Use Blender's angle snap setting in model/polyline.py

Replace hardcoded 5-degree angle snapping with Blender's
snap_angle_increment setting in handle_lock_axis() for:
- Initial angle rounding when locking axis (A key)
- Angle rounding and increments on Shift+Wheel scroll

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
José Aliste
2026-02-10 18:19:07 -03:00
committed by Bruno Perdigão
parent cd95f46db5
commit 067e04b564
@@ -211,22 +211,21 @@ class PolylineOperator:
context.workspace.status_text_set(draw_instructions)
def handle_lock_axis(self, context: bpy.types.Context, event: bpy.types.Event) -> None:
angle_snap = tool.Snap.get_angle_snap_value(context)
if event.value == "PRESS" and event.type == "A":
self.tool_state.lock_axis = False if self.tool_state.lock_axis else True
if self.tool_state.lock_axis:
self.tool_state.snap_angle = self.input_ui.get_number_value("WORLD_ANGLE")
# Round to the closest 5
self.tool_state.snap_angle = round(self.tool_state.snap_angle / 5) * 5
self.tool_state.snap_angle = round(self.tool_state.snap_angle / angle_snap) * angle_snap
if event.shift and event.type in {"WHEELUPMOUSE", "WHEELDOWNMOUSE"}:
self.tool_state.lock_axis = True
self.tool_state.snap_angle = self.input_ui.get_number_value("WORLD_ANGLE")
# Round to the closest 5
self.tool_state.snap_angle = round(self.tool_state.snap_angle / 5) * 5
self.tool_state.snap_angle = round(self.tool_state.snap_angle / angle_snap) * angle_snap
if event.type in {"WHEELUPMOUSE"}:
self.tool_state.snap_angle += 5
self.tool_state.snap_angle += angle_snap
else:
self.tool_state.snap_angle -= 5
self.tool_state.snap_angle -= angle_snap
self.handle_mouse_move(context, event)
detected_snaps = tool.Snap.detect_snapping_points(context, event, self.objs_2d_bbox, self.tool_state)
self.snapping_points = tool.Snap.select_snapping_points(context, event, self.tool_state, detected_snaps)