WIP Implement style edit/add. See #1222.

This commit is contained in:
Dion Moult
2021-01-06 17:57:24 +11:00
parent d206dff9c0
commit 02ac150a51
7 changed files with 210 additions and 2 deletions
@@ -15,6 +15,7 @@ if bpy is not None:
import blenderbim.bim.module.model as module_model
import blenderbim.bim.module.project as module_project
import blenderbim.bim.module.spatial as module_spatial
import blenderbim.bim.module.style as module_style
import blenderbim.bim.module.unit as module_unit
from . import ui, prop, operator
@@ -321,6 +322,7 @@ if bpy is not None:
classes.extend(module_model.classes)
classes.extend(module_project.classes)
classes.extend(module_spatial.classes)
classes.extend(module_style.classes)
classes.extend(module_unit.classes)
def menu_func_export(self, context):
@@ -363,6 +365,7 @@ if bpy is not None:
module_model.register()
module_project.register()
module_spatial.register()
module_style.register()
module_unit.register()
bpy.app.handlers.depsgraph_update_pre.append(operator.depsgraph_update_pre_handler)
bpy.app.handlers.load_post.append(prop.toggleDecorationsOnLoad)
@@ -386,6 +389,7 @@ if bpy is not None:
del bpy.types.TextCurve.BIMTextProperties
bpy.types.SCENE_PT_unit.remove(ui.ifc_units)
module_unit.unregister()
module_style.unregister()
module_spatial.unregister()
module_project.unregister()
module_model.unregister()
@@ -1,7 +1,11 @@
class Usecase:
def __init__(self, file, settings=None):
self.file = file
self.settings = {"shape_representation": None, "styles": []}
self.settings = {
"shape_representation": None,
"styles": [],
"should_use_presentation_style_assignment": False,
}
for key, value in settings.items():
self.settings[key] = value
@@ -16,9 +20,12 @@ class Usecase:
if not item.is_a("IfcGeometricRepresentationItem"):
continue
style = self.settings["styles"].pop(0)
name = style.Name
if self.file.schema == "IFC2X3" or self.settings["should_use_presentation_style_assignment"]:
style = self.file.createIfcPresentationStyleAssignment([style])
self.results.append(
self.file.createIfcStyledItem(
item, [style], style.Name
item, [style], name
)
)
return self.results
@@ -0,0 +1,16 @@
import bpy
from . import ui, operator
classes = (
operator.AddStyle,
operator.EditStyle,
ui.BIM_PT_style,
)
def register():
pass
def unregister():
pass
@@ -0,0 +1,43 @@
class Usecase:
def __init__(self, file, settings=None):
self.file = file
self.settings = {
"Name": "Name",
"SurfaceColour": [], # RGB
"DiffuseColour": [], # RGB
"Transparency": 0,
"external_definition": {
"Location": None,
"Identification": None,
"Name": "Name"
},
}
for key, value in settings.items():
self.settings[key] = value
def execute(self):
styles = [self.create_surface_style_rendering()]
if self.settings["external_definition"]:
styles.append(self.create_externally_defined_surface_style())
# Name is filled out because Revit treats this incorrectly as the material name
return self.file.createIfcSurfaceStyle(self.settings["Name"], "BOTH", styles)
def create_surface_style_rendering(self):
return self.file.create_entity("IfcSurfaceStyleRendering", **{
"SurfaceColour": self.create_colour_rgb(self.settings["SurfaceColour"]),
"Transparency": (self.settings["Transparency"] - 1) * -1,
"ReflectanceMethod": "NOTDEFINED",
"DiffuseColour": self.create_colour_rgb(self.settings["DiffuseColour"])
})
def create_externally_defined_surface_style(self):
self.file.create_entity(
"IfcExternallyDefinedSurfaceStyle", **{
"Location": self.settings["Location"],
"Identification": self.settings["Identification"],
"Name": self.settings["Name"],
}
)
def create_colour_rgb(self, colour):
return self.file.createIfcColourRgb(None, colour[0], colour[1], colour[2])
@@ -0,0 +1,67 @@
class Usecase:
def __init__(self, file, settings=None):
self.file = file
self.settings = {
"style": None,
"SurfaceColour": [], # RGB
"DiffuseColour": [], # RGB
"Transparency": 0,
"external_definition": {
"Location": None,
"Identification": None,
"Name": "Name"
},
}
for key, value in settings.items():
self.settings[key] = value
def execute(self):
#has_external_definition = None
for element in self.file.traverse(self.settings["style"]):
if element.is_a("IfcSurfaceStyleShading"):
if element.SurfaceColour:
self.update_colour_rgb(element.SurfaceColour, self.settings["SurfaceColour"])
else:
element.SurfaceColour = self.create_colour_rgb(self.settings["SurfaceColour"])
element.Transparency = (self.settings["Transparency"] - 1) * -1
if element.is_a("IfcSurfaceStyleRendering"):
if element.DiffuseColour:
self.update_colour_rgb(element.DiffuseColour, self.settings["DiffuseColour"])
else:
element.DiffuseColour = self.create_colour_rgb(self.settings["DiffuseColour"])
# TODO: Move to separate usecase
#if element.is_a("IfcExternallyDefinedSurfaceStyle"):
# element.Location = self.settings["Location"]
# element.Identification = self.settings["Identification"]
# element.Name = self.settings["Name"]
# has_external_definition = True
#if not has_external_definition:
# styles = list(self.settings["style"].Styles)
# styles.append(self.create_externally_defined_surface_style())
# self.settings["style"].Styles = styles
return self.settings["style"]
def create_surface_style_rendering(self):
return self.file.create_entity("IfcSurfaceStyleRendering", **{
"SurfaceColour": self.create_colour_rgb(self.settings["SurfaceColour"]),
"Transparency": (self.settings["Transparency"] - 1) * -1,
"ReflectanceMethod": "NOTDEFINED",
"DiffuseColour": self.create_colour_rgb(self.settings["DiffuseColour"])
})
def create_externally_defined_surface_style(self):
self.file.create_entity(
"IfcExternallyDefinedSurfaceStyle", **{
"Location": self.settings["Location"],
"Identification": self.settings["Identification"],
"Name": self.settings["Name"],
}
)
def create_colour_rgb(self, colour):
return self.file.createIfcColourRgb(None, colour[0], colour[1], colour[2])
def update_colour_rgb(self, element, colour):
element[1] = colour[0]
element[2] = colour[1]
element[3] = colour[2]
@@ -0,0 +1,50 @@
import bpy
import blenderbim.bim.module.style.add_style as add_style
import blenderbim.bim.module.style.edit_style as edit_style
from blenderbim.bim.ifc import IfcStore
# from blenderbim.bim.module.spatial.data import Data
def get_colour_settings(material):
transparency = material.diffuse_color[3]
diffuse_colour = material.diffuse_color
if material.use_nodes and hasattr(material.node_tree, "nodes") and "Principled BSDF" in material.node_tree.nodes:
bsdf = material.node_tree.nodes["Principled BSDF"]
transparency = bsdf.inputs["Alpha"].default_value
diffuse_colour = bsdf.inputs["Base Color"].default_value
return {
"SurfaceColour": material.diffuse_color,
"Transparency": transparency,
"DiffuseColour": diffuse_colour,
}
class EditStyle(bpy.types.Operator):
bl_idname = "bim.edit_style"
bl_label = "Edit Style"
material: bpy.props.StringProperty()
def execute(self, context):
self.file = IfcStore.get_file()
material = bpy.data.objects.get(self.material) if self.material else bpy.context.active_object.active_material
settings = get_colour_settings(material)
settings["style"] = self.file.by_id(material.BIMMaterialProperties.ifc_style_id)
edit_style.Usecase(self.file, settings).execute()
return {"FINISHED"}
class AddStyle(bpy.types.Operator):
bl_idname = "bim.add_style"
bl_label = "Add Style"
material: bpy.props.StringProperty()
def execute(self, context):
self.file = IfcStore.get_file()
material = bpy.data.objects.get(self.material) if self.material else bpy.context.active_object.active_material
settings = get_colour_settings(material)
settings["Name"] = material.name
settings["external_definition"] = None # TODO: Implement. See #1222
style = add_style.Usecase(self.file, settings).execute()
material.BIMMaterialProperties.ifc_style_id = int(style.id())
return {"FINISHED"}
@@ -0,0 +1,21 @@
from bpy.types import Panel
class BIM_PT_style(Panel):
bl_label = "IFC Style"
bl_idname = "BIM_PT_style"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "material"
@classmethod
def poll(cls, context):
return context.active_object is not None and context.active_object.active_material is not None
def draw(self, context):
props = context.active_object.active_material.BIMMaterialProperties
row = self.layout.row()
if props.ifc_style_id:
row.operator("bim.edit_style", icon="GREASEPENCIL")
else:
row.operator("bim.add_style", icon="ADD")