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ifcviewer-full: console-print accumulating coplanar-patch area tool
Adds a click-to-measure area mode triggered by Ctrl+Shift+A. Each LMB click expands the picked triangle into its connected coplanar patch (BFS over shared edges, dot(normal, seed) > 0.9999); re-clicking removes that patch; Alt+LMB skips expansion for a single triangle. Picks across different meshes accumulate as separate patches. ViewportWindow gains pickMeshLocalAt (screen pick → mesh-local hit via inverse composed transform) and a tool-mode pattern mirroring the section tool (toggleAreaTool, surfacePickedInTool signal, areaToolToggled signal, Esc to exit). Per-mesh adjacency is built lazily on first pick of each mesh and dropped on tool toggle. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -21,6 +21,8 @@
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#define IFCVIEWER_FULL_MEASUREMENT_H
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#include <cstdint>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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class ViewportWindow;
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@@ -35,4 +37,56 @@ class ViewportWindow;
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double volumeOfObjects(ViewportWindow& vp,
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const std::vector<uint32_t>& object_ids);
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// Click-to-accumulate area measurement. Each pick resolves the screen
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// click to a (model, mesh, triangle) using ViewportWindow's primitives,
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// expands it into the connected coplanar patch (BFS over shared edges,
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// dot(normal, seed_normal) > 0.9999), then either adds or removes that
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// patch from the running set depending on whether the seed triangle was
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// already in. Alt-click skips the BFS expansion (single-triangle).
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// Picks across different meshes are kept as separate patches and their
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// areas are summed.
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//
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// State is cleared on construction, on clear(), and is expected to be
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// reset by the host (e.g. when the viewport's area tool toggles off).
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class AreaMeasurement {
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public:
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AreaMeasurement();
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// Main entry point: handle one click in area-tool mode. alt = true
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// suppresses BFS expansion. Logs the per-click delta and running total
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// via qInfo. Misses are silent.
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void onPick(ViewportWindow& vp, int x, int y, bool alt);
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// Wipe all accumulated triangles and per-mesh adjacency caches.
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void clear();
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double totalArea() const { return total_area_m2_; }
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size_t triangleCount() const { return selected_.size(); }
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private:
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// Cached per-mesh data: triangles + edge→triangles adjacency. Keyed
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// by (model_id << 32) | mesh_id. Filled lazily on first pick of that
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// mesh, dropped on clear().
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struct MeshCache {
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std::vector<float> positions; // 3 * N_verts
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std::vector<uint32_t> indices; // 3 * N_tris
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std::vector<float> tri_normals; // 3 * N_tris (unit, mesh-local)
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std::vector<float> tri_areas; // N_tris
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// edge_key (min<<32 | max) → list of triangle indices touching it.
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std::unordered_map<uint64_t, std::vector<uint32_t>> edges;
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};
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MeshCache* meshCache(ViewportWindow& vp, uint32_t model_id, uint32_t mesh_id);
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// Selection key: (uint64) packing model_id (high 24), mesh_id (mid 24),
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// triangle index (low 16). 16 bits is enough — meshes with > 65k tris
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// are rare and the streamer chunks them anyway.
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static uint64_t triKey(uint32_t model_id, uint32_t mesh_id, uint32_t tri) {
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return (uint64_t(model_id) << 40) | (uint64_t(mesh_id) << 16) | uint64_t(tri);
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}
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std::unordered_map<uint64_t, MeshCache> mesh_cache_;
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std::unordered_set<uint64_t> selected_;
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double total_area_m2_ = 0.0;
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};
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#endif // IFCVIEWER_FULL_MEASUREMENT_H
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