mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-09 09:21:46 +00:00
Null automatically toggles when you set a property in a pset now
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@@ -40,11 +40,12 @@ def updateIfcFile(self, context):
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IfcStore.schema = None
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# Purge data cache
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from blenderbim.bim import modules
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for module in modules.values():
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if not module:
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continue
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try:
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getattr(getattr(module, 'data'), 'Data').purge()
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getattr(getattr(module, "data"), "Data").purge()
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except AttributeError:
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pass
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@@ -267,17 +268,42 @@ class Variable(PropertyGroup):
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prop_key: StringProperty(name="Property Key")
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def updateAttributeStringValue(self, context):
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updateAttributeValue(self, self.string_value)
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def updateAttributeBoolValue(self, context):
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updateAttributeValue(self, self.bool_value)
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def updateAttributeIntValue(self, context):
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updateAttributeValue(self, self.int_value)
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def updateAttributeFloatValue(self, context):
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updateAttributeValue(self, self.float_value)
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def updateAttributeEnumValue(self, context):
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updateAttributeValue(self, self.enum_value)
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def updateAttributeValue(self, value):
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if value:
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self.is_null = False
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class Attribute(PropertyGroup):
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name: StringProperty(name="Name")
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data_type: StringProperty(name="Data Type")
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string_value: StringProperty(name="Value")
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bool_value: BoolProperty(name="Value")
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int_value: IntProperty(name="Value")
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float_value: FloatProperty(name="Value")
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string_value: StringProperty(name="Value", update=updateAttributeStringValue)
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bool_value: BoolProperty(name="Value", update=updateAttributeBoolValue)
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int_value: IntProperty(name="Value", update=updateAttributeIntValue)
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float_value: FloatProperty(name="Value", update=updateAttributeFloatValue)
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is_null: BoolProperty(name="Is Null")
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is_optional: BoolProperty(name="Is Optional")
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enum_items: StringProperty(name="Value")
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enum_value: EnumProperty(items=getAttributeEnumValues, name="Value")
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enum_value: EnumProperty(items=getAttributeEnumValues, name="Value", update=updateAttributeEnumValue)
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class Drawing(PropertyGroup):
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