or f"Alignment {a.id()}",
|
||||
"global_id": a.GlobalId,
|
||||
}
|
||||
for a in alignments
|
||||
]
|
||||
|
||||
cls.is_loaded = True
|
||||
|
||||
@classmethod
|
||||
def refresh(cls):
|
||||
"""Force refresh of alignment data"""
|
||||
cls.is_loaded = False
|
||||
cls.load()
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,258 +0,0 @@
|
||||
# ==============================================================================
|
||||
# Saikei Civil - Civil Engineering Tools for Blender
|
||||
# Copyright (c) 2025 Michael Yoder / Desert Springs Civil Engineering PLLC
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
# You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Primary Author: Michael Yoder
|
||||
# Company: Desert Springs Civil Engineering PLLC
|
||||
# ==============================================================================
|
||||
|
||||
|
||||
"""Property groups for the alignment module"""
|
||||
|
||||
import bpy
|
||||
from bpy.types import PropertyGroup
|
||||
from bpy.props import (
|
||||
StringProperty,
|
||||
FloatProperty,
|
||||
IntProperty,
|
||||
BoolProperty,
|
||||
CollectionProperty,
|
||||
EnumProperty,
|
||||
)
|
||||
|
||||
|
||||
def get_pi_type_items(self, context):
|
||||
"""Get available PI types based on position in list"""
|
||||
# First and last PIs are always endpoints (no curve)
|
||||
# Interior PIs can have curves
|
||||
return [
|
||||
("ENDPOINT", "Endpoint", "Start or end point (no curve)"),
|
||||
("TANGENT", "Tangent", "Pass-through point (no curve)"),
|
||||
("CURVE", "Curve", "Point of intersection with curve"),
|
||||
]
|
||||
|
||||
|
||||
def _on_radius_update(self, context):
|
||||
"""Callback when radius property changes.
|
||||
|
||||
This dynamically imports the operator module to call on_radius_changed,
|
||||
avoiding circular imports since prop.py is imported before operator.py.
|
||||
"""
|
||||
from . import operator as ops
|
||||
|
||||
ops.on_radius_changed(self, context)
|
||||
|
||||
|
||||
class AlignmentPI(PropertyGroup):
|
||||
"""Property group for a single PI (Point of Intersection)
|
||||
|
||||
In the PI method, alignments are defined by:
|
||||
- Endpoint PIs: Start (POB) and End (POE) points
|
||||
- Interior PIs: Points where tangents intersect, optionally with curves
|
||||
"""
|
||||
|
||||
# Coordinates
|
||||
x: FloatProperty(
|
||||
name="X",
|
||||
description="X coordinate (Easting)",
|
||||
default=0.0,
|
||||
precision=3,
|
||||
unit="LENGTH",
|
||||
)
|
||||
|
||||
y: FloatProperty(
|
||||
name="Y",
|
||||
description="Y coordinate (Northing)",
|
||||
default=0.0,
|
||||
precision=3,
|
||||
unit="LENGTH",
|
||||
)
|
||||
|
||||
# PI Type
|
||||
pi_type: EnumProperty(
|
||||
name="Type",
|
||||
description="Type of PI point",
|
||||
items=[
|
||||
("ENDPOINT", "Endpoint", "Start or end point (no curve)"),
|
||||
("TANGENT", "Tangent", "Pass-through point (no curve)"),
|
||||
("CURVE", "Curve", "Point of intersection with curve"),
|
||||
],
|
||||
default="TANGENT",
|
||||
)
|
||||
|
||||
# Curve parameters (only used when pi_type == "CURVE")
|
||||
radius: FloatProperty(
|
||||
name="Radius",
|
||||
description="Curve radius (0 = no curve, sharp angle)",
|
||||
default=0.0,
|
||||
min=0.0,
|
||||
precision=3,
|
||||
unit="LENGTH",
|
||||
update=_on_radius_update,
|
||||
)
|
||||
|
||||
# Computed/display values (updated by recalculate operator)
|
||||
length_to_next: FloatProperty(
|
||||
name="Length",
|
||||
description="Length of tangent to next PI",
|
||||
default=0.0,
|
||||
precision=3,
|
||||
unit="LENGTH",
|
||||
)
|
||||
|
||||
direction_to_next: FloatProperty(
|
||||
name="Direction",
|
||||
description="Bearing/direction to next PI (degrees)",
|
||||
default=0.0,
|
||||
precision=4,
|
||||
subtype="ANGLE",
|
||||
)
|
||||
|
||||
# Station at this PI (computed)
|
||||
station: FloatProperty(
|
||||
name="Station",
|
||||
description="Station value at this PI",
|
||||
default=0.0,
|
||||
precision=2,
|
||||
)
|
||||
|
||||
# Selection state
|
||||
is_selected: BoolProperty(
|
||||
name="Selected",
|
||||
description="Whether this PI is selected for editing",
|
||||
default=False,
|
||||
)
|
||||
|
||||
|
||||
class AlignmentSegmentItem(PropertyGroup):
|
||||
"""Property group for displaying alignment segments in a UIList"""
|
||||
|
||||
name: StringProperty(name="Name", default="")
|
||||
segment_type: StringProperty(name="Type", default="LINE")
|
||||
length: FloatProperty(name="Length", default=0.0, unit="LENGTH")
|
||||
ifc_id: IntProperty(name="IFC ID", default=0)
|
||||
|
||||
|
||||
class AlignmentDisplayRow(PropertyGroup):
|
||||
"""Property group for interleaved point/segment display in the table.
|
||||
|
||||
This creates the Civil 3D-style view where points and segments
|
||||
are shown on separate rows:
|
||||
Point 1 (End)
|
||||
Segment 1 (Tan)
|
||||
Point 2 (Tan)
|
||||
Segment 2 (Tan)
|
||||
...
|
||||
"""
|
||||
|
||||
# Row type discriminator
|
||||
row_type: EnumProperty(
|
||||
name="Row Type",
|
||||
items=[
|
||||
("POINT", "Point", "A PI point row"),
|
||||
("SEGMENT", "Segment", "A segment row between points"),
|
||||
],
|
||||
default="POINT",
|
||||
)
|
||||
|
||||
# Segment number (1, 2, 3...) - only for SEGMENT rows
|
||||
segment_number: IntProperty(name="Segment #", default=0)
|
||||
|
||||
# Point index in the pis collection - for both types
|
||||
# For POINT rows: the PI index
|
||||
# For SEGMENT rows: the starting PI index of this segment
|
||||
pi_index: IntProperty(name="PI Index", default=0)
|
||||
|
||||
# Display type string (End, Tan, Curve for points; Tan, Curve for segments)
|
||||
display_type: StringProperty(name="Type", default="")
|
||||
|
||||
# Point coordinates (only for POINT rows)
|
||||
x: FloatProperty(name="X", default=0.0, precision=3, unit="LENGTH")
|
||||
y: FloatProperty(name="Y", default=0.0, precision=3, unit="LENGTH")
|
||||
|
||||
# Segment properties (only for SEGMENT rows)
|
||||
length: FloatProperty(name="Length", default=0.0, precision=2, unit="LENGTH")
|
||||
radius: FloatProperty(name="Radius", default=0.0, precision=2, unit="LENGTH")
|
||||
arc_length: FloatProperty(name="Arc Length", default=0.0, precision=2, unit="LENGTH")
|
||||
|
||||
|
||||
class SaikeiAlignmentProperties(PropertyGroup):
|
||||
"""Properties for the alignment module"""
|
||||
|
||||
# Active alignment selection
|
||||
active_alignment_id: IntProperty(
|
||||
name="Active Alignment ID",
|
||||
description="IFC entity ID of the active alignment",
|
||||
default=0,
|
||||
)
|
||||
|
||||
active_alignment_name: StringProperty(
|
||||
name="Active Alignment",
|
||||
description="Name of the currently active alignment",
|
||||
default="",
|
||||
)
|
||||
|
||||
# New alignment creation properties
|
||||
new_alignment_name: StringProperty(
|
||||
name="Name",
|
||||
description="Name for new alignment",
|
||||
default="Alignment 1",
|
||||
)
|
||||
|
||||
start_station: FloatProperty(
|
||||
name="Start Station",
|
||||
description="Starting station value (e.g., 10000 for 100+00)",
|
||||
default=10000.0,
|
||||
min=0.0,
|
||||
)
|
||||
|
||||
# PI collection for PI method creation
|
||||
pis: CollectionProperty(type=AlignmentPI)
|
||||
active_pi_index: IntProperty(name="Active PI", default=0)
|
||||
|
||||
# Segment display
|
||||
segments: CollectionProperty(type=AlignmentSegmentItem)
|
||||
active_segment_index: IntProperty(name="Active Segment", default=0)
|
||||
|
||||
# Combined point/segment display rows (for Civil 3D-style table)
|
||||
display_rows: CollectionProperty(type=AlignmentDisplayRow)
|
||||
active_display_row_index: IntProperty(name="Active Display Row", default=0)
|
||||
|
||||
# Editing state
|
||||
is_editing: BoolProperty(
|
||||
name="Is Editing",
|
||||
description="Whether alignment is being edited",
|
||||
default=False,
|
||||
)
|
||||
|
||||
# Display options
|
||||
show_pi_markers: BoolProperty(
|
||||
name="Show PI Markers",
|
||||
description="Show PI markers in viewport",
|
||||
default=True,
|
||||
)
|
||||
|
||||
show_station_labels: BoolProperty(
|
||||
name="Show Station Labels",
|
||||
description="Show station labels along alignment",
|
||||
default=True,
|
||||
)
|
||||
|
||||
station_interval: FloatProperty(
|
||||
name="Station Interval",
|
||||
description="Interval between station markers",
|
||||
default=100.0,
|
||||
min=1.0,
|
||||
unit="LENGTH",
|
||||
)
|
||||
@@ -1,366 +0,0 @@
|
||||
# ==============================================================================
|
||||
# Saikei Civil - Civil Engineering Tools for Blender
|
||||
# Copyright (c) 2025 Michael Yoder / Desert Springs Civil Engineering PLLC
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
# You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Primary Author: Michael Yoder
|
||||
# Company: Desert Springs Civil Engineering PLLC
|
||||
# ==============================================================================
|
||||
|
||||
|
||||
"""UI panels for the alignment module
|
||||
|
||||
All panels appear in the VIEW_3D N-panel under the "Saikei Civil" tab.
|
||||
"""
|
||||
|
||||
import bpy
|
||||
from bpy.types import Panel, UIList
|
||||
|
||||
|
||||
def get_ifc_file():
|
||||
"""Get the current IFC file from Bonsai"""
|
||||
try:
|
||||
import bonsai.tool as tool
|
||||
|
||||
return tool.Ifc.get()
|
||||
except (ImportError, AttributeError):
|
||||
return None
|
||||
|
||||
|
||||
def is_ifc4x3():
|
||||
"""Check if the current IFC file is IFC4X3 schema"""
|
||||
ifc = get_ifc_file()
|
||||
return ifc is not None and ifc.schema == "IFC4X3"
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# UILists
|
||||
# =============================================================================
|
||||
|
||||
|
||||
class SAIKEI_UL_alignment_pis(UIList):
|
||||
"""UIList for displaying interleaved points and segments (Civil 3D style)
|
||||
|
||||
Row types:
|
||||
- POINT rows: End (endpoint), Mid (interior PI without curve)
|
||||
- SEGMENT rows: Tan (tangent line), Curve (circular arc)
|
||||
|
||||
When a Mid point has radius > 0, it becomes a Curve segment row.
|
||||
"""
|
||||
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||||
if self.layout_type in {"DEFAULT", "COMPACT"}:
|
||||
row = layout.row(align=True)
|
||||
|
||||
if item.row_type == "POINT":
|
||||
# Point row: No., Type, X, Y, Length, Radius
|
||||
row.label(text="") # No segment number for points
|
||||
|
||||
# Type with point/dot icon
|
||||
# "End" = endpoint (POB/POE), "Mid" = interior PI point
|
||||
row.label(text=item.display_type, icon="DOT")
|
||||
|
||||
# X, Y coordinates - get actual PI for editing
|
||||
pi = data.pis[item.pi_index] if item.pi_index < len(data.pis) else None
|
||||
if pi:
|
||||
sub = row.row(align=True)
|
||||
sub.prop(pi, "x", text="")
|
||||
sub.prop(pi, "y", text="")
|
||||
else:
|
||||
row.label(text=f"{item.x:.2f}")
|
||||
row.label(text=f"{item.y:.2f}")
|
||||
|
||||
# Length column - empty for point rows
|
||||
row.label(text="")
|
||||
|
||||
# Radius column - editable for Mid points (where curves can be added)
|
||||
if item.display_type == "Mid" and pi:
|
||||
row.prop(pi, "radius", text="")
|
||||
else:
|
||||
row.label(text="")
|
||||
|
||||
elif item.row_type == "SEGMENT":
|
||||
if item.display_type == "Curve":
|
||||
# Curve segment row: No., Type (arc icon), X, Y, Arc Length, Radius
|
||||
row.label(text=f"{item.segment_number}")
|
||||
row.label(text="Curve", icon="SPHERECURVE")
|
||||
|
||||
# Show PI coordinates on curve row
|
||||
row.label(text=f"{item.x:.2f}")
|
||||
row.label(text=f"{item.y:.2f}")
|
||||
|
||||
# Arc length
|
||||
row.label(text=f"{item.arc_length:.2f}")
|
||||
|
||||
# Radius - editable so user can modify or delete curve (set to 0)
|
||||
pi = data.pis[item.pi_index] if item.pi_index < len(data.pis) else None
|
||||
if pi:
|
||||
row.prop(pi, "radius", text="")
|
||||
else:
|
||||
row.label(text=f"{item.radius:.2f}")
|
||||
else:
|
||||
# Tangent segment row: No., Type (line icon), -, -, Length, -
|
||||
row.label(text=f"{item.segment_number}")
|
||||
row.label(text="Tan", icon="IPO_LINEAR")
|
||||
|
||||
# No X, Y for tangent segments
|
||||
row.label(text="")
|
||||
row.label(text="")
|
||||
|
||||
# Length
|
||||
row.label(text=f"{item.length:.2f}")
|
||||
|
||||
# No radius for tangent segments
|
||||
row.label(text="-")
|
||||
|
||||
elif self.layout_type == "GRID":
|
||||
layout.alignment = "CENTER"
|
||||
layout.label(text="", icon="DECORATE")
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Main Panel
|
||||
# =============================================================================
|
||||
|
||||
|
||||
class SAIKEI_PT_horizontal_alignment(Panel):
|
||||
"""Main Horizontal Alignment panel in the N-panel"""
|
||||
|
||||
bl_label = "Horizontal Alignment"
|
||||
bl_idname = "SAIKEI_PT_horizontal_alignment"
|
||||
bl_space_type = "VIEW_3D"
|
||||
bl_region_type = "UI"
|
||||
bl_category = "Saikei Civil"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
props = context.scene.SaikeiAlignmentProperties
|
||||
|
||||
# Status box
|
||||
box = layout.box()
|
||||
ifc = get_ifc_file()
|
||||
|
||||
if ifc is None:
|
||||
box.label(text="No IFC file loaded", icon="ERROR")
|
||||
box.label(text="Open an IFC4X3 file via Bonsai")
|
||||
return
|
||||
|
||||
if ifc.schema != "IFC4X3":
|
||||
box.label(text=f"Schema: {ifc.schema}", icon="ERROR")
|
||||
box.label(text="Alignments require IFC4X3")
|
||||
return
|
||||
|
||||
# IFC file is loaded and correct schema
|
||||
row = box.row()
|
||||
row.label(text="IFC4X3", icon="CHECKMARK")
|
||||
|
||||
# Count alignments
|
||||
alignments = ifc.by_type("IfcAlignment")
|
||||
row.label(text=f"Alignments: {len(alignments)}")
|
||||
|
||||
# Active alignment selector
|
||||
if alignments:
|
||||
box = layout.box()
|
||||
box.label(text="Active Alignment:", icon="CURVE_PATH")
|
||||
row = box.row()
|
||||
row.prop(props, "active_alignment_name", text="")
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Creation Sub-Panel
|
||||
# =============================================================================
|
||||
|
||||
|
||||
class SAIKEI_PT_alignment_creation(Panel):
|
||||
"""Sub-panel for alignment creation tools"""
|
||||
|
||||
bl_label = "Creation"
|
||||
bl_idname = "SAIKEI_PT_alignment_creation"
|
||||
bl_space_type = "VIEW_3D"
|
||||
bl_region_type = "UI"
|
||||
bl_category = "Saikei Civil"
|
||||
bl_parent_id = "SAIKEI_PT_horizontal_alignment"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return is_ifc4x3()
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
props = context.scene.SaikeiAlignmentProperties
|
||||
|
||||
# New alignment properties
|
||||
box = layout.box()
|
||||
box.label(text="New Alignment:", icon="ADD")
|
||||
box.prop(props, "new_alignment_name")
|
||||
box.prop(props, "start_station")
|
||||
|
||||
# Creation operators
|
||||
col = layout.column(align=True)
|
||||
col.operator("saikei.create_alignment", icon="ADD")
|
||||
col.operator("saikei.create_alignment_by_pi", icon="CURVE_PATH")
|
||||
col.operator("saikei.import_alignment_csv", icon="IMPORT")
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# PI Editor Sub-Panel
|
||||
# =============================================================================
|
||||
|
||||
|
||||
class SAIKEI_PT_pi_editor(Panel):
|
||||
"""Sub-panel for PI point table editor (Civil 3D style grid view)"""
|
||||
|
||||
bl_label = "PI Editor"
|
||||
bl_idname = "SAIKEI_PT_pi_editor"
|
||||
bl_space_type = "VIEW_3D"
|
||||
bl_region_type = "UI"
|
||||
bl_category = "Saikei Civil"
|
||||
bl_parent_id = "SAIKEI_PT_horizontal_alignment"
|
||||
bl_options = set() # Open by default
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return is_ifc4x3()
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
props = context.scene.SaikeiAlignmentProperties
|
||||
|
||||
# Header row with column labels
|
||||
header = layout.row(align=True)
|
||||
header.label(text="No.")
|
||||
header.label(text="Type")
|
||||
header.label(text="X")
|
||||
header.label(text="Y")
|
||||
header.label(text="Length")
|
||||
header.label(text="Radius")
|
||||
|
||||
# Combined point/segment list (interleaved view)
|
||||
row = layout.row()
|
||||
row.template_list(
|
||||
"SAIKEI_UL_alignment_pis",
|
||||
"",
|
||||
props,
|
||||
"display_rows",
|
||||
props,
|
||||
"active_display_row_index",
|
||||
rows=8,
|
||||
)
|
||||
|
||||
# Side buttons for list management
|
||||
col = row.column(align=True)
|
||||
col.operator("saikei.add_pi", icon="ADD", text="")
|
||||
col.operator("saikei.remove_pi", icon="REMOVE", text="")
|
||||
col.separator()
|
||||
col.operator("saikei.pick_pi_from_viewport", icon="EYEDROPPER", text="")
|
||||
|
||||
# Active item details - show details based on selected row
|
||||
if props.display_rows and 0 <= props.active_display_row_index < len(props.display_rows):
|
||||
active_row = props.display_rows[props.active_display_row_index]
|
||||
|
||||
if active_row.row_type == "POINT" and active_row.pi_index < len(props.pis):
|
||||
pi = props.pis[active_row.pi_index]
|
||||
|
||||
box = layout.box()
|
||||
box.label(text=f"PI {active_row.pi_index + 1} Details:", icon="PROPERTIES")
|
||||
|
||||
row = box.row()
|
||||
row.prop(pi, "pi_type", text="Type")
|
||||
|
||||
row = box.row(align=True)
|
||||
row.prop(pi, "x", text="X")
|
||||
row.prop(pi, "y", text="Y")
|
||||
|
||||
# Show radius for interior points (can add curve)
|
||||
if pi.pi_type != "ENDPOINT":
|
||||
row = box.row()
|
||||
row.prop(pi, "radius", text="Radius")
|
||||
|
||||
# Display computed values
|
||||
row = box.row()
|
||||
row.label(text=f"Station: {pi.station:.2f}")
|
||||
row.label(text=f"Length: {pi.length_to_next:.2f}")
|
||||
|
||||
elif active_row.row_type == "SEGMENT":
|
||||
if active_row.display_type == "Curve":
|
||||
# Curve segment - show curve details with editable radius
|
||||
pi = props.pis[active_row.pi_index] if active_row.pi_index < len(props.pis) else None
|
||||
|
||||
box = layout.box()
|
||||
box.label(text=f"Curve {active_row.segment_number} Details:", icon="SPHERECURVE")
|
||||
|
||||
row = box.row()
|
||||
row.label(text=f"PI Location: ({active_row.x:.2f}, {active_row.y:.2f})")
|
||||
|
||||
row = box.row()
|
||||
row.label(text=f"Arc Length: {active_row.arc_length:.2f}")
|
||||
|
||||
# Editable radius
|
||||
if pi:
|
||||
row = box.row()
|
||||
row.prop(pi, "radius", text="Radius")
|
||||
else:
|
||||
row = box.row()
|
||||
row.label(text=f"Radius: {active_row.radius:.2f}")
|
||||
else:
|
||||
# Tangent segment
|
||||
box = layout.box()
|
||||
box.label(text=f"Tangent {active_row.segment_number} Details:", icon="IPO_LINEAR")
|
||||
|
||||
row = box.row()
|
||||
row.label(text=f"Length: {active_row.length:.2f}")
|
||||
|
||||
# Bottom actions
|
||||
layout.separator()
|
||||
row = layout.row(align=True)
|
||||
row.operator("saikei.recalculate_pis", icon="FILE_REFRESH", text="Recalculate")
|
||||
row.operator("saikei.clear_pis", icon="TRASH", text="Clear All")
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Stationing Sub-Panel
|
||||
# =============================================================================
|
||||
|
||||
|
||||
class SAIKEI_PT_alignment_stationing(Panel):
|
||||
"""Sub-panel for stationing and referents"""
|
||||
|
||||
bl_label = "Stationing"
|
||||
bl_idname = "SAIKEI_PT_alignment_stationing"
|
||||
bl_space_type = "VIEW_3D"
|
||||
bl_region_type = "UI"
|
||||
bl_category = "Saikei Civil"
|
||||
bl_parent_id = "SAIKEI_PT_horizontal_alignment"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return is_ifc4x3()
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
props = context.scene.SaikeiAlignmentProperties
|
||||
|
||||
# Station display options
|
||||
box = layout.box()
|
||||
box.label(text="Display:", icon="HIDE_OFF")
|
||||
box.prop(props, "show_station_labels")
|
||||
box.prop(props, "station_interval")
|
||||
|
||||
layout.separator()
|
||||
|
||||
# Stationing operators
|
||||
col = layout.column(align=True)
|
||||
col.operator("saikei.add_stationing_referent", icon="EMPTY_AXIS")
|
||||
col.operator("saikei.name_segments", icon="FONT_DATA")
|
||||
@@ -1,27 +0,0 @@
|
||||
# ==============================================================================
|
||||
# Saikei Civil - Civil Engineering Tools for Blender
|
||||
# Copyright (c) 2025 Michael Yoder / Desert Springs Civil Engineering PLLC
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
# You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Primary Author: Michael Yoder
|
||||
# Company: Desert Springs Civil Engineering PLLC
|
||||
# ==============================================================================
|
||||
|
||||
|
||||
"""Global operators for Saikei Civil
|
||||
|
||||
This module contains operators that aren't specific to individual
|
||||
feature modules.
|
||||
"""
|
||||
|
||||
# Placeholder for global operators
|
||||
@@ -1,41 +0,0 @@
|
||||
# ==============================================================================
|
||||
# Saikei Civil - Civil Engineering Tools for Blender
|
||||
# Copyright (c) 2025 Michael Yoder / Desert Springs Civil Engineering PLLC
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
# You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Primary Author: Michael Yoder
|
||||
# Company: Desert Springs Civil Engineering PLLC
|
||||
# ==============================================================================
|
||||
|
||||
|
||||
"""Global properties for Saikei Civil addon"""
|
||||
|
||||
import bpy
|
||||
from bpy.types import PropertyGroup
|
||||
from bpy.props import BoolProperty, StringProperty
|
||||
|
||||
|
||||
class SaikeiCivilProperties(PropertyGroup):
|
||||
"""Global properties for the Saikei Civil addon"""
|
||||
|
||||
is_editing: BoolProperty(
|
||||
name="Is Editing",
|
||||
description="Whether an alignment is currently being edited",
|
||||
default=False,
|
||||
)
|
||||
|
||||
status_message: StringProperty(
|
||||
name="Status Message",
|
||||
description="Current status message to display in UI",
|
||||
default="",
|
||||
)
|
||||
@@ -1,27 +0,0 @@
|
||||
# ==============================================================================
|
||||
# Saikei Civil - Civil Engineering Tools for Blender
|
||||
# Copyright (c) 2025 Michael Yoder / Desert Springs Civil Engineering PLLC
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
# You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Primary Author: Michael Yoder
|
||||
# Company: Desert Springs Civil Engineering PLLC
|
||||
# ==============================================================================
|
||||
|
||||
|
||||
"""Global UI elements for Saikei Civil
|
||||
|
||||
This module contains any global UI elements that aren't specific to
|
||||
individual feature modules.
|
||||
"""
|
||||
|
||||
# Placeholder for global UI elements
|
||||
@@ -1,30 +0,0 @@
|
||||
# ==============================================================================
|
||||
# Saikei Civil - Civil Engineering Tools for Blender
|
||||
# Copyright (c) 2025 Michael Yoder / Desert Springs Civil Engineering PLLC
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
# You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Primary Author: Michael Yoder
|
||||
# Company: Desert Springs Civil Engineering PLLC
|
||||
# ==============================================================================
|
||||
|
||||
|
||||
"""Saikei Civil Core Module
|
||||
|
||||
This module contains pure Python business logic with NO Blender (bpy) dependencies.
|
||||
All functions here must be testable outside of Blender.
|
||||
|
||||
Following Bonsai's architecture pattern:
|
||||
- core/ = Pure Python logic, receives tool classes as parameters
|
||||
- tool/ = Blender implementations with bpy
|
||||
- civil/ = UI layer (operators, panels, properties)
|
||||
"""
|
||||
@@ -1,270 +0,0 @@
|
||||
# ==============================================================================
|
||||
# Saikei Civil - Civil Engineering Tools for Blender
|
||||
# Copyright (c) 2025 Michael Yoder / Desert Springs Civil Engineering PLLC
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
# You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Primary Author: Michael Yoder
|
||||
# Company: Desert Springs Civil Engineering PLLC
|
||||
# ==============================================================================
|
||||
|
||||
|
||||
"""Core alignment business logic - Pure Python, NO bpy imports.
|
||||
|
||||
This module contains all alignment-related calculations and logic that
|
||||
can be tested outside of Blender. Functions receive tool classes as
|
||||
parameters following Bonsai's dependency injection pattern.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
import math
|
||||
from typing import TYPE_CHECKING, List, Tuple, Optional
|
||||
from dataclasses import dataclass
|
||||
|
||||
if TYPE_CHECKING:
|
||||
import ifcopenshell
|
||||
from .. import tool
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Data Classes for Pure Python PI Handling
|
||||
# =============================================================================
|
||||
|
||||
|
||||
@dataclass
|
||||
class PIPoint:
|
||||
"""Pure Python representation of a PI (Point of Intersection).
|
||||
|
||||
This mirrors the Blender PropertyGroup but without bpy dependencies,
|
||||
allowing for testing and core logic operations.
|
||||
"""
|
||||
|
||||
x: float
|
||||
y: float
|
||||
pi_type: str = "TANGENT" # ENDPOINT, TANGENT, or CURVE
|
||||
radius: float = 0.0
|
||||
length_to_next: float = 0.0
|
||||
direction_to_next: float = 0.0
|
||||
station: float = 0.0
|
||||
|
||||
|
||||
@dataclass
|
||||
class PIGeometryResult:
|
||||
"""Result of PI geometry calculation."""
|
||||
|
||||
stations: List[float]
|
||||
lengths: List[float]
|
||||
directions: List[float]
|
||||
total_length: float
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Pure Python Calculation Functions
|
||||
# =============================================================================
|
||||
|
||||
|
||||
def calculate_pi_geometry(pis: List[Tuple[float, float]], start_station: float = 0.0) -> PIGeometryResult:
|
||||
"""Calculate lengths, stations, and directions for a list of PI points.
|
||||
|
||||
This is a pure Python function with no Blender dependencies.
|
||||
|
||||
Args:
|
||||
pis: List of (x, y) coordinate tuples for each PI
|
||||
start_station: Starting station value
|
||||
|
||||
Returns:
|
||||
PIGeometryResult containing calculated values
|
||||
"""
|
||||
if len(pis) < 2:
|
||||
return PIGeometryResult(
|
||||
stations=[start_station] if pis else [],
|
||||
lengths=[0.0] if pis else [],
|
||||
directions=[0.0] if pis else [],
|
||||
total_length=0.0,
|
||||
)
|
||||
|
||||
stations = []
|
||||
lengths = []
|
||||
directions = []
|
||||
cumulative_length = start_station
|
||||
|
||||
for i, pi in enumerate(pis):
|
||||
stations.append(cumulative_length)
|
||||
|
||||
if i < len(pis) - 1:
|
||||
next_pi = pis[i + 1]
|
||||
dx = next_pi[0] - pi[0]
|
||||
dy = next_pi[1] - pi[1]
|
||||
length = math.sqrt(dx * dx + dy * dy)
|
||||
direction = math.atan2(dy, dx)
|
||||
lengths.append(length)
|
||||
directions.append(direction)
|
||||
cumulative_length += length
|
||||
else:
|
||||
lengths.append(0.0)
|
||||
directions.append(0.0)
|
||||
|
||||
total_length = cumulative_length - start_station
|
||||
|
||||
return PIGeometryResult(stations=stations, lengths=lengths, directions=directions, total_length=total_length)
|
||||
|
||||
|
||||
def calculate_deflection_angle(incoming_direction: float, outgoing_direction: float) -> float:
|
||||
"""Calculate the deflection angle between two tangent directions.
|
||||
|
||||
Args:
|
||||
incoming_direction: Direction angle of incoming tangent (radians)
|
||||
outgoing_direction: Direction angle of outgoing tangent (radians)
|
||||
|
||||
Returns:
|
||||
Deflection angle in radians (always positive)
|
||||
"""
|
||||
delta = outgoing_direction - incoming_direction
|
||||
# Normalize to -pi to pi
|
||||
while delta > math.pi:
|
||||
delta -= 2 * math.pi
|
||||
while delta < -math.pi:
|
||||
delta += 2 * math.pi
|
||||
return abs(delta)
|
||||
|
||||
|
||||
def calculate_tangent_length(radius: float, deflection_angle: float) -> float:
|
||||
"""Calculate tangent length for a circular curve.
|
||||
|
||||
T = R * tan(Δ/2)
|
||||
|
||||
Args:
|
||||
radius: Curve radius
|
||||
deflection_angle: Deflection angle in radians
|
||||
|
||||
Returns:
|
||||
Tangent length
|
||||
"""
|
||||
if deflection_angle == 0 or radius == 0:
|
||||
return 0.0
|
||||
return radius * math.tan(deflection_angle / 2)
|
||||
|
||||
|
||||
def calculate_arc_length(radius: float, deflection_angle: float) -> float:
|
||||
"""Calculate arc length for a circular curve.
|
||||
|
||||
L = R * Δ
|
||||
|
||||
Args:
|
||||
radius: Curve radius
|
||||
deflection_angle: Deflection angle in radians
|
||||
|
||||
Returns:
|
||||
Arc length
|
||||
"""
|
||||
return radius * deflection_angle
|
||||
|
||||
|
||||
def calculate_bc_ec_points(
|
||||
pi_x: float, pi_y: float, incoming_direction: float, outgoing_direction: float, tangent_length: float
|
||||
) -> Tuple[Tuple[float, float], Tuple[float, float]]:
|
||||
"""Calculate Begin Curve (BC) and End Curve (EC) points.
|
||||
|
||||
BC = PI - incoming_tangent_vector * T
|
||||
EC = PI + outgoing_tangent_vector * T
|
||||
|
||||
Args:
|
||||
pi_x: PI X coordinate
|
||||
pi_y: PI Y coordinate
|
||||
incoming_direction: Direction of incoming tangent (radians)
|
||||
outgoing_direction: Direction of outgoing tangent (radians)
|
||||
tangent_length: Calculated tangent length
|
||||
|
||||
Returns:
|
||||
Tuple of (BC point, EC point) as (x, y) tuples
|
||||
"""
|
||||
# BC is along the incoming tangent, before the PI
|
||||
bc_x = pi_x - tangent_length * math.cos(incoming_direction)
|
||||
bc_y = pi_y - tangent_length * math.sin(incoming_direction)
|
||||
|
||||
# EC is along the outgoing tangent, after the PI
|
||||
ec_x = pi_x + tangent_length * math.cos(outgoing_direction)
|
||||
ec_y = pi_y + tangent_length * math.sin(outgoing_direction)
|
||||
|
||||
return ((bc_x, bc_y), (ec_x, ec_y))
|
||||
|
||||
|
||||
# =============================================================================
|
||||
# Alignment Visualization Logic (Pure Python)
|
||||
# =============================================================================
|
||||
|
||||
|
||||
def create_alignment_hierarchy(
|
||||
ifc_tool: type[tool.Ifc],
|
||||
alignment_tool: type[tool.Alignment],
|
||||
alignment: ifcopenshell.entity_instance,
|
||||
) -> object:
|
||||
"""Create the Blender object hierarchy for an IFC alignment.
|
||||
|
||||
This is a core function that orchestrates the creation process
|
||||
by calling tool methods. It contains the business logic but
|
||||
delegates actual Blender operations to the tool layer.
|
||||
|
||||
Args:
|
||||
ifc_tool: The IFC tool class for IFC operations
|
||||
alignment_tool: The Alignment tool class for Blender operations
|
||||
alignment: The IFC alignment entity
|
||||
|
||||
Returns:
|
||||
The root Blender object for the alignment
|
||||
"""
|
||||
# Create the alignment object
|
||||
alignment_obj = alignment_tool.create_object_for_alignment(alignment)
|
||||
if not alignment_obj:
|
||||
return None
|
||||
|
||||
# Get nested layouts via IfcRelNests
|
||||
layouts = []
|
||||
for rel in getattr(alignment, "IsNestedBy", []) or []:
|
||||
for obj in rel.RelatedObjects or []:
|
||||
if obj.is_a() in ("IfcAlignmentHorizontal", "IfcAlignmentVertical", "IfcAlignmentCant"):
|
||||
layouts.append(obj)
|
||||
|
||||
# Create Blender objects for each layout and its segments
|
||||
for layout in layouts:
|
||||
layout_obj = alignment_tool.create_object_for_layout(layout, alignment_obj)
|
||||
if layout_obj:
|
||||
create_layout_segment_objects(alignment_tool, layout, layout_obj)
|
||||
|
||||
return alignment_obj
|
||||
|
||||
|
||||
def create_layout_segment_objects(
|
||||
alignment_tool: type[tool.Alignment],
|
||||
layout: ifcopenshell.entity_instance,
|
||||
layout_obj: object,
|
||||
) -> list:
|
||||
"""Create Blender objects for all segments in a layout.
|
||||
|
||||
Args:
|
||||
alignment_tool: The Alignment tool class
|
||||
layout: The IFC layout entity
|
||||
layout_obj: The parent Blender object
|
||||
|
||||
Returns:
|
||||
List of created segment Blender objects
|
||||
"""
|
||||
segment_objs = []
|
||||
|
||||
for rel in getattr(layout, "IsNestedBy", []) or []:
|
||||
for i, segment in enumerate(rel.RelatedObjects or []):
|
||||
if segment.is_a() == "IfcAlignmentSegment":
|
||||
seg_obj = alignment_tool.create_object_for_segment(segment, i, layout_obj)
|
||||
if seg_obj:
|
||||
segment_objs.append(seg_obj)
|
||||
|
||||
return segment_objs
|
||||
@@ -1,126 +0,0 @@
|
||||
# ==============================================================================
|
||||
# Saikei Civil - Civil Engineering Tools for Blender
|
||||
# Copyright (c) 2025 Michael Yoder / Desert Springs Civil Engineering PLLC
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
# You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Primary Author: Michael Yoder
|
||||
# Company: Desert Springs Civil Engineering PLLC
|
||||
# ==============================================================================
|
||||
|
||||
|
||||
"""Saikei Civil Tool Module
|
||||
|
||||
This module contains Blender-specific implementations that bridge the
|
||||
core business logic to the Blender environment.
|
||||
|
||||
Following Bonsai's architecture pattern:
|
||||
- core/ = Pure Python logic
|
||||
- tool/ = Blender implementations with bpy (this module)
|
||||
- civil/ = UI layer (operators, panels, properties)
|
||||
|
||||
Usage:
|
||||
from .... import tool # relative import from within saikei package
|
||||
tool.Alignment.create_object_for_alignment(alignment)
|
||||
tool.Ifc.get()
|
||||
"""
|
||||
|
||||
from .alignment import Alignment
|
||||
|
||||
# Lazy import wrappers for Bonsai's tools
|
||||
# We use lazy imports to avoid circular import issues with Bonsai's tool module
|
||||
_bonsai_ifc = None
|
||||
_bonsai_collector = None
|
||||
|
||||
|
||||
class _LazyIfc:
|
||||
"""Lazy wrapper for bonsai.tool.Ifc to avoid circular imports."""
|
||||
|
||||
@staticmethod
|
||||
def _get_real():
|
||||
global _bonsai_ifc
|
||||
if _bonsai_ifc is None:
|
||||
try:
|
||||
from bonsai.tool import Ifc as _Ifc
|
||||
|
||||
_bonsai_ifc = _Ifc
|
||||
except ImportError:
|
||||
_bonsai_ifc = None
|
||||
return _bonsai_ifc
|
||||
|
||||
def __getattr__(self, name):
|
||||
real = self._get_real()
|
||||
if real is None:
|
||||
raise ImportError("Bonsai is not available")
|
||||
return getattr(real, name)
|
||||
|
||||
@classmethod
|
||||
def get(cls):
|
||||
real = cls._get_real()
|
||||
if real is None:
|
||||
return None
|
||||
return real.get()
|
||||
|
||||
@classmethod
|
||||
def get_object(cls, element):
|
||||
real = cls._get_real()
|
||||
if real is None:
|
||||
return None
|
||||
return real.get_object(element)
|
||||
|
||||
@classmethod
|
||||
def link(cls, element, obj):
|
||||
real = cls._get_real()
|
||||
if real is None:
|
||||
return None
|
||||
return real.link(element, obj)
|
||||
|
||||
@classmethod
|
||||
def unlink(cls, obj=None, element=None):
|
||||
real = cls._get_real()
|
||||
if real is None:
|
||||
return None
|
||||
return real.unlink(obj=obj, element=element)
|
||||
|
||||
|
||||
class _LazyCollector:
|
||||
"""Lazy wrapper for bonsai.tool.Collector to avoid circular imports."""
|
||||
|
||||
@staticmethod
|
||||
def _get_real():
|
||||
global _bonsai_collector
|
||||
if _bonsai_collector is None:
|
||||
try:
|
||||
from bonsai.tool import Collector as _Collector
|
||||
|
||||
_bonsai_collector = _Collector
|
||||
except ImportError:
|
||||
_bonsai_collector = None
|
||||
return _bonsai_collector
|
||||
|
||||
def __getattr__(self, name):
|
||||
real = self._get_real()
|
||||
if real is None:
|
||||
raise ImportError("Bonsai is not available")
|
||||
return getattr(real, name)
|
||||
|
||||
@classmethod
|
||||
def assign(cls, obj):
|
||||
real = cls._get_real()
|
||||
if real is None:
|
||||
return None
|
||||
return real.assign(obj)
|
||||
|
||||
|
||||
# Export lazy wrappers as if they were the real tools
|
||||
Ifc = _LazyIfc()
|
||||
Collector = _LazyCollector()
|
||||
@@ -1,780 +0,0 @@
|
||||
# ==============================================================================
|
||||
# Saikei Civil - Civil Engineering Tools for Blender
|
||||
# Copyright (c) 2025 Michael Yoder / Desert Springs Civil Engineering PLLC
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
# You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Primary Author: Michael Yoder
|
||||
# Company: Desert Springs Civil Engineering PLLC
|
||||
# ==============================================================================
|
||||
|
||||
|
||||
"""Alignment Tool - Blender implementations for alignment visualization.
|
||||
|
||||
This module contains Blender-specific code for creating and managing
|
||||
alignment objects in the 3D view. It bridges the core business logic
|
||||
to the Blender environment.
|
||||
|
||||
All methods are classmethods following Bonsai's tool pattern.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
import bpy
|
||||
from typing import TYPE_CHECKING, Optional, List
|
||||
|
||||
if TYPE_CHECKING:
|
||||
import ifcopenshell
|
||||
|
||||
|
||||
class Alignment:
|
||||
"""Tool class for alignment-related Blender operations.
|
||||
|
||||
Following Bonsai's tool pattern, all methods are classmethods
|
||||
that can be called without instantiation.
|
||||
"""
|
||||
|
||||
@classmethod
|
||||
def get_ifc_file(cls) -> Optional[ifcopenshell.file]:
|
||||
"""Get the current IFC file from Bonsai.
|
||||
|
||||
Returns:
|
||||
The IFC file object, or None if not available
|
||||
"""
|
||||
try:
|
||||
import bonsai.tool as tool
|
||||
|
||||
return tool.Ifc.get()
|
||||
except (ImportError, AttributeError):
|
||||
return None
|
||||
|
||||
@classmethod
|
||||
def create_object_for_alignment(cls, alignment: ifcopenshell.entity_instance) -> Optional[bpy.types.Object]:
|
||||
"""Create a Blender object for an IFC alignment and link it properly.
|
||||
|
||||
This follows Bonsai's pattern for creating Blender representations:
|
||||
1. Create a Blender Empty object
|
||||
2. Link it to the IFC element via tool.Ifc.link()
|
||||
3. Assign it to the appropriate collection via tool.Collector.assign()
|
||||
|
||||
Args:
|
||||
alignment: The IFC alignment entity
|
||||
|
||||
Returns:
|
||||
The created Blender object, or existing one if already linked
|
||||
"""
|
||||
try:
|
||||
import bonsai.tool as tool
|
||||
|
||||
# Check if a Blender object already exists for this IFC element
|
||||
existing_obj = tool.Ifc.get_object(alignment)
|
||||
if existing_obj:
|
||||
return existing_obj
|
||||
|
||||
# Create Blender Empty object with naming pattern "IfcClass/Name"
|
||||
name = f"IfcAlignment/{alignment.Name or 'Unnamed'}"
|
||||
obj = bpy.data.objects.new(name, None) # None = Empty object
|
||||
obj.empty_display_type = "ARROWS"
|
||||
obj.empty_display_size = 1.0
|
||||
|
||||
# Link the Blender object to the IFC element (creates bidirectional mapping)
|
||||
tool.Ifc.link(alignment, obj)
|
||||
|
||||
# Also set ifc_definition_id manually as fallback for lookups
|
||||
obj["ifc_definition_id"] = alignment.id()
|
||||
|
||||
# Assign to appropriate collection (Bonsai handles collection hierarchy)
|
||||
tool.Collector.assign(obj)
|
||||
|
||||
return obj
|
||||
except (ImportError, AttributeError) as e:
|
||||
print(f"Warning: Could not create Blender object for alignment: {e}")
|
||||
return None
|
||||
|
||||
@classmethod
|
||||
def create_object_for_layout(
|
||||
cls, layout_entity: ifcopenshell.entity_instance, parent_obj: Optional[bpy.types.Object] = None
|
||||
) -> Optional[bpy.types.Object]:
|
||||
"""Create a Blender object for an IFC alignment layout.
|
||||
|
||||
Args:
|
||||
layout_entity: The IFC layout entity (IfcAlignmentHorizontal, etc.)
|
||||
parent_obj: The parent Blender object (IfcAlignment object)
|
||||
|
||||
Returns:
|
||||
The created Blender object, or existing one if already linked
|
||||
"""
|
||||
try:
|
||||
import bonsai.tool as tool
|
||||
|
||||
# Check if a Blender object already exists for this IFC element
|
||||
existing_obj = tool.Ifc.get_object(layout_entity)
|
||||
if existing_obj:
|
||||
return existing_obj
|
||||
|
||||
# Determine the layout type from the IFC class
|
||||
ifc_class = layout_entity.is_a()
|
||||
name = f"{ifc_class}"
|
||||
|
||||
obj = bpy.data.objects.new(name, None)
|
||||
obj.empty_display_type = "PLAIN_AXES"
|
||||
obj.empty_display_size = 0.5
|
||||
|
||||
# Link to IFC element
|
||||
tool.Ifc.link(layout_entity, obj)
|
||||
|
||||
# Also set ifc_definition_id manually as fallback for lookups
|
||||
obj["ifc_definition_id"] = layout_entity.id()
|
||||
|
||||
# Set parent relationship in Blender (mirrors IFC nesting)
|
||||
if parent_obj:
|
||||
obj.parent = parent_obj
|
||||
|
||||
# Assign to same collection as parent (avoid "Unsorted")
|
||||
if parent_obj and parent_obj.users_collection:
|
||||
parent_obj.users_collection[0].objects.link(obj)
|
||||
else:
|
||||
tool.Collector.assign(obj)
|
||||
|
||||
return obj
|
||||
except (ImportError, AttributeError) as e:
|
||||
print(f"Warning: Could not create Blender object for layout: {e}")
|
||||
return None
|
||||
|
||||
@classmethod
|
||||
def create_object_for_segment(
|
||||
cls, segment: ifcopenshell.entity_instance, index: int, parent_obj: Optional[bpy.types.Object] = None
|
||||
) -> Optional[bpy.types.Object]:
|
||||
"""Create a Blender curve object for an IFC alignment segment.
|
||||
|
||||
Creates actual curve geometry (not just an empty) to visualize
|
||||
the segment. LINE segments become straight curves, CIRCULARARC
|
||||
segments become arcs.
|
||||
|
||||
Args:
|
||||
segment: The IfcAlignmentSegment entity
|
||||
index: The segment index (for naming)
|
||||
parent_obj: The parent Blender object (layout object)
|
||||
|
||||
Returns:
|
||||
The created Blender object, or existing one if already linked
|
||||
"""
|
||||
import math
|
||||
|
||||
try:
|
||||
import bonsai.tool as tool
|
||||
|
||||
# Check if a Blender object already exists for this IFC element
|
||||
existing_obj = tool.Ifc.get_object(segment)
|
||||
if existing_obj:
|
||||
return existing_obj
|
||||
|
||||
# Get segment parameters
|
||||
if not hasattr(segment, "DesignParameters") or not segment.DesignParameters:
|
||||
return None
|
||||
|
||||
dp = segment.DesignParameters
|
||||
seg_type = getattr(dp, "PredefinedType", "UNKNOWN") or "UNKNOWN"
|
||||
seg_length = getattr(dp, "SegmentLength", 0.0) or 0.0
|
||||
|
||||
# Skip zero-length terminal segments
|
||||
if seg_length < 0.0001:
|
||||
return None
|
||||
|
||||
# Get start point
|
||||
start_point = None
|
||||
if hasattr(dp, "StartPoint") and dp.StartPoint:
|
||||
coords = dp.StartPoint.Coordinates
|
||||
if len(coords) >= 2:
|
||||
start_point = (coords[0], coords[1], 0.0)
|
||||
|
||||
if not start_point:
|
||||
return None
|
||||
|
||||
# Get start direction - IFC stores this in degrees, convert to radians
|
||||
start_direction_deg = getattr(dp, "StartDirection", 0.0) or 0.0
|
||||
start_direction = math.radians(start_direction_deg)
|
||||
|
||||
name = f"Segment {index + 1} ({seg_type})"
|
||||
|
||||
# Create curve geometry based on segment type
|
||||
if seg_type == "LINE":
|
||||
obj = cls._create_line_segment(name, start_point, start_direction, seg_length)
|
||||
elif seg_type == "CIRCULARARC":
|
||||
# Get radius for arc (positive = left, negative = right in IFC)
|
||||
radius = getattr(dp, "StartRadiusOfCurvature", None)
|
||||
if radius is None or radius == 0:
|
||||
# Fallback to line if no radius
|
||||
obj = cls._create_line_segment(name, start_point, start_direction, seg_length)
|
||||
else:
|
||||
obj = cls._create_arc_segment(name, start_point, start_direction, seg_length, radius)
|
||||
else:
|
||||
# For unsupported types, create a simple line approximation
|
||||
obj = cls._create_line_segment(name, start_point, start_direction, seg_length)
|
||||
|
||||
if not obj:
|
||||
return None
|
||||
|
||||
# Link to IFC element
|
||||
tool.Ifc.link(segment, obj)
|
||||
|
||||
# Also set ifc_definition_id manually as fallback for lookups
|
||||
obj["ifc_definition_id"] = segment.id()
|
||||
|
||||
# Set parent relationship
|
||||
if parent_obj:
|
||||
obj.parent = parent_obj
|
||||
|
||||
# Assign to same collection as parent (avoid "Unsorted")
|
||||
if parent_obj and parent_obj.users_collection:
|
||||
parent_obj.users_collection[0].objects.link(obj)
|
||||
else:
|
||||
tool.Collector.assign(obj)
|
||||
|
||||
return obj
|
||||
except (ImportError, AttributeError) as e:
|
||||
print(f"Warning: Could not create Blender object for segment: {e}")
|
||||
return None
|
||||
|
||||
@classmethod
|
||||
def _create_line_segment(
|
||||
cls, name: str, start_point: tuple, direction: float, length: float
|
||||
) -> Optional[bpy.types.Object]:
|
||||
"""Create a Blender curve for a LINE segment.
|
||||
|
||||
Args:
|
||||
name: Object name
|
||||
start_point: (x, y, z) start coordinates
|
||||
direction: Direction angle in radians (IFC uses bearing from North/Y-axis)
|
||||
length: Segment length
|
||||
|
||||
Returns:
|
||||
Blender curve object
|
||||
"""
|
||||
import math
|
||||
|
||||
# IFC uses standard math convention: angle counter-clockwise from +X axis
|
||||
end_x = start_point[0] + length * math.cos(direction)
|
||||
end_y = start_point[1] + length * math.sin(direction)
|
||||
end_point = (end_x, end_y, start_point[2])
|
||||
|
||||
# Create curve data
|
||||
curve_data = bpy.data.curves.new(name, type="CURVE")
|
||||
curve_data.dimensions = "3D"
|
||||
|
||||
# Create a polyline spline
|
||||
spline = curve_data.splines.new("POLY")
|
||||
spline.points.add(1) # Start with 1 point, add 1 more = 2 total
|
||||
|
||||
# Set point coordinates (Blender uses 4D coords: x, y, z, w)
|
||||
spline.points[0].co = (start_point[0], start_point[1], start_point[2], 1.0)
|
||||
spline.points[1].co = (end_point[0], end_point[1], end_point[2], 1.0)
|
||||
|
||||
# Create object
|
||||
obj = bpy.data.objects.new(name, curve_data)
|
||||
|
||||
# Set curve display properties
|
||||
curve_data.bevel_depth = 0.0 # No thickness for now
|
||||
obj.show_in_front = True # Always visible
|
||||
|
||||
return obj
|
||||
|
||||
@classmethod
|
||||
def _create_arc_segment(
|
||||
cls, name: str, start_point: tuple, direction: float, length: float, radius: float
|
||||
) -> Optional[bpy.types.Object]:
|
||||
"""Create a Blender curve for a CIRCULARARC segment.
|
||||
|
||||
Args:
|
||||
name: Object name
|
||||
start_point: (x, y, z) start coordinates
|
||||
direction: Start direction angle in radians (IFC uses bearing from North/Y-axis)
|
||||
length: Arc length
|
||||
radius: Radius of curvature (positive = curves left, negative = curves right)
|
||||
|
||||
Returns:
|
||||
Blender curve object
|
||||
"""
|
||||
import math
|
||||
|
||||
# Calculate arc parameters
|
||||
# Arc length L = R * theta, so theta = L / R
|
||||
abs_radius = abs(radius)
|
||||
if abs_radius < 0.0001:
|
||||
# Degenerate case - just make a line
|
||||
return cls._create_line_segment(name, start_point, direction, length)
|
||||
|
||||
theta = length / abs_radius # Total angle swept
|
||||
|
||||
# Determine if curving left (positive radius) or right (negative radius)
|
||||
curve_left = radius > 0
|
||||
|
||||
# Generate points along the arc
|
||||
num_points = max(int(theta * 10) + 2, 8) # At least 8 points, more for larger arcs
|
||||
|
||||
# Create curve data
|
||||
curve_data = bpy.data.curves.new(name, type="CURVE")
|
||||
curve_data.dimensions = "3D"
|
||||
|
||||
# Create a polyline spline
|
||||
spline = curve_data.splines.new("POLY")
|
||||
spline.points.add(num_points - 1) # Add points (starts with 1)
|
||||
|
||||
# Calculate center of the arc
|
||||
# Center is perpendicular to start direction at distance R
|
||||
# For standard math convention (angle from +X, CCW):
|
||||
# Perpendicular left = direction + 90°, perpendicular right = direction - 90°
|
||||
if curve_left:
|
||||
center_angle = direction + math.pi / 2
|
||||
else:
|
||||
center_angle = direction - math.pi / 2
|
||||
|
||||
center_x = start_point[0] + abs_radius * math.cos(center_angle)
|
||||
center_y = start_point[1] + abs_radius * math.sin(center_angle)
|
||||
|
||||
# Start angle from center to start point
|
||||
start_angle = math.atan2(start_point[1] - center_y, start_point[0] - center_x)
|
||||
|
||||
# Generate points
|
||||
for i in range(num_points):
|
||||
t = i / (num_points - 1) # Parameter from 0 to 1
|
||||
if curve_left:
|
||||
angle = start_angle + t * theta
|
||||
else:
|
||||
angle = start_angle - t * theta
|
||||
|
||||
px = center_x + abs_radius * math.cos(angle)
|
||||
py = center_y + abs_radius * math.sin(angle)
|
||||
pz = start_point[2]
|
||||
|
||||
spline.points[i].co = (px, py, pz, 1.0)
|
||||
|
||||
# Create object
|
||||
obj = bpy.data.objects.new(name, curve_data)
|
||||
|
||||
# Set curve display properties
|
||||
curve_data.bevel_depth = 0.0
|
||||
obj.show_in_front = True
|
||||
|
||||
return obj
|
||||
|
||||
@classmethod
|
||||
def create_hierarchy_for_alignment(cls, alignment: ifcopenshell.entity_instance) -> Optional[bpy.types.Object]:
|
||||
"""Create the full Blender object hierarchy for an alignment.
|
||||
|
||||
Creates:
|
||||
- IfcAlignment object (root)
|
||||
- IfcAlignmentHorizontal object (child)
|
||||
- IfcAlignmentVertical object (child, if present)
|
||||
- IfcAlignmentCant object (child, if present)
|
||||
- Segment objects under each layout
|
||||
|
||||
Args:
|
||||
alignment: The IFC alignment entity
|
||||
|
||||
Returns:
|
||||
The root alignment Blender object
|
||||
"""
|
||||
# Create the alignment object
|
||||
alignment_obj = cls.create_object_for_alignment(alignment)
|
||||
if not alignment_obj:
|
||||
return None
|
||||
|
||||
# Get nested layouts via IfcRelNests
|
||||
layouts = []
|
||||
for rel in getattr(alignment, "IsNestedBy", []) or []:
|
||||
for obj in rel.RelatedObjects or []:
|
||||
if obj.is_a() in ("IfcAlignmentHorizontal", "IfcAlignmentVertical", "IfcAlignmentCant"):
|
||||
layouts.append(obj)
|
||||
|
||||
# Create Blender objects for each layout and its segments
|
||||
for layout in layouts:
|
||||
layout_obj = cls.create_object_for_layout(layout, alignment_obj)
|
||||
if layout_obj:
|
||||
cls.create_objects_for_layout_segments(layout, layout_obj)
|
||||
|
||||
return alignment_obj
|
||||
|
||||
@classmethod
|
||||
def create_objects_for_layout_segments(
|
||||
cls, layout: ifcopenshell.entity_instance, layout_obj: bpy.types.Object
|
||||
) -> List[bpy.types.Object]:
|
||||
"""Create Blender objects for all segments in a layout.
|
||||
|
||||
Args:
|
||||
layout: The IFC layout entity (IfcAlignmentHorizontal, etc.)
|
||||
layout_obj: The parent Blender object for the layout
|
||||
|
||||
Returns:
|
||||
List of created segment Blender objects
|
||||
"""
|
||||
segment_objs = []
|
||||
|
||||
# Get segments via IfcRelNests
|
||||
for rel in getattr(layout, "IsNestedBy", []) or []:
|
||||
for i, segment in enumerate(rel.RelatedObjects or []):
|
||||
if segment.is_a() == "IfcAlignmentSegment":
|
||||
seg_obj = cls.create_object_for_segment(segment, i, layout_obj)
|
||||
if seg_obj:
|
||||
segment_objs.append(seg_obj)
|
||||
|
||||
return segment_objs
|
||||
|
||||
@classmethod
|
||||
def update_pi_properties(cls, props, geometry_result) -> None:
|
||||
"""Update Blender PropertyGroup with calculated geometry.
|
||||
|
||||
This bridges the pure Python calculation results back to
|
||||
the Blender UI properties.
|
||||
|
||||
Args:
|
||||
props: The SaikeiAlignmentProperties PropertyGroup
|
||||
geometry_result: PIGeometryResult from core.alignment
|
||||
"""
|
||||
pis = props.pis
|
||||
for i, pi in enumerate(pis):
|
||||
if i < len(geometry_result.stations):
|
||||
pi.station = geometry_result.stations[i]
|
||||
if i < len(geometry_result.lengths):
|
||||
pi.length_to_next = geometry_result.lengths[i]
|
||||
if i < len(geometry_result.directions):
|
||||
pi.direction_to_next = geometry_result.directions[i]
|
||||
|
||||
@classmethod
|
||||
def _remove_blender_object(cls, obj: bpy.types.Object) -> bool:
|
||||
"""Safely remove a Blender object and its data.
|
||||
|
||||
Args:
|
||||
obj: The Blender object to remove
|
||||
|
||||
Returns:
|
||||
True if removed successfully
|
||||
"""
|
||||
try:
|
||||
import bonsai.tool as tool
|
||||
|
||||
# Unlink from IFC if linked
|
||||
try:
|
||||
tool.Ifc.unlink(obj)
|
||||
except Exception:
|
||||
pass # Object might not be linked
|
||||
|
||||
# Store data reference before removing object
|
||||
data = obj.data
|
||||
|
||||
# Remove the object
|
||||
bpy.data.objects.remove(obj, do_unlink=True)
|
||||
|
||||
# Clean up orphan curve/mesh data
|
||||
if data and data.users == 0:
|
||||
if isinstance(data, bpy.types.Curve):
|
||||
bpy.data.curves.remove(data)
|
||||
elif isinstance(data, bpy.types.Mesh):
|
||||
bpy.data.meshes.remove(data)
|
||||
|
||||
return True
|
||||
except Exception as e:
|
||||
print(f"Warning: Could not remove object: {e}")
|
||||
return False
|
||||
|
||||
@classmethod
|
||||
def _find_object_by_ifc_id(cls, ifc_id: int) -> Optional[bpy.types.Object]:
|
||||
"""Find a Blender object by its IFC definition ID.
|
||||
|
||||
Fallback method when tool.Ifc.get_object() doesn't work.
|
||||
|
||||
Args:
|
||||
ifc_id: The IFC entity ID
|
||||
|
||||
Returns:
|
||||
The Blender object, or None if not found
|
||||
"""
|
||||
for obj in bpy.data.objects:
|
||||
if obj.get("ifc_definition_id") == ifc_id:
|
||||
return obj
|
||||
return None
|
||||
|
||||
@classmethod
|
||||
def _find_object_by_name_pattern(cls, name_pattern: str) -> Optional[bpy.types.Object]:
|
||||
"""Find a Blender object by name pattern.
|
||||
|
||||
Last resort fallback that matches object name.
|
||||
|
||||
Args:
|
||||
name_pattern: Name or partial name to match
|
||||
|
||||
Returns:
|
||||
The Blender object, or None if not found
|
||||
"""
|
||||
# Try exact match first
|
||||
if name_pattern in bpy.data.objects:
|
||||
return bpy.data.objects[name_pattern]
|
||||
|
||||
# Try partial match (for names like "IfcAlignment/SH-21")
|
||||
for obj in bpy.data.objects:
|
||||
if name_pattern in obj.name:
|
||||
return obj
|
||||
return None
|
||||
|
||||
@classmethod
|
||||
def remove_layout_segment_objects(cls, layout: ifcopenshell.entity_instance) -> int:
|
||||
"""Remove all Blender objects for segments in a layout.
|
||||
|
||||
Args:
|
||||
layout: The IFC layout entity (IfcAlignmentHorizontal, etc.)
|
||||
|
||||
Returns:
|
||||
Number of objects removed
|
||||
"""
|
||||
try:
|
||||
import bonsai.tool as tool
|
||||
except ImportError:
|
||||
tool = None
|
||||
|
||||
removed_count = 0
|
||||
|
||||
# Get segments via IfcRelNests
|
||||
for rel in getattr(layout, "IsNestedBy", []) or []:
|
||||
for segment in rel.RelatedObjects or []:
|
||||
if segment.is_a() == "IfcAlignmentSegment":
|
||||
obj = None
|
||||
|
||||
# Try to get object via Bonsai's tool
|
||||
if tool:
|
||||
try:
|
||||
obj = tool.Ifc.get_object(segment)
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# Fallback: search by IFC ID
|
||||
if not obj:
|
||||
obj = cls._find_object_by_ifc_id(segment.id())
|
||||
|
||||
if obj and cls._remove_blender_object(obj):
|
||||
removed_count += 1
|
||||
|
||||
return removed_count
|
||||
|
||||
@classmethod
|
||||
def remove_alignment_hierarchy(cls, alignment: ifcopenshell.entity_instance) -> int:
|
||||
"""Remove all Blender objects for an alignment and its children.
|
||||
|
||||
Args:
|
||||
alignment: The IFC alignment entity
|
||||
|
||||
Returns:
|
||||
Number of objects removed
|
||||
"""
|
||||
try:
|
||||
import bonsai.tool as tool
|
||||
except ImportError:
|
||||
tool = None
|
||||
|
||||
removed_count = 0
|
||||
alignment_name = alignment.Name or "Unnamed"
|
||||
|
||||
# Get nested layouts via IfcRelNests
|
||||
for rel in getattr(alignment, "IsNestedBy", []) or []:
|
||||
for layout in rel.RelatedObjects or []:
|
||||
if layout.is_a() in ("IfcAlignmentHorizontal", "IfcAlignmentVertical", "IfcAlignmentCant"):
|
||||
# Remove segment objects first
|
||||
removed_count += cls.remove_layout_segment_objects(layout)
|
||||
|
||||
# Try to get layout object via Bonsai's tool
|
||||
layout_obj = None
|
||||
if tool:
|
||||
try:
|
||||
layout_obj = tool.Ifc.get_object(layout)
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# Fallback: search by IFC ID
|
||||
if not layout_obj:
|
||||
layout_obj = cls._find_object_by_ifc_id(layout.id())
|
||||
|
||||
# Last resort: search by name pattern
|
||||
if not layout_obj:
|
||||
layout_obj = cls._find_object_by_name_pattern(layout.is_a())
|
||||
|
||||
if layout_obj and cls._remove_blender_object(layout_obj):
|
||||
removed_count += 1
|
||||
|
||||
# Try to get alignment object via Bonsai's tool
|
||||
alignment_obj = None
|
||||
if tool:
|
||||
try:
|
||||
alignment_obj = tool.Ifc.get_object(alignment)
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# Fallback: search by IFC ID
|
||||
if not alignment_obj:
|
||||
alignment_obj = cls._find_object_by_ifc_id(alignment.id())
|
||||
|
||||
# Last resort: search by name pattern (IfcAlignment/Name)
|
||||
if not alignment_obj:
|
||||
alignment_obj = cls._find_object_by_name_pattern(f"IfcAlignment/{alignment_name}")
|
||||
|
||||
if alignment_obj and cls._remove_blender_object(alignment_obj):
|
||||
removed_count += 1
|
||||
|
||||
return removed_count
|
||||
|
||||
@classmethod
|
||||
def refresh_layout_visualization(
|
||||
cls, layout: ifcopenshell.entity_instance, layout_obj: Optional[bpy.types.Object] = None
|
||||
) -> List[bpy.types.Object]:
|
||||
"""Refresh the visualization for a layout by removing and recreating segment objects.
|
||||
|
||||
Args:
|
||||
layout: The IFC layout entity
|
||||
layout_obj: Optional parent Blender object (will be looked up if not provided)
|
||||
|
||||
Returns:
|
||||
List of newly created segment objects
|
||||
"""
|
||||
try:
|
||||
import bonsai.tool as tool
|
||||
|
||||
# Get or find the layout object
|
||||
if layout_obj is None:
|
||||
layout_obj = tool.Ifc.get_object(layout)
|
||||
|
||||
if layout_obj is None:
|
||||
return []
|
||||
|
||||
# Remove existing segment objects
|
||||
cls.remove_layout_segment_objects(layout)
|
||||
|
||||
# Create new segment objects
|
||||
return cls.create_objects_for_layout_segments(layout, layout_obj)
|
||||
except (ImportError, AttributeError) as e:
|
||||
print(f"Warning: Could not refresh layout visualization: {e}")
|
||||
return []
|
||||
|
||||
# =========================================================================
|
||||
# Validation and Safe Wrappers
|
||||
# =========================================================================
|
||||
# These methods provide pre-validation before calling IfcOpenShell alignment
|
||||
# API functions. This prevents issues like orphan layouts (from undo/redo)
|
||||
# causing invalid IFC entities (e.g., IfcRelPositions with empty RelatedProducts).
|
||||
#
|
||||
# The key principle: validate BEFORE operations to prevent invalid data,
|
||||
# rather than cleaning up after the fact.
|
||||
|
||||
@classmethod
|
||||
def validate_layout_has_parent_alignment(
|
||||
cls, layout: "ifcopenshell.entity_instance"
|
||||
) -> Optional["ifcopenshell.entity_instance"]:
|
||||
"""Check if a layout entity has a valid parent IfcAlignment.
|
||||
|
||||
Orphan layouts (e.g., from undo/redo operations) can cause issues
|
||||
when the alignment API tries to create referents, as the code
|
||||
expects a parent alignment to exist.
|
||||
|
||||
Args:
|
||||
layout: The IFC layout entity (IfcAlignmentHorizontal, etc.)
|
||||
|
||||
Returns:
|
||||
The parent IfcAlignment if found, None otherwise
|
||||
"""
|
||||
try:
|
||||
import ifcopenshell.api.alignment as align_api
|
||||
|
||||
return align_api.get_alignment(layout)
|
||||
except Exception:
|
||||
return None
|
||||
|
||||
@classmethod
|
||||
def get_alignment_for_layout(
|
||||
cls, layout: "ifcopenshell.entity_instance"
|
||||
) -> Optional["ifcopenshell.entity_instance"]:
|
||||
"""Get the parent IfcAlignment for a layout entity.
|
||||
|
||||
This is an alias for validate_layout_has_parent_alignment that
|
||||
makes the intent clearer when you need the alignment itself.
|
||||
|
||||
Args:
|
||||
layout: The IFC layout entity (IfcAlignmentHorizontal, etc.)
|
||||
|
||||
Returns:
|
||||
The parent IfcAlignment if found, None otherwise
|
||||
"""
|
||||
return cls.validate_layout_has_parent_alignment(layout)
|
||||
|
||||
@classmethod
|
||||
def safe_layout_horizontal_by_pi_method(
|
||||
cls, ifc_file: "ifcopenshell.file", layout: "ifcopenshell.entity_instance", hpoints: list, radii: list
|
||||
) -> bool:
|
||||
"""Safely add segments to a horizontal layout using PI method.
|
||||
|
||||
This wrapper validates that the layout has a valid parent alignment
|
||||
before calling the IfcOpenShell API. This prevents the creation of
|
||||
invalid IfcRelPositions entities.
|
||||
|
||||
Args:
|
||||
ifc_file: The IFC file
|
||||
layout: The IfcAlignmentHorizontal layout
|
||||
hpoints: List of (X, Y) coordinate pairs for PIs
|
||||
radii: List of curve radii
|
||||
|
||||
Returns:
|
||||
True if successful
|
||||
|
||||
Raises:
|
||||
ValueError: If layout has no parent alignment
|
||||
"""
|
||||
import ifcopenshell.api.alignment as align_api
|
||||
|
||||
# Validate layout has a parent alignment - this is the key check
|
||||
# that prevents orphan stationing from being created
|
||||
alignment = cls.validate_layout_has_parent_alignment(layout)
|
||||
if alignment is None:
|
||||
raise ValueError(
|
||||
f"Layout #{layout.id()} ({layout.is_a()}) has no parent IfcAlignment. "
|
||||
"This may be an orphan layout from undo/redo. "
|
||||
"Cannot add segments without a valid parent alignment."
|
||||
)
|
||||
|
||||
# Now safe to call the API - stationing will be associated with alignment
|
||||
align_api.layout_horizontal_alignment_by_pi_method(ifc_file, layout, hpoints, radii)
|
||||
|
||||
return True
|
||||
|
||||
@classmethod
|
||||
def safe_create_alignment_by_pi_method(
|
||||
cls, ifc_file: "ifcopenshell.file", name: str, hpoints: list, radii: list, start_station: float = 0.0
|
||||
) -> "ifcopenshell.entity_instance":
|
||||
"""Safely create a new alignment using PI method.
|
||||
|
||||
When creating a new alignment, we don't need validation since
|
||||
we're creating the alignment itself - stationing will be
|
||||
properly associated with it.
|
||||
|
||||
Args:
|
||||
ifc_file: The IFC file
|
||||
name: Alignment name
|
||||
hpoints: List of (X, Y) coordinate pairs for PIs
|
||||
radii: List of curve radii
|
||||
start_station: Starting station value
|
||||
|
||||
Returns:
|
||||
The created IfcAlignment entity
|
||||
"""
|
||||
import ifcopenshell.api.alignment as align_api
|
||||
|
||||
# Create the alignment - this creates a new alignment so stationing
|
||||
# will be properly associated with it
|
||||
alignment = align_api.create_by_pi_method(
|
||||
ifc_file, name=name, hpoints=hpoints, radii=radii, start_station=start_station
|
||||
)
|
||||
|
||||
return alignment
|
||||
Reference in New Issue
Block a user